How to Get Students to Work Harder Over the past five years, more than $200 million has gone toward launching the new Common Core standards, with the goal of closing achievement gaps in public schools. But for all their meticulous detail about math and language curricula, the standards fail to address one important factor: the psychological barriers that stand between many students and deeper learning. Unless students are motivated to take on the new standards, and persuaded that they’re up to the challenge, the Common Core could have the unintended effect of leaving many students even further behind. Researchers like Stanford psychology professor Carol Dweck—best known for her 2006 book Mindset—have been gathering insights into student motivation for three decades. New work by her colleagues makes a strong case for focusing on students’ perceptions of themselves. The good news is that students can be buttressed psychologically to tackle academic challenges. The results were striking.
10 Quick And Easy Team Building Exercises | Huddle's Blog In Part 1 of this series we focused on communication exercises, problem solving and other team building activities. Part 2 of this series will focus on 10 more team building exercises, and each will focus on project planning skills and building trust amongst a team of peers. As most managers already know, team building exercises can have a great effect on productivity and overall teamwork at the office. These simple and quick exercises each take less than an hour of time to complete, and you’d probably be surprised by the many benefits they can bring to your office environment. Team building exercises: Planning/Adapting Exercises Tag Team Game Time Required: 20-30 minutes This adapting exercise requires just a few simple tools, which include large sheets of paper, writing paper, pens, and markers. The Take Away Game Time Required: 5-10 minutes This planning game only requires 15 coins of any time, including pennies. The Paper Tower Time Required: 5 minutes Download Collaboration white paper
The Pedagogy Of John Dewey: A Summary The Pedagogy Of John Dewey: A Summary by Steve Wheeler, Associate Professor, Plymouth Institute of Education This is number 7 in my blog series on major learning theories. My plan is to work through the alphabet of psychologists and provide a brief overview of their theories, and how each can be applied in education. John Dewey is one of the giants in the history of educational theory, and it’s difficult to isolate one of his specific theories to discuss here. The theory and how it can be applied to education Even before the constructivist theories of Jean Piaget and Lev Vygotsky were widely known, Dewey was talking about how children learn best when they interacted with their environments and were actively involved with the school curriculum. Dewey further argued that for education to be at its most effective, children should be given learning opportunities that enabled them to link present content to previous experiences and knowledge. Reference Dewey, J. (2011) Democracy and Education.
Games and Your Brain: How to Use Gamification to Stop Procrastinating It is Thursday afternoon. Hump day. You are being humped. The one thing you wished to accomplish today remains unaccomplished, sitting there as a painful reminder of your failure, goading you to check Tumblr just one more time. You lack motivation, clearly. And there’s your answer! Turning repetitive tasks into games is the secret sauce to getting things done. Where did gamification come from in the first place? The idea behind gamification—challenge, motivation, reward— have been present in video games from the start, and it was gaming’s growth from niche to mainstream in the 2000s that helped push game mechanics into new industries and fields. The spark for the gamification boom is often traced to technology apps like Foursquare, which popularized ubiquitous badges for highly engaged users, and social games like Zynga’s FarmVille, which achieved huge commercial success on Facebook with its infinite reward system. Why our brains are so attracted to playing games Dopamine is the trigger
