Learn Play, Design & Code Retro Arcade Games Grades 2+ | Blocks CS First Unplugged Grades 2-8 | Blocks, Unplugged, Scratch Discover Python with Silent Teacher Grades 6+ | Python 7 Great Tools for Creating Flipped Lessons from Existing Videos When they are used in the right context flipped lessons can be a good complement to classroom instruction. Not everyone has the time or skill to make effective instructional videos for their students. In those cases you can take advantage of the millions of hours of instructional videos found on YouTube and other video sharing sites. But don't just have your students watch the videos then come back to your classroom.
Gamification in Learning Down the memory lane Back when I was in school, one of my teachers handed out assignments once a year, for each one of us to tackle individually. Topics were allocated to each one of us that included planets, geographical regions, plant kingdom, animal kingdom, games, history, etc. By the end of that month, we had to submit our assignments, and based on how we performed, our grades for the finals were calculated. The assignment system went on every year. It was undeniably boring to undertake these assignments. 5 Ways for Students to Showcase Their Best Work As I do every year, I am taking this week to relax, recharge, and ski with friends. While I'm away I will be re-running the most popular posts of the year. This was the second most popular post in April, 2014. As the end of the school year approaches you may be looking for a good way for students to organize and share examples of their best work of the school year.
13 Free Web Tools Students and Teachers Should Know About Web-based tools continue to proliferate, giving teachers more to add to their arsenal, but it can be hard to determine which resources are worth spending time exploring. At the International Society of Technology in Education (ISTE) conference this year, Adam Bellow, founder of EduClipper, and Steve Dembo, Online Community Manager for Discovery Education offered a quick run through of some favorite apps. The two educators are early adopters of ed-tech classroom strategies and have a lot of experience with tech integration. 1. Turn a Blog Into a Book One of the reasons that I continue to encourage teachers to blog with students is that it helps to create a record of what your students have observed, learned, created, and shared throughout the school year. At the end of the year, you may want to take that blog and turn it into a physical item that your students can share with their parents. BlogBooker is a tool that can help you do that.
How to Create a Google My Maps Challenge During a session at ISTE17, Steven Anderson and I created an interactive, group challenge to kick it off. We had educators assemble into teams, pick a team name, and gave them a link to a Google My Maps. The link took the teams to a location where they learned about a social media platform, had a task to complete, submitted their answers, and then raced off to the next location. It was engaging, collaborative, and a competition which helped to energize the educators on the last day of the conference. What Gamification Software is Right for You? (Infographic) Gamification has been gaining awareness over the past few years, particularly in the business world. However, when you hear the term gamification, it could stand for a variety of different programs – including customer loyalty apps, digital sales-enablement programs, or interactive employee engagement software, just to name a few. In other words, gamification is a big market, and interested companies often need direction. Although there are a few comprehensive platforms on the market that offer most of the functionality above, not all companies need (or want) a system that does it all. Your businesses may just need one product for a specific use – say, kickstarting your new employee wellness program, for example.
12 Sites and Apps for Learning to Code When the conversation amongst educators turns to programming, Scratch is often the first resource that is mentioned. Scratch allows students to program animations, games, and videos through a visual interface. Students create their programs by dragging together blocks that represent movements and functions on their screens. The blocks snap together to help students see how the "if, then" logic of programming works.