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Listen Current - Home - Current Events and Featured Lesson Plans

Listen Current - Home - Current Events and Featured Lesson Plans

Crack the Books Interactive Science Books - Mobile Education Store Crack The Books™ is a state of the art, interactive book series for upper elementary students. Developed in collaboration with top universities, scientists, educators and specialists, Crack The Books™ is the first standard based, core curriculum aligned digital book series that includes both interactive enhancements and universal design accessibility features. Designed for all students, from children with special needs to students who are academically gifted, Crack The Books™ gives educators a powerful new teaching tool to help students of all academic skill levels meet state standards for reading comprehension. Crack The Books™ are the first interactive books that can be adjusted for reading level. Students can experience all of the content presented to their classmates, while reading at a level that is appropriate to their ability. Designed to foster reading comprehension and student engagement, Crack The Books™ science books are written in a conversational and whimsical style.

The Deconstruction of the K-12 Teacher — The Atlantic Whenever a college student asks me, a veteran high-school English educator, about the prospects of becoming a public-school teacher, I never think it’s enough to say that the role is shifting from "content expert" to "curriculum facilitator." Instead, I describe what I think the public-school classroom will look like in 20 years, with a large, fantastic computer screen at the front, streaming one of the nation’s most engaging, informative lessons available on a particular topic. The "virtual class" will be introduced, guided, and curated by one of the country’s best teachers (a.k.a. a "super-teacher"), and it will include professionally produced footage of current events, relevant excerpts from powerful TedTalks, interactive games students can play against other students nationwide, and a formal assessment that the computer will immediately score and record. "So if you want to be a teacher," I tell the college student, "you better be a super-teacher." I started reflecting. Well then.

Integrating the Standards of Mathematical Practice - Inside Mathematics In the documented lessons of Fran Dickinson (5th/ 6th grade) and Cathy Humphreys (9th/10th grade), several of the mathematical practice standards are evident within one lesson/problem. Here, we invite you to explore their classrooms to learn how they engage their students in mathematical habits of mind. Holistic Approach to the Standards of Mathematical Practice Although the Common Core identifies eight standards of mathematical practice and Inside Mathematics highlights the ways in which all eight are evident in many different classrooms, Dickinson and Humphreys commonly engage their students in multiple practices simultaneously. These single clips demonstrate the students’ capacities in several practices. Classroom Environments to Support Content Learning To support their students’ content learning, Dickinson and Humphreys have established a rapport with their students and a set of norms for students to turn and talk to each other as they work together. Learn More 1. 2. 3. 4. 5. 6. 7. 8.

Grammar Girl Mignon Fogarty is the creator of Grammar Girl and the founder and managing director of Quick and Dirty Tips. A magazine writer, technical writer, and entrepreneur, she has served as a senior editor and producer at a number of health and science web sites. She has a B.A. in English from the University of Washington in Seattle and an M.S. in biology from Stanford University. Mignon believes that learning is fun, and the vast rules of grammar are wonderful fodder for lifelong study. She strives to be a friendly guide in the writing world. Grammar Girl provides short, friendly tips to improve your writing. To book a lecture event with Mignon Fogarty for your company or organization, contact Macmillan Speakers. Follow Mignon on Google+, Twitter, Facebook, StumbleUpon, LinkedIn, and Pinterest. Awards Media The Oprah Winfrey Show, Grammar Girl Fixes Common Mistakes, March 2007 "Mignon has come up with clever ideas to help even the most grammatically challenged person remember the rules." "Helpful.

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Education Gamification in Action. There’s a lot of potential in the field of Education Gamification. If you ask children, “What is work?” Clearly there should be a way to help kids learn from what they do best – play. No longer viewed as a mundane process for presenting information while testing for retention and understanding, the modern educational challenge involves tasks of engaging students, stimulating their interests, retaining their attention, and maintaining a positive attitude in a nurturing environment. Key to these goals is the effort to maintain a rich communications environment that encourages feedback and reinforcement, not only between the instructor/teacher and students, but also between the students themselves. Education Gamification Example #1 – DuoLingo:Learn a language while translating the Web Each student gets an avatar which can be visibly displayed in ClassDojo.

About Us - Information TES Connect pledges that our members can download and share user-generated resources free of charge for ever. We are committed to protecting the privacy of our members' personal data and promise never to sell or share it with any third party. The TES story is an extraordinary one: its digital community is one of the fastest growing of any profession globally, and it boasts a 100-year heritage at the centre of teaching and the education community. Today, with more than 3.6 million registered online users in 279 countries and territories , TES is the world’s largest online network of teachers. The wealth of free resources on TES allows education professionals to share and benefit from each other’s resources and lesson plans in order to drive excellence in the education sector. Teacher recruitment TES – reach the widest possible audience of education professionals and jobseekers Our websites receive 11 million visits a month. More services from TES Global

Common Core Formative Assessment Tools - Learn More! Teaching Students How to Discuss Learning to participate as an effective listener and contributor during discussions isn't easy. At times, we all may have difficulty listening well to others and contributing our own ideas. Finding meaningful things to say about what theyíve read, as well as participating as an active member of the discussion, requires skills that many students have not yet developed. Learning discussion skills can be broken down into three components: Knowing what you're aiming for (what makes a good discussion), experiencing it either directly or vicariously, and developing some guidelines. Above all -- students need to practice, practice, practice. Return to Making Discussions Work Identify the Elements of a Good Discussion This is a great place to begin for the simple reason that students -- at all levels -- know what goes into an effective conversation (even if they can't yet do it). Brainstorm Your best bet is to ask your students -- and then make a chart of what they say. Experience Discussion

Trying Out Gamification In the Classroom? These Tools Are For You Getting students actively engaged and learning by leveraging the power of gamification in the classroom is a hot trend these days. The idea of getting students learning, sharing, and laughing by using gamification shows great promise, to be sure. But where should you start in terms of finding the tools that will actually help you out? PBS Learning Media thought it might be useful to give you a little help in that department. Below are just a select number of useful apps and web tools that they’ve curated and know will help any classroom take a different approach to learning about some basic ideas. For example, Star Swiper is a very fun way to get younger students (pre-k through 2nd grade) clapping in order to get stars to appear. There are certainly a lot of innovative tools like this out in the wild. Top Gamification Tools Worth Trying 1) Star Swiper Give your young learners some counting practice with this fun, interactive game from the popular PBS KIDS program PEG + CAT.

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