Angel of Darkness de Jaylan Salman Welcome to Lulu! We notice you are using a browser version that we do not support. For you to have the best experience on Lulu.com, we recommend using the current versions of Firefox, Chrome, Safari, or upgrading to Internet Explorer 9 (or higher). A directory of direct links to delete your account from web services. Can't find what you're looking for? Help make justdelete.me better. easy No Info Available Login to your account, go to parameters, click Delete my account. Reframing Open in the context of the Digital University – Part 2 In the first of the two blog posts that accompany our presentation at #oer16, Sheila MacNeill introduced our work exploring the idea of the Digital University that we have been undertaking with our colleague Bill Johnston. The catalyst for our work was the Conceptual Matrix for the Digital University that Sheila and Bill produced, and which we then applied in scoping and carrying out a strategic ‘digital futures’ consultation in my previous institution (Smyth, MacNeill and Johnston, 2015). In Part 1 of our posting, Sheila discussed the need to take a broader look at what ‘open’ might mean and the limitations that are inherent in conflating ‘open’ with ‘online’. Sheila also introduced the idea of ‘third space’ in the context of bridging formal and informal learning and institutional cultures. Our initial and ‘imperfect’ thinking on the ‘digitally distributed curriculum’ (DFWG, 2014) We look towards what we can learn from them, in what is still a gloriously messy area.
ISTE 2015 Learn how one school implemented makerspace activities for eager, imaginative preschoolers. We'll focus on age-appropriate hand tools, building materials, nonsoldered electronic components, and maker apps that children aged 3-5 can use safely and playfully. Highlighted projects include activities inspired by literature and holiday-related crafts. Recommended by ISTE’s Early Learning Network
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Reframing Open in the context of the digital university – part 1 #oer16 In preparation for our #OER16 presentation, this is the first of two blog posts where Keith Smyth and will build on our abstract and give a bit more detail and context around our current thinking. There’s quite a bit to pack into a 15 minute conference presentation so we hope that these posts will allow us to elaborate a bit more, ask some questions and hopefully get some feedback which we can take into the session itself. We’ll also follow up after the session itself. Minecraft Having issues with your account? Are you having problems buying Minecraft or logging in? Are you getting odd error messages? Direct any account/support related issues here.
Story entries - Oleander Plume **update! Every reader who leaves a nice comment on one (or all) of the stories will be entered into a random drawing to win a mini prize package courtesy of Oleander Plume (I think I know her, hmm…)** You can find the rules and other information by clicking here. Please bookmark this page, I will update as the links come in. 1. Cammies on the Floor – “Sensually Signing Her Skin” FutureLearn ‘delighted’ at response to first Moocs Source: Corbis Figures showing participation rates for the first massive open online courses offered by FutureLearn have revealed that more than one in 10 students signing up are fully taking part in the courses offered by the UK’s first Mooc platform. According to statistics for 20 of the platform’s first 29 courses, an average of 10,694 learners registered for each Mooc. Allowing for gaps in the data (full participation statistics were not available for all courses – see table, below), 13 per cent of registered students were deemed to have “fully participated” in their Mooc, meaning they had completed all the online assessments and taken part in a majority of the course activities. Around one in three students were defined as “social learners”, a description indicating that they had actively participated in online forums and discussion relating to their course. The courses were released in two waves.
Turn your Kinect into a 3D Scanner The Microsoft Kinect is a popular device to be turned into a DIY 3D scanner. Hey everyone! I figured I would mix things up a bit. Here’s a tutorial with the deets on how to turn your ordinary Kinect into a 3D scanner! It’s not going to have the accuracy of the pros, but it’s not going to have the price ($2,000+, minimum!)
How to Calibrate Your Laptop’s Battery For Accurate Battery Life Estimates So you’re using your laptop and, all of the sudden, it dies. There was no battery warning from Windows — in fact, you recently checked and Windows said you had 30% battery power left. What’s going on? Even if you treat your laptop’s battery properly, its capacity will decrease over time.