Silicon Valley Goes Hollywood: Top Coders Can Now Get Agents - Businessweek (An earlier version of this story ran online.) Max Nanis’s website prominently features about two dozen head shots of the skinny, scruffy 22-year-old Southern Californian with his shirt off. At the top of his “About” page, there’s a personalized contact number (936-CALL-MAX) and a link to 10X Management, his professional representation. It looks like the résumé of an actor, seemingly pitched for casting directors and producers—but Nanis’s background is in computational biology. ETER9 - Your Immortal Digital Life The Living Cyberspace is an active community of interests, based on the concept of artificial life in cyberspace. It’s a new social network of Portuguese origin, but with a worldwide reach and vision. It’s a place of added value, distinctive positioning, attractive promises and desirable attributes, both functional and symbolic, capable of providing unparalleled experiences, and stimulating motivations and emotions found in its unique ability to convert users into eternal beings.
Minecraft for Educators - Canvas Network Starts January 26, 2015 The course will introduce you to Minecraft and MinecraftEDU, setting up your own server, Managing classes, creating context and subject specific materials and contain example lesson and curriculum plans for you to use. Our course is for anyone who is interested in using Minecraft on your platform of choice to help others to learn.
for Education: Computational Thinking (CT) is a problem solving process that includes a number of characteristics and dispositions. CT is essential to the development of computer applications, but it can also be used to support problem solving across all disciplines, including math, science, and the humanities. Students who learn CT across the curriculum can begin to see a relationship between subjects as well as between school and life outside of the classroom. CT involves a number of skills, including: These skills are supported and enhanced by a number of dispositions or attitudes that include: Confidence in dealing with complexity Persistence in working with difficult problems Tolerance for ambiguity The ability to deal with open ended problems The ability to communicate and work with others to achieve a common goal or solution
Wii Love Learning: Using Gaming Technology to Engage Students For those who've been under a rock (or buried in a busy classroom -- trust us, we understand), the Wii is today's hottest gaming console, vastly outselling the PlayStation and garnering gobs of media attention with its inventive and easily understood games. More than twenty-four million Wii units have sold globally, according to its maker, Nintendo. Here's a thought: Why not take a tech platform that kids are already nuts about and put it to use?
Learning Google Script: 5 Best Sites & Tutorials to Bookmark How often do you use Google services? If you’re like me, the answer is “all the time”. I use Google Drive to store files. Sometimes, I use Google Docs to write articles (although I prefer Apple’s Pages and iA Writer more). I use Google Forms for making surveys. 35 Books Every Designer Should Read It doesn’t matter if you’re a student of design, or just someone who hears the term "design thinking" and stays quiet at meetings while noting to Google it later. There’s always more you can learn about design to benefit whatever you do. So we reached out to professors at seven of the world’s top design schools to ask what books they recommend for getting your feet wet in design.
Your Students Should Be Coding (Five Sites to Get Them Started) Creative Commons Licensed Image Source “More important than the utilitarian function of filling job vacancies, though, is the pedagogical value inherent in coding.” “21st century learning” – it’s one of the hottest terms in education. Resources: Australian Curriculum Digital Technologies The Digital Technologies curriculum exists within the Technologies learning area of the Australian Curriculum. Implementation will commence in Victorian schools from 2016 with full implementation expected in all Victorian schools by 2017. Digital Learning and Teaching Victoria will be supporting schools get digi-tech curriculum ready with an extensive range of resources and professional learning activities for members only. Start now to familiarise yourself with some of the terminology within this new P-10 curriculum. Anyone can check out these initial resources but please note that you will need to be a DLTV member to access resources like these in the future!