Imperative programming
The term is used in opposition to declarative programming, which expresses what the program should accomplish without prescribing how to do it in terms of sequences of actions to be taken. Functional and logic programming are examples of a more declarative approach. Imperative, procedural, and declarative programming[edit]
Object-oriented programming
Overview[edit] Rather than structure programs as code and data, an object-oriented system integrates the two using the concept of an "object". An object has state (data) and behavior (code). Objects correspond to things found in the real world. So for example, a graphics program will have objects such as circle, square, menu. An online shopping system will have objects such as shopping cart, customer, product.

Lambda calculus
The lowercase lambda, the 11th letter of the Greek alphabet, is used to symbolize the lambda calculus. Because of the importance of the notion of variable binding and substitution, there is not just one system of lambda calculus, and in particular there are typed and untyped variants. Historically, the most important system was the untyped lambda calculus, in which function application has no restrictions (so the notion of the domain of a function is not built into the system).
Hindley–Milner
In type theory and functional programming, Hindley–Milner (HM) (also known as Damas–Milner or Damas–Hindley–Milner) is a classical type system for the lambda calculus with parametric polymorphism, first described by J. Roger Hindley[1] and later rediscovered by Robin Milner.[2] Luis Damas contributed a close formal analysis and proof of the method in his PhD thesis.[3][4] Introduction[edit] Organizing their original paper, Damas and Milner[4] clearly separated two very different tasks.

Logic programming
Logic programming is a programming paradigm based on formal logic. Programs written in a logical programming language are sets of logical sentences, expressing facts and rules about some problem domain. Together with an inference algorithm, they form a program. Major logic programming languages include Prolog and Datalog. A form of logical sentences commonly found in logic programming, but not exclusively, is the Horn clause. An example is:
Syntax (programming languages)
In computer science, the syntax of a computer language is the set of rules that defines the combinations of symbols that are considered to be a correctly structured document or fragment in that language. This applies both to programming languages, where the document represents source code, and markup languages, where the document represents data. The syntax of a language defines its surface form.[1] Text-based computer languages are based on sequences of characters, while visual programming languages are based on the spatial layout and connections between symbols (which may be textual or graphical).

Deterministic finite-state machine
An example of a deterministic finite automaton that accepts only binary numbers that are multiples of 3. The state S0 is both the start state and an accept state. In automata theory, a branch of theoretical computer science, a deterministic finite automaton (DFA)—also known as deterministic finite state machine—is a finite state machine that accepts/rejects finite strings of symbols and only produces a unique computation (or run) of the automaton for each input string.[1] 'Deterministic' refers to the uniqueness of the computation. In search of simplest models to capture the finite state machines, McCulloch and Pitts were among the first researchers to introduce a concept similar to finite automaton in 1943.[2][3] A DFA is defined as an abstract mathematical concept, but due to the deterministic nature of a DFA, it is implementable in hardware and software for solving various specific problems. Formal definition[edit]

ML (programming language)
ML's strengths are mostly applied in language design and manipulation (compilers, analyzers, theorem provers), but it is a general-purpose language also used in bioinformatics, financial systems, and applications including a genealogical database, a peer-to-peer client/server program, etc.[citation needed] The following examples use the syntax of Standard ML. The other most widely used ML dialect, OCaml, differs in various insubstantial ways.
Programming paradigm
A programming paradigm is a fundamental style of computer programming, a way of building the structure and elements of computer programs. Capablities and styles of various programming languages are defined by their supported programming paradigms; some programming languages are designed to follow only one paradigm, while others support multiple paradigms. There are six main programming paradigms: imperative, declarative, functional, object-oriented, logic and symbolic programming.[1][2][3]