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Ntent & usability: Web writing

Ntent & usability: Web writing
Web writing is totally different to writing for printed matter. We tend to scan content on the web hunting for the information we're after, as opposed to reading word-for-word. As a result of this, there are certain guidelines you should be sure to follow when writing copy for your website: 1. Reading from computer screens is tiring for the eyes and about 25% slower than reading from printed matter. Some techniques for using clear and simple language include: Avoid slang or jargon - Get your grandmother and ten year old nephew to read your site - if both can understand the page content you've done well! 2. If you assign just one idea to each paragraph site visitors can: Easily scan through each paragraph Get the general gist of what the paragraph is about Then move on to the next paragraph All this and without fear that they'll be skipping over important information, because they will already know roughly what the paragraph is about. 3. 4. 5. 6. 7. 8. Conclusion

Design advanced online and interactive maps with Polymaps In a collaboration between SimpleGeo, who makes location data easier to access, and Stamen, who does all kinds of wonderful with maps, announced Polymaps today. It's a free and open-source JavaScript library for image- and vector-tiled maps using SVG. Polymaps provides speedy display of multi-zoom datasets over maps, and supports a variety of visual presentations for tiled vector data, in addition to the usual cartography from OpenStreetMap, CloudMade, Bing, and other providers of image-based web maps.Because Polymaps can load data at a full range of scales, it’s ideal for showing information from country level on down to states, cities, neighborhoods, and individual streets. The above is map using Flickr shapefiles. Here's another showing unemployment. As you interact with the maps, you'll notice they feel very polished, and they work how you would expect. This is customizable sexiness right here.

Crowd funding Crowdfunding is the practice of funding a project or venture by raising monetary contributions from a large number of people, typically via the internet.[1] One early-stage equity expert described it as “the practice of raising funds from two or more people over the internet towards a common Service, Project, Product, Investment, Cause, and Experience, or SPPICE.”[2] The crowdfunding model is fueled by three types of actors: the project initiator who proposes the idea and/or project to be funded; individuals or groups who support the idea; and a moderating organization (the "platform") that brings the parties together to launch the idea.[3] In 2013, the crowdfunding industry grew to be over $5.1 billion worldwide.[4] History[edit] Types[edit] The Crowdfunding Centre's May 2014 report identified the existence of two primary types of crowdfunding: Rewards-based[edit] Equity[edit] Debt-based[edit] Litigation[edit] Charity[edit] Role of the crowd[edit] Crowdfunding platforms[edit] Origins[edit] Press

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