Stephen's Web ~ Stephen's Web Manifestationen von WebLernen – eine kleine Sammlung von Beispielen Manifestationen von WebLernen Immer häufiger fällt mir bei meinen Streifzügen durchs Web etwas auf, was ich WebLernen nennen möchte. Kriterien, die jede davon erfüllen (nicht abschließend) sind Lernen verobjektiviert sich -> Artefakt.Lernentwicklungen über diese punktuell erstellten Artefakte werden les- und nachvollziehbar -> Öffentlichkeit.Lernen nimmt eine sich wiederholende Form an (die sich allerdings entwickeln kann).Es sind daran eine gewisse Anzahl von Menschen beteiligt, die jedoch über den Zeitverlauf wechseln können.Zum Praktizieren braucht es nicht nur Beschäftigung mit dem Inhalt, sondern Auseinandersetzung mit Web üblichen Formen und Formaten.Herzkunft, Ziel und institutionelle Anbindung der Lerner äußerst heterogen.Das was man tut wird während des Tuns mitreflektiert. Beispiel 1 – #acwri Bei #acwri handelt es sich um einen Hashtag auf Twitter, der dazu dient, an einem gegenseitigen Unterstützungsnetzwerk zum akademischen Schreiben teilzuhaben. Beispiel 3 – #EdChatDE Fragt
Peer Learning Handbook | Peeragogy.org Teaching Skills: What 21st Century Educators Need To Learn To Survive What are the traits that would make for the ideal 21st teacher? What does an educational professional need to be or do to tune in and synchronize with the new realities silently emerging inside schools and educational environments? Photo credit: Lisa F. Young The profound, deep shifts we are starting to witness across all of the established educational institutions, pivot around four key components: 1) Learners driving. These new "teachers" think, act and perform their multiple roles of guides, facilitators and learning advisers with a spirit and attitude that is radically different from the one that is typical of the traditional, classic educator. Andrew Churches challenges the status quo and paints a detailed profile of what this new breed of professors is going to look like. Eight Habits of Highly Effective 21st Century Teachers By Andrew Churches What are the characteristics we would expect to see in a successful 21st century educator? 1. 2. 3. Educators too, must be collaborators: 4. 5.
JIM-lovc14 - Connectivisme Connectivisme is een van de leertheorieën die mij als eerste aansprak en wel om drie redenen. Ten eerste omdat het een nieuwe theorie is die zich spitst op het vermogen van leren dat verwacht wordt in het huidige tijdperk. Ten tweede omdat dit een goede aanvulling lijkt te geven op de theorieën die al bestaan binnen het onderwijs en ten derde, omdat de huidige technologie steeds meer mogelijkheden biedt binnen het onderwijs. In onderstaand stuk kun je lezen waar het connectivisme zijn oorsprong vindt, wie met deze ontwikkelingen bezig zijn en wat dit voor invloed heeft op het huidige onderwijs. John Medina doet onder andere onderzoek naar de effecten van de huidige technologie op het menselijk brein en schreef daar interessante boeken over. Even in a MOOC, Students Want to Belong Maybe we could rename a mob of meerkats as a MOOC … For the past couple of years Australian universities’ enthusiasm for online learning has increased, following the lead of international universities in realizing the potential of massive open online courses (MOOCs) to replace traditional face-to-face learning. While the number of students undertaking studies on campus has remained relatively stable over the past three years, the number undertaking online or a combination of on-campus and online education continues to grow. The increase in online learning has taken place around the same time as a significant shift in the social and economic background of students. Drop-out rates for online learning are high. Online learning presents an opportunity to provide access to higher education for traditionally underrepresented groups. The reasons that students are more likely to drop out of online learning are complex. A ‘sense of belonging’ in online learning Courses ideally:
Educational Hash Tags #edude#eduFollowChallenge#edugreen #eduhashtag #eduit#edumindset#eduON (Ontario)#euduoz #edupd#edupreneur#edupunk #edutech #EduThingsILike#eduvc#eduvoxers #elemchat #elementary#elemsci #ell #ellchat#elrnchat #elt#eltchat#eltpics#emchat #emotionalliteracy#edpolitics #engagechat#engchat #engedu #EngineeringEducation#english #english-teacher#engsschat #enrichingkids#enviroed#e-safety#ESCchat#esdgc#esea#esl #esol#esp#ETAS#etcchat#etmchat#ettipad #e20#expandedlearning #family#fb4ed#FCE#FETC #FF#fft#filmclass#finnedchat#fitnessedu#flatclass #flatclassroom#FLE#flipchat #flipclass#flipped#flippedclassroomflippedlearning#flteach #followalibrarian #followfriday#fooded#foodtechteachers #formativeassessment#forteachers #frenchchat#frimm#FutureReady#FYCchat #health #healthed#hemkting#highered#higheredchat #highschool #highscope #hiphoped#histedchat#history#historyteacher#historyteaching#homeschool#homeschoolers#homeschooling #HourofCode #hs #hsc#hsmath#htagcommoncore
