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Flappy Bird

Flappy Bird
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Code Avengers: JavaScript Intro.1.1 var table = new app.Table(3, 4); table.setSize(50); table.hideAll(); table.show(4); //alert('Color is: ' + table.getColor(4) + '\nIs it visible: ' + table.isVisible(4)); table.show(6); table.setColor(app.randomColor(), 6); var score = new Game.Score('Score', [170, 100]); function onMouseDown() { score.add(); } var score = new Game.Score('Score', [170, 100]); function onMouseDown(event) { if (event.event.button == 0) { score.add(); } else { score.set(0); } } var score = new Game.Score('Score', [170, 100]); function onMouseDown(event) { if (event.event.detail == 1) { score.add(); } else { score.add(2); } if (score.get() > 9) { score.reset(); } } var message = new PointText(50, 50); message.content = 'Hello there'; message.fontSize = 15; var m = new PointText(50, 50); m.fontSize = 20; var n = [1, 2, 3, 4, 5, 6]; m.content = ''+n[0]+n[1]+n[2]+n[3]+n[4]+n[5]; function onMouseDown() { n = Game.shuffle(n); m.content = ''+n[0]+n[1]+n[2]+n[3]+n[4]+n[5]; } Game.setBackgroundColor('dodgerBlue'); <! <!

Etoile sauvage - Générateur de mandalas - applets - lesmandalas Catégorie parente: Activites Catégorie : Applications en ligne Créé le jeudi 26 avril 2007 20:36 Mis à jour le jeudi 16 janvier 2014 19:14 Date de publication Affichages : 4149 Etoile sauvage est une applet, c'est un dire un programme qui fonctionne directement avec le navigateur internet. L'applet fonctionne comme un kaléïdoscope. Voici comment faire: 1 - Browse (Parcourir) -> Cliquer sur browse pour indiquer à l'applet où se trouve l'image que vous voulez utiliser. Dans le dossier "mes images", sélectionner le fichier exemple.jpg -> Ouvrir2 - Upload (Télécharger) -> Cliquer sur upload pour charger l'image de votre ordinateur vers l'applet.le message "exemple.jpg is uploaded. Image de départ: exemple.jpg source: Mandala créé: Pour enregistrer le mandala, cliquer sur save jpg.

Drawing Flags with JavaScript var table = new app.Table(4, 3); table.setSize(80); table.setColor(app.randomColor(), 3); table.setColor('blue', 2, 2); console.log(table.getColor(1, 3)); console.log(table.getColor(6)); var table = new app.Table(4, 3); table.setSize(80, 100); var table = new app.Table(5, 3); table.setSize(80); console.log(table.getColumnCount()); console.log(table.getRowCount()); var table = new app.Table(4, 4); table.setSize(80); table.hide(3); console.log(table.isVisible(1, 3)); console.log(table.isVisible(6)); var table = new app.Table(4, 4); table.setSize(80); table.hideAll(); table.hideLabels(); table.show(5); var table = new app.Table(3, 3); table.setColor('red', 1); table.setColor('red', 2); table.setColor('red', 3); table.setColor('red', 4); table.setColor('red', 5); table.setColor('blue', 6); table.setColor('blue', 7); table.setColor('blue', 8); table.setColor('blue', 9); table.shuffleColors(); var score = new Game.Score('Score', [170, 100]); function onMouseDown() { score.add(); } alert(8 ! <! <!

Old-Games.com: 9000+ Games to download Conway's Game of Life "Conway game" redirects here. For Conway's surreal number game theory, see surreal number. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. Rules[edit] The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Any live cell with fewer than two live neighbours dies, as if caused by under-population.Any live cell with two or three live neighbours lives on to the next generation.Any live cell with more than three live neighbours dies, as if by overcrowding.Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. The initial pattern constitutes the seed of the system. Origins[edit] Examples of patterns[edit] Gosper glider gun Self-replication[edit]

2048 Join the numbers and get to the 2048 tile! New Game How to play: Use your arrow keys to move the tiles. When two tiles with the same number touch, they merge into one! Note: The game on this site is the original version of 2048. Apps for iOS and Android are also available. Created by Gabriele Cirulli. Donate BTC 1Ec6onfsQmoP9kkL3zkpB6c5sA4PVcXU2i Game about Squares

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