Morfo + Aurasma = Augmented Reality Book Trailers Last week at the ACTEM conference I showed some folks possible uses for the Morfo 3D Faces app and the Aurasma iPad app. Morfo 3D Faces is an iPad app that you can use to create a talking picture of person’s face. You can take a picture of a person or you can take a picture of a picture of a person (for example, taking a picture of a picture of a person in a book). Once you’ve captured the picture you can customize the face by altering the eyes, mouth, and nose to move as you talk. After customizing the picture you can record yourself talking. Aurasma is a free app for iPads, iPhones, and Android devices. Morfo + Aurasma = Augmented Reality Book Trailers. Morfo files can be saved directly to your iPad as small video files. Tags: aurasma, book reports, book trailers, free ipad apps, ipad apps, language arts, morfo, reading
Octagon Studio Ltd. Flashcards are no longer boring with Augmented Reality Cards. Animal4D+ Cards is a collection of 26 animals, ascending from A-Z. Download the Animal 4D+ App for free on the App Store and Google Play Store, scan the flashcards to witness the animals come to life in 4D and even feed the virtual monkey! The Animal 4D+ app brings you a new way of seeing animals in Augmented Reality. This gives you an unforgettable experience and will always leave a smile on the faces of children or even adults. Animal 4D+ gives you both interesting and informative facts about animals through A to Z: Ant Bear Cow Dog Elephant Frog Giraffe Horse Iguana Jelly Fish Kangaroo Lion Monkey Narwhal Octopus Pig Queen bee Rabbit Snake Turtle Urial Vulture Whale X-ray Fish Yak Zebra Have a giraffe on the palm of your hand or maybe you’d prefer a lion instead. Examine the animals up close in 3D mode. Animal4D+ App Details Animal4D+ Lite App Details Download Animal4D+ Sample Cards Here Download Food Cards Download Booklet
How Virtual Reality Meets Real Life Learning With Mobile Games Participatory games let students see archival footage of events that happened in the places where they stand. (Rosenfeld Media/Flickr) The buzz around games and learning has mostly focused on how educators can learn from game structure to create engaging learning experiences. Or else, educators are experimenting with video games meant to help students practice academic skills. “Most games are not automatically motivating,” said Benjamin Stokes, postdoctoral scholar at the University of California, Berkeley School of Information and co-founder of Games for Change. Giving students the opportunity to make meaningful choices isn’t at the center of every classroom, especially when it comes to civics. In these situated games, students play a game on mobile devices that also requires them to interact with the real world. “Part of what’s interesting about mobile is that it takes a speech students might have read in the classroom and puts them at the location,” Stokes said in an edWeb webinar.
Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. In our elementary school classrooms, we use AR to create active learning experiences hitherto inconceivable, and in the process redefine the learning space! Classroom Applications Not Just Another Fad There are endless ideas and possibilities for using AR.
Researchers develop augmented reality app, simulate injuries to instruct medical students Urs Albrecht, deputy director at the Germany-based Peter L Reichertz Institute for Medical Informatics, has developed an app that simulates injuries and health conditions for medical students. The app uses QR code-like technology to show a simulated medical issue using augmented reality through the medical student’s mobile device. Albrecht, who also works at the Department of Legal Medicine of Hannover Medical School, was trying to figure out how to create learning environments for medical students without breaking ethical codes. One such ethical code is letting medical students examine crime victims because the victims could suffer from re-traumatization if not treated properly. “Augmented reality was perfect for this project and we started to develop an AR app for the iPhone that presents forensic findings on the intact skin of the students,” Albrecht told MobiHealthNews in an email. He recently put the app through a small study of 10 third-year medical students.
Google Apps Script: Code Insert a Sheet A coffeeEDU is a one hour unconference style get together of educators. At a coffeeEDU I attended in Connecticut this week, the conversation turned to Google Apps Script. We did a really simple script to add a sheet to a Google Sheets spreadsheet. You will need a Google Sheets spreadsheet to apply this code. This just gets you started with making a successful code. The code you are going to write needs to go in between the curly braces. If you are using Google Apps Script with Google Sheets this first line of code is almost always your first line of code. var ss = SpreadsheetApp.getActiveSpreadsheet(); var stands for variable. Note that after you type SpreadsheetApp (capitalization matters) and you put the period that a multiple choice list should pop up. At the end of each row of code you need a semicolon (;). ss.insertSheet(‘chupacabra’); You are building on the previous line of code. Inside of the parenthesis you can name the tab whatever you want. Click the save disk in the toolbar.
SCARLET (Special Collections using Augmented Reality to Enhance Learning and Teaching) | Project blog of SCARLET 9 Amazing Augmented Reality Apps for Teaching and Learning Augmented reality (AR) has evolved in recent years and its application in classrooms is limitless. Educators don’t need to feel overwhelmed when trying to introduce AR in their classroom because there are many great apps that don’t require a lot of knowledge in the field. There are useful apps for every subject and there are also apps that when a teacher is ready they can create their own AR targets. Augmented reality works well in schools because it brings close to real life experiences to the classrooms. It’s fascinating to see the faces of students when they have the opportunity to explore space, the human body, cells or chemistry elements. You appreciate how eager and engaged they become with some simple AR apps. If you would like to learn more about integrating Augmented Reality in your classroom don’t miss our presentation at the Teaching and Learning with the iPad conference in Raleigh, North Carolina. Here are 9 cool AR apps you may want to try in your classroom: Have fun!
Showcase | SCARLET (Special Collections using Augmented Reality to Enhance Learning and Teaching) SCARLET Project Working with materials such as the world-renowned St. John’s fragment at The John Rylands Library, we’ve used AR to surround ancient manuscripts with digital content so that students and researchers can connect with supporting resources that help them to understand and interpret the texts. SCARLET+ Project Screenshot of the AR app. The SCARLET+ Project took the lessons learnt from SCARLET, together with Mimas’s new understanding of the knowledge, skills and barriers to developing AR, to other institutions and different types of collections – mass observation and 20th-century crafts. ALT and SCARLET The ALT – Association for Learning Technology produced a super short video about the value of ALT and the work that was undertaken in the SCARLET project, the problems faced and how it was resolved, focusing on the teaching not the technology. A whole new view on Geospatial data Find out more… Discover geology: an Augmented Reality geological field trip Find out more… Find our more…
Education Technology Tweet Wrap, Week Ending 11-08-2015 Inspiring, informative, useful, or just plain fun tweets posted on Twitter over this past week … collected here to share with our blog readers. This week’s Tweets include a number of articles looking at Virtual Reality uses in education and several getting into the Internet of Things (as much as many of us may dislike that phrases, ‘IoT’ is here to stay), young students making cool apps, bite-sized learning with short-form video (short-form video consumption is growing explosively!), and plenty of others tips, techniques, and insights from educators and experts across the Web! Crowsdsourcing Professional Development: Six Tips From Tech-Savvy The Virtual Reality Renaissance: How Learning in VR Will Inspire Action Like Never Print This Post
Magic X-mas Card - Devzone Scan the Magic X-mas Card Click on the "Scan Wikitude's magic X-mas card" button. Once the camera opens, simply point it at the Happy Holidays image to the left, and prepare to be amazed! Eine kleine Deutschkiste Virtuali-Tee: The Ultimate Way to Learn About the Body! by Curiscope Kickstarter Collections Projects We Love Saved Trending Nearly Funded Just Launched Everything Categories Tags