Game based learning & Gamification Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague. Mark Oliver: Text chat in the classroom Date: 8 October 2016 Link to the recorded talk: My interest in this topic began while I was undertaking my MA TESOL. I wrote my dissertation on learner noticing of corrective feedback provided in a text chat environment. After completing my MA, I self-published a guide to using text chat in language classrooms ( In this book, I highlight the advantages of text chat practice for learners and provide a step-by-step guide for teachers and 29 text chat tasks. The book has been well received and reviews will appear in the autumn editions of Voices and IH journal.
How Minecraft Teaches Kids Real-World Skills The point of Minecraft seems simple: build practically anything you can imagine. Some kids recreate famous pieces of architecture, others express their creativity through grand designs. Since 2009, Minecraft has sold over 20 million copies. Game-Based Learning Units for the Everyday Teacher Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning.
The nine golden rules of using games in the language classroom I think you might want to download these activities so you can use them later… so here’s a handy PDF file of this blog post! I’ve long been an admirer of the use of games in teaching. Indeed, one of my most popular posts ever here on the Teach them English blog is the rather misleadingly titled ‘Why I don’t use games in the language classroom’ which, if you’ve got a spare ten minutes, gives you as good a background into the role of games in the language classroom as you’ll ever need (no need for me to be modest!). Games remain a fundamental part of my teaching as they can be used to liven up lessons, while also creating a relaxed learning atmosphere where learners feel confident to practice new language skills. The importance of games cannot be understated in the role they play in providing alternative ways of learning or showing that you can recall what has been learned. 1.
Nik Peachey - Managing the digital classroom Date: 9 October 2016 Link to the recorded talk: britishcouncil.adobeconnect.com/p5kphw1x00w/ The language classroom is becoming an increasingly complex environment with students attending classes equipped with a variety of digital devices. These devices can become a tiresome distraction or a powerful tool for learning depending on the skill and knowledge of the teacher. In this workshop we will explore together a range of digital tools and teaching techniques that teachers can use to utilize the presence of digital devices in the classroom and make them productive. The workshop will show how we can use these devices to enable digital collaboration and develop a range of traditional and digital literacies in ways that are not possible in the analogue classroom.
Adults Who Play Video Games [Infographic] I am a freelance graphic designer living in the Kansas City area. I graduated from VCU in 2003 with a BFA and I have been working as a designer ever since. After getting my start in the Washington D.C. area, I relocated to Kansas City in 2004 to be part of a growing art community. Since then I have worked for many companies as well as being featured in Photoshop Magazine twice (Design Makeover).
Great Gaming/Learning Quotes The Serious Games listserv has a great thread running right now asking for folks to submit their favorite gaming/learning quotes. One example from Katrin Becker's site: "Anyone who makes a distinction between games and learning doesn't know the first thing about either." - Marshall McLuhan There are more (many more) so what I'll do is add them to the continuation of this post (those that don't have homes on the Web) and I'll include the links to those that do here.
Submrge Garry’s Mod A physics-based “sandbox” in which users can do almost anything, with a wide selection of assets (3D models, sounds, actions). Read More Spaceteam Gardner Gardner'sMultipleIntelligences Bloom'sTaxonomy Home Multiple Intelligences/Bloom's Taxonomy Planning Matrix Multiple Intelligences/Bloom's Taxonomy Planning Matrix: Blank Version Why ESPN is finally getting serious about esports Radio host Colin Cowherd doesn’t like it, but corporations that specialize in traditional sports are taking more and more interest in competitive gaming. And now that includes Disney’s flagship cable sports network. ESPN is the latest company building a team to cover esports. The network has hired veteran writers Rod “Slasher” Breslau, formerly of TheScore Esports; and Tyler “Fionn” Erzberger, previously of LOLEsports, to report on the scene.
How to Plan Instruction Using the Video Game Model Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your day on the bunny hill when you're an expert skier. You play a game of darts with the target two feet away. Alice.org Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects. In Alice's interactive interface, students drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows students to immediately see how their animation programs run, enabling them to easily understand the relationship between the programming statements and the behavior of objects in their animation.
3. Integration of Blooms' Taxonomy and Multiple Intelligence in English Classroom Introduction: Intelligence is a term which by and large is understood differently by different people. Few researches and theorists believe intelligence as static and everyone is born with it and it remains the same. According to the newer researches intelligence is the extent of one believes one can do.