British Museum now lets you 3D print its artifacts using Sketchfab Why visit a museum halfway around the world, when you can check out 3D scans, and print them from your own home? Sketchfab, a platform that lets users publish and share 3D content online, unveiled on Thursday an option for users to make their files downloadable. Under Creative Commons licenses, a user can either publish 3D content "for display and download" or "for display only," Sketchfab said in a blog post. Users can apply the content in a variety of ways, such as using it in virtual reality environments, when developing video games or, if the files are compatible, for 3D printing. The company also announced that it is hosting the "first downloadable collection" of the British Museum in London. Colossal marble bust of Zeus by britishmuseum on Sketchfab Sketchfab currently offers more than 200,000 3D objects, but not all uploaded files are immediately downloadable. Pete Cashmore by lanceulanoff on Sketchfab Christina Warren by lanceulanoff on Sketchfab
Documentary 'Print the Legend' Goes Inside the World of 3D Printing The genesis of and challenges to the 3D-printing revolution are subjects that take center stage in a new documentary called Print the Legend. From directors Clay Tweel and Luis Lopez (Freakonomics), the film sets out to act as a "'time capsule' of a nascent industry," Tweel told Mashable. "The result is both a look inside a compelling new technology, and hopefully, a story about the challenges of growing any type of business, and facing the moral dilemmas our marketplace presents." That it is. Tweel said he knew "nothing" about 3D printing when he walked into the doors of MakerBot nearly two years ago, but working behind the scenes has taught him much about the industry. Print the Legend is now in theaters across New York and Los Angeles, and is also available on Netflix. BONUS: What Is 3D Printing and How Does It Work? Have something to add to this story?
The Future Of Education Eliminates The Classroom, Because The World Is Your Class This probably sounds familiar: You are with a group of friends arguing about some piece of trivia or historical fact. Someone says, "Wait, let me look this up on Wikipedia," and proceeds to read the information out loud to the whole group, thus resolving the argument. Don’t dismiss this as a trivial occasion. It represents a learning moment, or more precisely, a microlearning moment, and it foreshadows a much larger transformation—to what I call socialstructed learning. Socialstructed learning is an aggregation of microlearning experiences drawn from a rich ecology of content and driven not by grades but by social and intrinsic rewards. The microlearning moment may last a few minutes, hours, or days (if you are absorbed in reading something, tinkering with something, or listening to something from which you just can’t walk away). Think of a simple augmented reality app on your iPhone such as Yelp Monocle.
Astronauts getting 3-D printer at International Space Station Now Playing NASA awards 'space taxi' contract to Boeing and SpaceX CAPE CANAVERAL, Fla. – The 3-D printing boom is about to invade space. NASA is sending a 3-D printer to the International Space Station in hopes that astronauts will be able to one day fix their spacecraft by cranking out spare parts on the spot. The printer, made by a Northern California company called Made in Space, is among more than 5,000 pounds of space station cargo that's stuffed into a SpaceX Dragon capsule that was supposed to lift off before dawn Saturday. Rainy weather forced SpaceX to delay the launch until Sunday. Besides real-time replacement parts at the station, NASA envisions astronauts, in the decades ahead, making entire habitats at faraway destinations like Mars. "If we're really going to set up shop on Mars," we have to do this, Jeff Sheehy, NASA's senior technologist, said Friday. At Kennedy Space Center, the company showed off a number of objects made by its 3-D printers.
Higher education in 2020: three key forecasts from new report | Higher Education Network "What will higher education look like in 2020?" Tackling this broad question was a departure from the usual data-led work of the Observatory on Borderless Higher Education where I am director. The short answer is that 2020 is only seven years away and, with a bit of luck, things should not get much worse. The approach of our recent Horizon Scanning report for the International Unit and Leadership Foundation for Higher Education was dictated partly by the current landscape of higher education and further shaped by judgement. Its frame of reference included transnational education (TNE), Moocs, and ongoing debates around the sustainability of recruitment and international mobility. Other contributing factors were funding, student trends, trade liberalisation and the role of international rankings. The paper concludes with a note on disruptive political change – while intended to be relevant to planning and policy decisions, it is descriptive and analytical rather than prescriptive.
2015 Higher Education Edition The NMC Horizon Report > 2015 Higher Education Edition is a collaborative effort between the NMC and the EDUCAUSE Learning Initiative (ELI). This 12th edition describes annual findings from the NMC Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in education. Six key trends, six significant challenges, and six important developments in educational technology are identified across three adoption horizons over the next one to five years, giving campus leaders and practitioners a valuable guide for strategic technology planning. The report aims to provide these leaders with more in-depth insight into how the trends and challenges are accelerating and impeding the adoption of educational technology, along with their implications for policy, leadership and practice.
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AR week 3 The Role of Disruptive Technology in the Future of Higher Education Key Takeaways Although not a magical way to transform higher education, disruptive technology must interrupt our usual policies, practices, and assumptions. Truly disruptive tools will force new thinking and new approaches to ensuring student learning in higher education. Technology enables online learning, which potentially qualifies as a disruptive innovation in education. Having been immersed lately in reading about disruptive technologies, I am in a quandary. Pressures for Change Pressures from all sides have generated an urgent need for change in higher education today: Declining government revenues for allocation to higher education Students worried about affording another round of tuition increases Leaders from government, business, and higher education pleading for more efficiency, more productivity, more graduates, and more learning As a faculty member, I do not doubt the necessity for change, but I am less clear on the how. Disruptive Innovations and Online Learning The U.S.
2015 K-12 Edition What is on the five-year horizon for K-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions? These questions and similar inquiries regarding technology adoption and transforming teaching and learning steered the collaborative research and discussions of a body of 56 experts to produce the NMC Horizon Report > 2015 K-12 Edition, in partnership with the Consortium for School Networking (CoSN). > Download the NMC Horizon Report > 2015 K-12 Edition (PDF)> Download the Chinese Translation PDF (courtesy of Beijing Open University)> Download the Korean Translation PDF (courtesy of Korea Education & Research Information Service – KERIS)> Download the Portuguese Translation PDF (courtesy of Colégio Bandeirantes) > Download the report preview (PDF)> Download the interim results (PDF)