Game based learning & Gamification Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague. Game Based Learning Mobile Games for Adult Learning: What’s the Appeal? Connectivism Clarissa Davis, Earl Edmunds, Vivian Kelly-Bateman Department of Educational Psychology and Instructional Technology, University of Georgia Review of Connectivism Introduction Just like anything else that involves human experience or interaction, the act of learning does not happen in a vacuum. It is at the intersection of prior knowledge, experience, perception, reality, comprehension, and flexibility that learning occurs. If you would like a quick introduction to connectionism, try looking at networked student in plain English video. Half-Life of Knowledge New technology forces the 21st century learner to process and apply information in a very different way and at a very different pace from any other time in history. Taking into account the ideas presented in the video, how is the 21st century learner supposed to assimilate all this information, and make valuable use of it? Components of Connectivism Chaos Theory Importance of Networks Connectivism Defined Citation
14 Articles on MOOCs Size Isn’t Everything – Cathy Davidson – The Chronicle Review – The Chronicle of Higher Education Wired UK raises the possibility that the university may have to restructure itself. That undoubtedly will raise numerous hackles. But from an intellectual standpoint, it signals a revolution in waiting. Forbes, on the other hand, touts the financial promise of investments in MOOC’s and other digital educational offerings. Entrepreneurs and college administrators are already heeding that siren call. Online Learning – The Chronicle of Higher Education MOOC Madness. Massive Open Online Courses Views & Research – The Conversation The Conversation about MOOCs. Educause. 7 things you should know about MOOCs. What You Need to Know About MOOCs – Technology – The Chronicle of Higher Education What are MOOCs? The End of the University as We Know It – Nathan Harden – The American Interest Magazine THE MOOC MODEL FOR DIGITAL PRACTICE: Siemens, Cormier, et alia What is a MOOC? great article collection
The 23 Best Game-Based Education Resources for 2014 Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time. Understanding Game-Based Education Image via Flickr The concept of game-based education is one that’s easily dismissed as being frivolous or time-wasting. The Institute of Play explains how games nurture the higher-order thinking skills kids will need in their futures, including the ability to analyze and solve problems using media resources. Resources for Getting Started Even if you’re sold on the idea of game-based learning, you might be at a loss on where to begin. Tools You Can Use Once you’ve developed an understanding of game-based learning and decided how to get started, it’s time to move forward with deciding on the games you want to use.
Game-Based Learning Units for the Everyday Teacher Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom. Myths About Game-Based Learning First, let's clarify a couple things. Gee refers to teachers as "learning designers," and I couldn't agree more. Inspired by the work I've seen, here is an overview of components and structure for the everyday teacher to implement game-based learning Overall Structure: Individual Quests and Boss Levels A game-based learning unit should consist of both smaller quests and more robust boss levels. Boss levels are more rigorous missions that require students to synthesize the content and skills learned in the quests. Overall Theme Need to Know Game-Based Learning demands a "need to know" the content. Incentives Avatar
groups networks and collectives - more! Scott Wilson notes some concerns with the “lack of clarity” between the three entities of the Many that Jon Dron and I have been discussing and blogging about. An educational taxonomy or a model gains its pragmatic value by the extent to which it helps practitioners and online learning researchers develop, implement and assess learning contexts, environments and activities. This value is enhanced by clarity and lack of overlap and redundancy in the elements of the model. For example, a group might be supported on a LMS (hopefully accessed and supported from a PLE), that would provide motivation and application to use networks consisting of those outside the group from which learners could create, consume and validate new knowledge. We have noted that certain tools were designed for or have become associated with different dimensions of the Many, but we have never argued that tools cannot be appropriated for use by others aggregations.
The Professors Behind the MOOC Hype - Technology Dave Chidley for The Chronicle Paul Gries, of the U. of Toronto, has taught MOOCs on computer science. By Steve Kolowich What is it like to teach 10,000 or more students at once, and does it really work? The survey, conducted by The Chronicle, attempted to reach every professor who has taught a MOOC. Hype around these new free online courses has grown louder and louder since a few professors at Stanford University drew hundreds of thousands of students to online computer-science courses in 2011. Princeton University's Robert Sedgewick is one of them. Like many professors at top-ranked institutions, Mr. His online course drew 80,000 students when it opened last summer, but Sedgewick was not daunted. It paid off. The Chronicle survey considered courses open to anyone, enrolling hundreds or even thousands of users (the median number of students per class was 33,000). But the participants were primarily longtime professors with no prior experience with online instruction. Why They MOOC Mr.