Benefits of Gaming: What Research Shows Part 7 of MindShift’s Guide to Games and Learning. Games and learning advocates often come up against the video game stigma. Despite the fact that we’ve now seen decades of game play, and that a generation of gamers has grown up without a civilization collapsing, the bad reputation persists — and it’s mostly based around fear. News stories abound: games make kids hyper, violent, stupid, anti-social. It’s not only that people are generally wary of the unfamiliar, we also live in a culture of heroism and progress that casts every innovation as a revolution. Rather than celebrating modification and iteration, we divide the world into what’s cutting-edge and what’s obsolete. But the introduction of video games in the classroom does not need to mean the end of books. Recently, researchers have begun to look at the positive impact of games both in a general way and for learning in particular. But it’s a little disingenuous to say that games are “good for kids.” Jordan Shapiro
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Διαδραστικά Σχολικά Βιβλία ΦΩΤΟΔΕΝΤΡΟεθνικός συσσωρευτής εκπαιδευτικού περιεχομένου e-meΨηφιακή ΕκπαιδευτικήΠΛΑΤΦΟΡΜΑ Στείλτε μας προτάσειςγια νέα e-me apps! Μεταφορά στην ιστοσελίδα Ψηφιακό Σχολείο Μεταφορά στην αρχική σελίδα επικοινωνία Κατεβάστε επικαιροποιημένο έγγραφομε τις υπηρεσίες του Ψηφιακού Σχολείου(Εγκύκλιος ΥΠΠΕΘ 90205/A6/1-6-2018) Δείτε περισσότερα για τις υπηρεσίες του Ψηφιακού Σχολείου Οι υπηρεσίες αναπτύχθηκαν από το ΙΤΥΕ «ΔΙΟΦΑΝΤΟΣ» στο πλαίσιο του έργου «Ψηφιακή Εκπαιδευτική Πλατφόρμα, Διαδραστικά Βιβλία και Αποθετήριο Μαθησιακών Αντικειμένων» (Ψηφιακό Σχολείο Ι) του ΕΠ «Εκπαίδευση και Δια Βίου Μάθηση» του ΕΣΠΑ 2007-2013 και επικαιροποιούνται / επεκτείνονται στο πλαίσιο του έργου «Επέκταση και Αξιοποίηση της Ψηφιακής Εκπαιδευτικής Πλατφόρμας, των Διαδραστικών Βιβλίων και του Αποθετηρίου Μαθησιακών Αντικειμένων» (Ψηφιακό Σχολείο ΙΙ) του ΕΠ «Ανάπτυξη Ανθρώπινου Δυναμικού, Εκπαίδευση και Δια Βίου Μάθηση» του ΕΣΠΑ 2014-2020, με συγχρηματοδότηση από την Ευρωπαϊκή Ένωση (ΕΚΤ) και το Ελληνικό Δημόσιο.
ICDL - International Children's Digital Library Age-Related Variations Between Young and Adult Learners: A Theoretical Review of Different Perspectives | Amer Adway Student: 110014 Second Language Learning and Teaching Module code: EDU5134 A: The biological factor: Is language acquisition biologically determined? Is there an optimal age for languageacquisition? Penfield and Roberts (1959) argued that children could recover language functionsafter injury in the speech areas while adults rarely did so. plasticity and argues that after puberty “children need more conscious and laborious efforts to acquire language and that their foreign accents can’t easily be overcome (1967.p.176) Lennenberg’s views have been criticized by other linguists and psychologists. who has built some of his views on Lennenberg’s, has reanalyzed data Lennenberg used andreviewed his hypothesis.
Teaching English to Young Learners Details Hits: 8,575 TEYL or Teaching English to Young Learners refers to a more specialized area of teaching English which deals with younger students. Aside from the usual considerations which you should give to any TEFL class, there are certain extra considerations to take into account. This page offers general tips and ideas for the young learners classroom. Note, young learners here are assumed to be about 3 - 12 years old. First Lessons with Young Learners In the first few classes with a YL group, it's often good to just sit and play with the children and not to "teach" them. Also, and this is important, it's good to speak English only. Finally, speak naturally to the children. What to Teach Young Learners A first general rule is to forget teaching grammar to young learners but instead concentrate on simple, useful phrases and conversations. Tips and Tricks for Teaching English to Young Learners Teaching English to young learners is a whole specialized field. Motivating Young Learners
06-44-2-b.pdf 10 Ways to Sabotage Your Classroom Management By Jennifer Gonzalez You know the basics: Establish clear rules and consequences, be consistent, keep students engaged. But even with all that in place, the small things you do could be wreaking havoc on your whole system. Here are some habits you might have developed that are messing with your classroom management, along with more effective alternatives. 1. This was a big problem for me. Alternative: Make a conscious effort to hold a neutral, “on-task” facial expression when you need your class to be focused. 2. Addressing student misbehavior in a public way risks embarrassing the student, and if she is prone to being oppositional, she’s likely to talk back and dig herself into a deeper hole. Alternative: Whenever possible, address off-task behavior in private. Others just speak in a quiet voice by the student’s desk or call the student up to their own. 3. So many behavior problems start with students simply not understanding what they are supposed to do. 4. 5. 6. 7. 8. 9. 10.