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Gamifying Learning

Gamifying Learning

http://www.slideshare.net/ShellTerrell/gamifying-learning

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Quest - Write text adventure games and interactive stories Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. You don't need to know how to program. How Minecraft Teaches Kids Real-World Skills The point of Minecraft seems simple: build practically anything you can imagine. Some kids recreate famous pieces of architecture, others express their creativity through grand designs. Since 2009, Minecraft has sold over 20 million copies. And if that seems like a typical blockbuster, don’t be fooled — it isn’t. Graphics are boxy and blurry, and sounds are primitive at best.

Digital game-based learning: Towards an experiential gaming model Kristian Kiili, Tampere University of Technology, Pori, Pohjoisranta 11, P.O. Box 300, FIN-28101 Pori, Finland Accepted 1 December 2004, Available online 7 March 2005 Choose an option to locate/access this article: Check if you have access through your login credentials or your institution Check access

Awesome Websites to Get Your Kids Hooked on Programming - TheITBros The success stories of people who used MOOCs (Massive Open Online Courses) to pick up new skills and even change careers aren’t exactly rare nowadays. You probably have heard of people learning how to code by signing up for classes on sites like Coursera, eDX, and Udacity, then leveraging the knowledge that they’ve gained to find jobs and/or internships. But what if your ten-year old kid expresses an interest in becoming a computer programmer? Why ESPN is finally getting serious about esports Radio host Colin Cowherd doesn’t like it, but corporations that specialize in traditional sports are taking more and more interest in competitive gaming. And now that includes Disney’s flagship cable sports network. ESPN is the latest company building a team to cover esports. The network has hired veteran writers Rod “Slasher” Breslau, formerly of TheScore Esports; and Tyler “Fionn” Erzberger, previously of LOLEsports, to report on the scene. Azubu’s (a Twitch video competitor for esports) managing editor Darin Kwilinski will lead the division. This new team will waste no time getting into coverage — it’s covering the League of Legends Championship Series this weekend, which is by far the most-watched (and most-played) esports game on the planet.

The recipe for flow experience Yesterday I played a simple Tetris-based game almost all night. Now I am a bit sleepy, but it was worth for it. I succeeded to beat my opponent’s score and I can still taste the victory – nammn. Educational Makerspaces Part 3 of Making an Educational Makerspace Laura Fleming, R. Steven Kurti, and Debby L. Kurt To download a PDF version of this article, click here. A culture of innovation in an educational makerspace arises from student ownership rather than from the presence of high-tech tools. CodeSpells: Express Yourself With Magic by ThoughtSTEM When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. Now, we want to bring that kind of creative freedom to video games. Instead of giving the player pre-packaged spells, CodeSpells allows you to craft your own magical spells. It's the ultimate spellcrafting sandbox. What makes it all possible is code.

Study Suggests Games are Good for Children’s Brains Paul Howard-Jones, professor of neuroscience and education at the University of Bristol, conducted research to show the impact on a child’s brain when playing computer games in the classroom. The study’s preliminary results are very promising and we’re looking forward to next September when Howard-Jones repeats the experiment with 10,000 secondary school students. In the meantime, we wanted to share our thoughts on some of the initial results. Uncertain reward and competition helped the brain to remain focused on the presented material

Systems Thinking Games Systems Thinking Games, developed in partnership with Filament Games, are designed to be used by youth and educators to assess systems thinking skills both in the classroom and in afterschool contexts. A precursor to the GlassLab, this project brings together teachers, assessment experts and game designers and developers to collaboratively design and build a suite of games with data tools that support teachers in evaluating the way players approach problem-solving, and the strategies players use in understanding and interacting with complex systems. Currently, research is underway to develop assessment frameworks that yield valid and reliable assessment measures across the suite of digital games. To learn more, please join the Institute’s community for updates on our progress.

Creating Makerspaces in Schools Two weekends ago, I attended EdCamp NYC at The School at Columbia, an independent school on Manhattan's Upper West Side. One of the things I love about attending edcamps is that the day is always unpredictable because you don't know what will be discussed or who will be leading conversations until that morning. What ensued was an inspiring day focused on tinkering, exploration and innovation. A Day of Play and Exploration The day began with a discussion led by Don Buckley, The School's Director of Technology and Innovation, focused on design thinking in schools. Welcome, Inventors! Follow these four short videos and you'll have three working apps to show for it! After building the starter apps, which will take around an hour, you can move on to extending them with more functionality, or you can start building apps of your own design. Get started now with Video 1 below. Trouble with the Text-To-Speech player on your phone? Get help here. What's Next?

The New York Public Library Hopes You’ll Make Video Games Mauricio Giraldo, a designer in the New York Public Library Labs, made a video game using some of the library's own collections of public domain materials, and the institution is hoping you’ll follow. In Giraldo's game, Mansion Maniac, you control Pac-Man-esque, pixelated character, guiding through real, early-century floor plans of New York City homes and apartments. As you move from room to room, the game will automatically load and attach more of these authentic, historical layouts to the luxurious world, and when you're done, you can save and print out the floorplan to show all your friends that New York apartments have always been very small.

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