
Video games: LESSON PLANS - WEBQUESTS Too much gaming is mental health issue (December 26, 2017) - a lesson plan with AUDIO "The World Health Organization has said that too much gaming is officially a mental health problem."Try the same news story at these easier levels: Gaming Disorder - Level 0, Gaming Disorder - Level 1 or Gaming Disorder - Level 2 Make sure you try all of the online activities for this reading and listening - There are dictations, multiple choice, drag and drop activities, crosswords, hangman, flash cards, matching activities and a whole lot more. Please enjoy :-)(breakingnewsenglish.com)
Programming eBooks Programming iOS 11 If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Gamefinder Carbon Cycle GameCan you master the original shape-shifter, the Carbon Cycle? Transform carbon from water to sky to land--before your tricky opponent does! Water Cycle GameCan you move water from the ocean to the sky--and then back again? The Water Cycle game shows you how, but there's a tricky opponent! Nitrogen Cycle GameCan you control nitrogen and move it from plants to deer to clouds? Simple Machines GameHelp Twitch do his late-night work in the Museum workshop by creating simple machines.
View Materials | Google CS First These short, hour-long activities allow you to try out CS First and introduce your students to computer science without committing to a complete 8-activity theme. They're perfect for special events such as Hour of Code or CSEdWeek, or as practice to help you familiarize yourself with CS First before starting a normal theme. High Seas Activity Sample CS First with "High Seas," an introductory activity designed for use in a classroom setting or at a conference, hackathon, or other event like Hour of Code. "High Seas" is a one-time, standalone activity and not part of a regular CS First theme, so it does not use or provide printed materials. Club creation with usernames and passwords for students is optional. Try Now View Lesson Plans Gumball's Coding Adventure Sample CS First with "Gumball's Coding Adventure," an introductory activity based on Cartoon Network's Amazing World of Gumball episode "The Signal." Try Now View Lesson Plans Storytelling Try Now View Lesson Plans Friends Art Sports
A Fun Game and Mission to Teach Students About Giving Good Instructions I recently took on a new position teaching 400+ elementary students Computer and Technology. After the first few weeks of going over procedures and an introduction to computers, I noticed my students were getting restless. I’m taking the time before we go into coding to help students learn about giving instructions, since the most important thing all my elementary students learned this past week is that a computer works by following instructions. You can earn professional development & college credit by taking one of my online accredited courses! Mission– Write at least 8 good instructions to help a 4th grader pass the 1st level of Machinarium, a point and click adventure game. Instructions- With a partner, pass level 1 of the game. Using Logic to Play the Game First, students have to learn how to play the game. While playing, students took notes to help them with submitting their instructions. If you like these ideas, take one of my courses or check out my books.
Code Maven from Crunchzilla <h2>Code Maven gets teens excited about programming. It is an interactive tutorial where anyone can experiment with learning to code. <p> Code Maven from Crunchzilla uses Javascript. Please enable Javascript if you want to play with Code Maven. Hi, I'm Code Maven! Getting Started Lesson 1 BACK How to Play | Lesson Sections | About | FAQ | Terms of Use | Privacy | Contact | © 2015 How to Play Code Maven teaches teens and adults a little about Javascript programming! It's easy to play. Click on the Reset button if you really mess up your code and want to start over on a lesson. Code Maven saves what lesson you are on, so feel free to stop at any time and come back later. Have fun! Frequently Asked Questions What is the c in things like c.save()? c is a variable Code Maven creates for you that contains the Canvas' 2D context. var c = document.getElementById('pane').getContext('2d'); How can I save my code and use it outside of Code Maven? Is there any other code that is hidden from me? Sure! About
edutopia Introducing computer programming to your kids can be a challenge, especially for those who aren’t familiar with the nuances of code. Fortunately, in the last few years, a number of apps, software, and guides have been produced that make the often-complex subject of computer coding easy to grasp for young learners. So where to begin? These are a few resources that parents can share with their kids to help them start learning about programming. Programming Tutorials From Made With Code by Google: Google's Made With Code project has a mission of encouraging girls to pursue careers in computer science. The Made With Code projects are easy to follow, and if your kids are completely new to coding, don't fret. Inspiring Articles About Kids Learning to Code Still looking for some ideas? Coding Organizations for Kids For the non-coding parents, it can be difficult to know where to begin.
Koodauksen ABC QA Engineering: Decision Table Testing Testing the Business Logic. Decision tables are a method for testing the business logic that lies underneath the user interface.Decision tables express the rules that govern handling of transactional situations.Transactional situations:- Situations where the conditions that exist at a given moment are sufficient by themselves to determine the actions of the system- Decision tables testing connects combinations of conditions with the actions that should occurDecision Tables Components Condition stubs - Interpreted as inputCondition entries - Restricted to binary values (limited entry table) / More than two values (extended entry table)Action stubs - Interpreted as outputAction entries - Whether an action is to be performed What kind of bugs are we looking for? Creating test cases with decision tables Transitions Between Decision Tables and Cause-effect Graphs Cause-effect graphs are graphical representations of the same rules, described via decision tables.