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Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future
New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Education Gamification in Action. There’s a lot of potential in the field of Education Gamification. I believe that humans have an innate Desire to learn. However, much of the school system these days “gets in the way of our education If you ask children, “What is work?” Clearly there should be a way to help kids learn from what they do best – play. No longer viewed as a mundane process for presenting information while testing for retention and understanding, the modern educational challenge involves tasks of engaging students, stimulating their interests, retaining their attention, and maintaining a positive attitude in a nurturing environment Key to these goals is the effort to maintain a rich communications environment that encourages feedback and reinforcement, not only between the instructor/teacher and students, but also between the students themselves. What about you?

Gamification in Education and libraries Taking Games in Libraries Seriously Can Library Research Be Fun? Using Games for Information Literacy Instruction in Higher Education Gamification and Libraries Extra Credits: Gamifying Education From Video Games to Real Life: Inspiring Creativity and Learning in the Library

Gamification in Libraries BiblioBouts What’s in the game? Reading and "gamification": Joining guilds, earning badges, and levelling up Gamification in Education and Libraries

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