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Banque d'images du département de la reproduction

Banque d'images du département de la reproduction

Panoramas and Bubbleworlds Archives | Archaeogeomancy: Digital Heritage Speci... GIM International, September 2012 cover featuring Archaeological Survey at Sandsfoot Castle The latest issue of GIM International contains a feature article on one of the projects I managed for Wessex Archaeology. The article talks about some of the tools, techniques and technologies used on this and other archaeological survey projects these days. Archaeologists nowadays have a broad range of geomatics tools and techniques available to help them in their work. Whilst measuring tapes and dumpy levels are still essential instruments found on archaeological sites across the world, many projects now include Terrestrial Laser Scanning (TLS), Global Navigation Satellite Systems (GNSS), robotic Total Station Theodolites (TST) and a variety of photographic and photogrammetric methods. For more information on the project, see the Wessex Archaeology case study. For more information on the castle itself, see the website of the Friends of Sandsfoot Castle and the Rodwell Trail.

Another Way to Visit the Louvre.... | Louvre Museum Sparse/Dense Photogrammetry xRez principal Greg Downing has been at the forefront of photogrammetry technique for some time, having worked on the seminal ImageModeler while at RealViz. Later consulting and working with major effects studios, Greg has applied photogrammetry in several major feature films, including “Spiderman 3″, and “I Am Legend”. Photogrammetry is the process of deriving original 3D modeling data from 2D source images, known as the sparse technique. Recent advances in photo cloud technology and an xRez alliance with the Microsoft Photosynth developers have allowed xRez Studio to help explore the ramifications of this newer automated process, known as dense photogrammetry. One xRez application of photo-cloud acquisition was to contract a hang gliding flight to act as a photographic survey device, the glider equipped with 3 time-lapse cameras which provided a point cloud data representation of the valley walls through use of Microsoft Photosynth.

Exploring Gigapixel Image Environments for Science Communication and Learning in Museums Ahmed Ansari, USA , Illah Nourbakhsh, USA, Marti Louw, USA, Chris Bartley, USA Abstract This paper describes an ongoing collaboration between the Carnegie Museum of Natural History, Carnegie Mellon University, and the University of Pittsburgh to explore and study how emerging gigapixel image technology can be used to support science communication and learning in natural history museums. Multitouch based explorations of dynamic visual information spaces present unique user interface and interaction design opportunities and challenges. Keywords: Interaction design, high-resolution images, gigapixel, multiscalar, zoomable user interfaces, (ZUIs), annotations, petroglyphs, natural history museums, collections, science communication 1. Creating rich learning environments with gigapixel technology Gigapixel image technology is an emerging class of explorable interactive media. 2. Exploring the design of gigapixel image viewer for a museum environment Dr. Phase I | Exploratory research Findings

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