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Gamifying Learning

Gamifying Learning
Related:  Ressurser om gamification

Video games: LESSON PLANS - WEBQUESTS Too much gaming is mental health issue (December 26, 2017) - a lesson plan with AUDIO "The World Health Organization has said that too much gaming is officially a mental health problem."Try the same news story at these easier levels: Gaming Disorder - Level 0, Gaming Disorder - Level 1 or Gaming Disorder - Level 2 Make sure you try all of the online activities for this reading and listening - There are dictations, multiple choice, drag and drop activities, crosswords, hangman, flash cards, matching activities and a whole lot more. Please enjoy :-)(breakingnewsenglish.com)

How to Plan Instruction Using the Video Game Model Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your day on the bunny hill when you're an expert skier. You play a game of darts with the target two feet away. You play a game of darts with the target 200 feet away. You are a 3rd grade student trying to do a crossword puzzle designed for experts. In each of these extremes, you would feel either frustrated or bored, depending on your level of achievable challenge. Challenge is a powerful motivator when students take on tasks they find meaningful and, through their efforts and perseverance, succeed. Achievable Challenge Requires Individualization The video game model is ideal for kids lacking in foundational knowledge, but it is not necessary for all kids at all times. The Role of Scaffolding Demonstrating Incremental Progress Strategy 1: Use Rubrics Strategy 2: Flexible Grouping

Steg for å bruke spillifisering i klasserommet Spillifisering i klasserommet blir mer og mer viktig i den pedagogiske prosessen. Spill er en grunnleggende del av kulturen. Og jo viktigere lek blir i læringen, jo større potensiale har spill for å transformere opplevelsene til barn i skolealder. Vi har mange ganger snakket om viktigheten av lek for barns læring og utvikling. Men nå vil vi snakke om hvordan vi kan dra nytte av lek for å utdanne barn i en pedagogisk omgivelse. Det er mange forskjellige pedagogiske metoder og meninger om hvordan du kan gjøre det. Spillifisering i klasserommet: Evaluer elevene dine Identifiser problemer og svake punkter Å identifisere elvenes problemer eller svakheter er svært nyttig når du skal bestemme de beste strategiene for spillifisering i klasserommet. Gjør en klasseundersøkelse Lærere og professorer bør analysere hver klasse før de begynner å jobbe med elevene sine. Intensjonen skal alltid være å forstå og bli kjent med spillene som elevene dine spiller. Strukturere spillopplevelsen for læring

Code & Conquer Most Important: Have Fun. And earn some badges. See how your strategy works out in different scenarios, challenge other players, receive points, earn badges and climb your way to the top of the leaderboard. Boost your coding skills. Do it playing. This game provides the perfect setting to introduce the key concepts employers ask you to know. Gamefinder Carbon Cycle GameCan you master the original shape-shifter, the Carbon Cycle? Transform carbon from water to sky to land--before your tricky opponent does! Water Cycle GameCan you move water from the ocean to the sky--and then back again? Simple Machines GameHelp Twitch do his late-night work in the Museum workshop by creating simple machines.

7 Tools for Building Review Games This week I received at least a half dozen emails from people who were looking for suggestions for creating review games or practice quizzes for their students. The following are the tools that I suggested in reply to those emails. One teacher's needs are little bit different from another's so this list covers a fairly wide range of options. TinyTap is a good iPad and Android app for creating your own review games based on pictures and diagrams. You can create games in which students have to identify parts of picture or diagram. ClassTools.net offers a handful of templates for building your own educational games. Socrative and Kahoot continue to be my two favorite platforms for hosting fast-paced review quizzes. If a Jeopardy-style game is what you're after, eQuizShow, Jeopardy Rocks, and FlipQuiz are worth giving a try.

What is Gamification? | Interaction Design Foundation (IxDF) We’ve all come to think in terms of user-centred design over the years. It’s a critical component of UX design, and it helps us focus on what really matters when developing products. However, user-centred design is not enough for gamification. Here, we introduce the concept of player-centred design, which takes the idea of user-centred design to the next level. Coping with Change What was the first computer game you ever played? Game play has changed, too, from ‘move left, move right and fire’ to being able to carry out incredibly complex actions. Player-Centred Design Let’s kick off this topic by remembering that in any game, a fair degree of work is involved. "Games give us unnecessary obstacles that we volunteer to tackle." — Jane McGonigal, American game designer and author Yes, player-centred design is a powerful ally; still, you need to place it as a process into the context of your organization. Player-centred design is also an iterative process. The Take Away

