Ofsted 2012: Questioning to promote learning — From Good to Outstanding Have you ever noticed that often, when someone is being interviewed, they say “That’s a good question.”? It’s usually when it’s a question they can’t answer quickly and easily. Indeed, “good” questions are ones that generally need thinking about. 10 Tips for Your Best Flipped Learning Classroom Activities As the modern classroom continues to change and grow, the flipped classroom model continues to be redefined. When developing your own flipped learning classroom activities, there will be growing pains. You can be prepared for them if you are aware. Here are some sites and solutions to help you get over the hurdle and the fear of making your own videos/screencasts. 1.
How The Memory Works In Learning How The Memory Works In Learning By Dr. Judy Willis, M.D., M.Ed. Teachers are the caretakers of the development of students’ highest brain during the years of its most extensive changes. 10 Edtech Tools for the Flipped Classroom The traditional model of teachers lecturing in the classroom and students completing practice and homework on their own is changing. Instead, students are learning on their own and using the classroom as a place to dig more deeply into what they’ve learned. This model, known as the flipped classroom, is gaining popularity thanks to the rise of EdTech.
Augmented Reality in English Language learning I recently attended Interfacing with Public Space: Embodied language learning with mobile technologies a workshop delivered by Paul Driver who is an educational technologist and co-author of Language Learning with Digital Video series. During the workshop I got introduced with a free augmented reality application Aurasma and how it is used to create and design learning materials for classes. Augmented Reality (AR) is defined as ”a variation of Virtual Environments (VE), which allows the user to see the real world, with virtual objects superimposed upon or composited with the real world.” AR-based mobile learning material helps engage learners in numerous learning activities.
Learning First, Technology Second The Educator’s Guide to Designing Authentic Lessons By Liz Kolb By Liz Kolb Learning with technology doesn’t happen because a specific tool “revolutionizes” education. It happens when proven teaching strategies intersect with technology tools, and yet it’s not uncommon for teachers to use a tool because it’s “fun” or because the developer promises it will help students learn. Learning First, Technology Second offers teachers the professional learning they need to move from arbitrary uses of technology in their classrooms to thoughtful ways of adding value to student learning. This book includes: About the Author
Why Schools Should Be Wary Of Free Tech Products When I was a middle school science teacher, I oftentimes found myself digging into my own pockets to pay for equipment — Bunsen burners, test tubes, dead frogs. And that didn’t change when one-to-one iPad programs in schools became popular; in fact, it added yet another item, software, to my to-buy list. So, you can imagine my excitement when I found free online products, especially those that seemed flashy. It didn’t even cross my mind back then that using free tools (and more importantly, asking my students to use free tools) could be problematic and even potentially dangerous — more so than the free consumer products I was finding online and using in my own time. But in the world of edtech, “free” isn’t only a danger to the users — it’s quickly becoming more and more of a danger to the makers of edtech, as well.
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