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Google self-driving car has no steering wheel or brake

Google self-driving car has no steering wheel or brake
If you're uneasy at the idea of riding in a vehicle that drives itself, just wait till you see Google's new car. It has no gas pedal, no brake and no steering wheel. Google has been demonstrating its driverless technology for several years by retrofitting Toyotas, Lexuses and other cars with cameras and sensors. "They won't have a steering wheel, accelerator pedal, or brake pedal ... because they don't need them," Google said Tuesday in a blog post introducing the unnamed electric vehicles. Unlike previous models, these cars won't have human drivers monitoring them at all times. The cars' speed for now has been capped at 25 mph, allowing engineers to minimize the risk of crashes during testing. Inside, the spartan cars have few dashboard controls, no glove box and no stereo. "We've designed for learning, not luxury, so we're light on creature comforts," Google said. The company plans to build about 100 prototype vehicles and begin testing them later this summer. Related:  cathyliengmarchionnesorozco

Wearable Technology: will education look very different in the future? Wearable technology certainly seems to be gaining ground with many getting very excited about the variety of devices coming on the market. Whether it's a smart wrist watch, e.g. the Samsung Gear, smart glasses, e.g. Google Glass, or a device that turns your palm into a touch screen, e.g. the Fin, they are creating one of the fastest growing markets in 2014 with predicted growth according to the IDC study, Worldwide Wearable Computing Device 2014-2018 Forecast and Analysis, of 78.4%. Those using these devices at the moment would certainly call themselves early adopters, but with IDC predicting 19 million units being shipped this year their use is becoming much wider than with just the early adopters. Healthcare, entertainment, industry and the military are just a few of the sectors that are using wearable technology and to find out more about the current and future outlook of their use in these sectors the IHS Wearable Technology report is an interesting read.

The Role of Disruptive Technology in the Future of Higher Education Key Takeaways Although not a magical way to transform higher education, disruptive technology must interrupt our usual policies, practices, and assumptions. Truly disruptive tools will force new thinking and new approaches to ensuring student learning in higher education. Technology enables online learning, which potentially qualifies as a disruptive innovation in education. Having been immersed lately in reading about disruptive technologies, I am in a quandary. Which — if any — technology in higher education is truly disruptive? Pressures for Change Pressures from all sides have generated an urgent need for change in higher education today: Declining government revenues for allocation to higher education Students worried about affording another round of tuition increases Leaders from government, business, and higher education pleading for more efficiency, more productivity, more graduates, and more learning Disruptive Innovations and Online Learning The U.S. Endnotes Clayton M.

Why App Smash? Inspired by the last #1to1iPadChat , I thought it was time to post on the world craze that is App Smashing. The term App Smash was coined by the great Greg Kulowiec (@gregkulowiec) from EdTech Teacher fame. It is a hot topic in EdTech and obviously has its own Hashtag – #AppSmash. What is an App Smash? Content created in one app transferred to and enhanced by a second app and sometimes third. Preferably the final product is then published to the web – remember, digital presence is the new résumé (CV). Reasons to App Smash: It demands creative thinkingIt demands more from the technology (value for money)It turns the issue of not having a ‘wonder app’ into a positiveIt removes any restrictions to take a topic as far as it can be taken.It often results in more engaging learning productsIt’s a fun challenge for ‘digital natives’ Key rules for successful App Smashing: Key Apps when App Smashing: Examples I’ve used: Watch me here chatting about App Smashing Final thought Other links: Like this: Related

Four Ways Schools Will Be Different in 10 Years Over the course of the last several hundred years, very little has changed with respect to schools. Sure, there have been minor tweaks like the switch from blackboards to dry erase boards, and the addition of computers and projectors. Today, however, we find ourselves on the precipice of several seismic shifts in education that will completely transform the way teachers educate and the way children experience the classroom. Here are EdWorld’s best predictions regarding ways in which schools are likely to be dramatically different 10 years from now: #4. Handwriting Will All But Disappear – This may mean the death of the familiar triple-lined paper we all remember from our youths—the kind with the dotted line down the middle to practice making letters. #3. #2. #1. Article by Jason Tomaszewski, EducationWorld Associate EditorEducation World® Copyright © 2011 Education World

Higher education in 2020: three key forecasts from new report | Higher Education Network "What will higher education look like in 2020?" Tackling this broad question was a departure from the usual data-led work of the Observatory on Borderless Higher Education where I am director. The short answer is that 2020 is only seven years away and, with a bit of luck, things should not get much worse. The approach of our recent Horizon Scanning report for the International Unit and Leadership Foundation for Higher Education was dictated partly by the current landscape of higher education and further shaped by judgement. The paper concludes with a note on disruptive political change – while intended to be relevant to planning and policy decisions, it is descriptive and analytical rather than prescriptive. People, not technology, will drive educational change The consensus on technological disruption says: existing models of higher education are broken; universities must embrace rapid change or have obsolescence visited upon them; technology drives this and nothing can stop it.

Google Classroom OR Schoology? Here's How I Use BOTH Effectively Google Classroom was rolled out to a group of teachers during the summer, and was made available to everyone at the beginning of the school year. With the introduction of Google Classroom, some teachers find themselves torn between using Classroom or a well-known Learning Management System. My answer to that question? I use both! Yes, I know that using both of these tools requires my students to manage two different accounts. Why then do I use both tools? Simply because I need features that each tool offers, and neither tool fully meets all of my instructional needs! Here's a quick rundown of how I use each tool... Google Classroom: Make announcements to my classesPost and distribute assignments (created via Google Drive)Share links to websitesAssign and share videos (YouTube) Schoology: Assign "Discussion Board" activitiesI know Classroom offers a similar function.

Documentary 'Print the Legend' Goes Inside the World of 3D Printing The genesis of and challenges to the 3D-printing revolution are subjects that take center stage in a new documentary called Print the Legend. From directors Clay Tweel and Luis Lopez (Freakonomics), the film sets out to act as a "'time capsule' of a nascent industry," Tweel told Mashable. "The result is both a look inside a compelling new technology, and hopefully, a story about the challenges of growing any type of business, and facing the moral dilemmas our marketplace presents." That it is. The 90-minute Netflix Original documentary delves headfirst into major issues facing the 3D-printing industry, including 3D printed-guns, which is addressed in the above clip. Tweel said he knew "nothing" about 3D printing when he walked into the doors of MakerBot nearly two years ago, but working behind the scenes has taught him much about the industry. Print the Legend is now in theaters across New York and Los Angeles, and is also available on Netflix. Have something to add to this story?

Astronauts getting 3-D printer at International Space Station Now Playing NASA awards 'space taxi' contract to Boeing and SpaceX CAPE CANAVERAL, Fla. – The 3-D printing boom is about to invade space. NASA is sending a 3-D printer to the International Space Station in hopes that astronauts will be able to one day fix their spacecraft by cranking out spare parts on the spot. The printer, made by a Northern California company called Made in Space, is among more than 5,000 pounds of space station cargo that's stuffed into a SpaceX Dragon capsule that was supposed to lift off before dawn Saturday. Besides real-time replacement parts at the station, NASA envisions astronauts, in the decades ahead, making entire habitats at faraway destinations like Mars. "If we're really going to set up shop on Mars," we have to do this, Jeff Sheehy, NASA's senior technologist, said Friday. At Kennedy Space Center, the company showed off a number of objects made by its 3-D printers. It was designed to operate safely in weightlessness inside a sealed chamber.

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