Resources for HTML5 game developers Today we released Firefox 31 and it offers a couple of new features that help HTML5 game developers to code and debug sophisticated games. In addition Mozilla blogged about the first commercial games leveraging asm.js, Dungeon Defenders Eternity and Cloud Raiders both of which were cross-compiled in to JavaScript using the Emscripten compiler. Games like these show that HTML5 is ready as a game platform. If you are interested in working with Emscripten you can get more information at the main Emscripten wiki or grab the code on the github page. In this post we’ll introduce you to some of the resources built by Mozillians that allow you to code and debug HTML5 based games. Where To Start When developing an HTML5 based game, you have a lot of choices to make. One of the key resources available for game developers on MDN is the Games Zone. In the meantime here are a few posts and MDN articles that help game developers getting started. Tools Canvas Debugger Shader Editor Web Audio Editor Web IDE

A Fun Game and Mission to Teach Students About Giving Good Instructions I recently took on a new position teaching 400+ elementary students Computer and Technology. After the first few weeks of going over procedures and an introduction to computers, I noticed my students were getting restless. I’m taking the time before we go into coding to help students learn about giving instructions, since the most important thing all my elementary students learned this past week is that a computer works by following instructions. For the next few weeks, we will focus on process writing and how to write good instructions. In our district, we try different unplugged activities with the elementary students, such as give simple instructions to your partner who is acting like your robot. You can earn professional development & college credit by taking one of my online accredited courses! Mission– Write at least 8 good instructions to help a 4th grader pass the 1st level of Machinarium, a point and click adventure game. Instructions- With a partner, pass level 1 of the game.

5 Gamification Features Every Teacher Wants “The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn’t improve the learning experience). Instead, think about innovative approaches that allow students to engage with content differently,” EdTech Developer’s Guide (ETDG) Before your EdTech tool makes it into the hands of an excited student, it has to pass through the teacher first; the teacher who’s looking to engage their students and inspire further exploration into lessons. That means, when designing your app or tool, you must consider what features make your product worthy of classroom integration. Focus on winning over the facilitator of your game, the teacher, with these five features, and you’ll be one step closer to creating a valuable EdTech tool. 1. Always put education first when designing your app or tool. 2. Teachers don’t have a lot of time—the easier the onboarding and implementation process, the better. 3. 4.

6 Killer Examples Of Gamification In eLearning (Updated In 2020) - Gamification for learning—or, notably, serious learning—is all about using the principles and key elements of gaming to meet the required learning objectives. eBook Release What Is Gamification And How Can It Enhance Corporate Training Discover real-world examples of how gamification can improve corporate training experiences. The value that gamification brings in is summarized very effectively in the following statement as per Wikipedia: "Gamification techniques are intended to leverage people’s natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism or closure. What Is The Value That Gamification Provides For Learners And Businesses? As gamification offers a learning journey to have fun as you learn, the learners welcome it. Will gamification truly help learners learn? However, the fact remains that the success of any learning strategy is determined by the effectiveness of its application. The Value From The Learners’ Perspective 1. 2.

luxe - api • guide • source • issues A free and open cross platform game development engine. About luxe is a free, open source cross platform rapid development haxe based game enginefor deploying games on Mac, Windows, Linux, Android, iOS and WebGL. luxe is built on top of open source technologies, and proudly powered by Haxe. It’s built on top of snow, uses flow to build and is built with simplicity in mind. Quick look more quick examples A simple sprite Community Home Join the community on share your projects, ask questions andview additional setup guides and tutorials. Please visit for the latest news and changes that are happening! All news regarding luxe is posted on snowkit.org,plus you get to see what others are making. Support If you’d like to support the project and community you can: Chat You can also also join the community chat for realtime discussion and help. Alpha Please note 2D focus The roadmap will speak more of this soon.

Game Jams in the Classroom After I deliver a lesson in my middle school social studies classes, I make notes of what worked and what did not. Aside from formative assessments and checks for understanding, I ask students for feedback on how lessons were delivered. Were the directions clear? Did it seem more like work or more like play? What would you change to make it more effective? Aside from providing invaluable data to me for future iterations, feedback affords students a chance to reflect on the process. Students Designing Their Own Learning In 2014, I created a project connected to the American Revolution. This year, inspired by the idea of “game jams,” I updated the project. To get students to be game designers, I created a mini-lesson on core mechanics in game systems. The challenge was to design a game that was fun and about the American Revolution. One student team created a paper prototype of a game they called “Revolutionary Race.” Lesson plans, like game prototypes, go through an iterative cycle.

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