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Yaybahar by Görkem Şen

Yaybahar by Görkem Şen

SYMPHONY: Realtime Physically Based Sound Synthesis for Large Scale Environments A demonstration of the possibilities for realtime sound synthesis for large environments on today's computers. Authors: Nikunj Raghuvanshi and Ming C. Lin Email: {nikunj, lin} AT cs.unc.edu Department of Computer Science, The University of North Carolina at Chapel Hill We present an interactive approach for generating realistic physically-based sounds from rigid-body dynamic simulations. Related Publication "Interactive Sound Synthesis for Large Scale Environments," Nikunj Raghuvanshi and Ming C. paper (PDF) Video (avi) Screenshots Realism: Numerous dice fall on a three-octave xylophone in close succession, playing out the song "The Entertainer" (see the video). Complex Environments: More than 100 metallic rings fall onto a wooden table. Performance This graph shows the audio simulation FPS for the "rings" scene shown above from time 1s to 2s, during which almost all the collisions take place. Benefits of Symphony Acknowledgements

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