Gamification User Types Hexad - Gamified UK Another very misunderstood yet over used metaphor from game design that we use in gamification, is Bartle’s Player Types . What follows is an attempt to create something similar to Richard Bartle’s player types, but for gamified systems. How to Reference? 2014 Reflections on Gamification for Learning The year 2014 was a fantastic year for gamification with lots of companies engaging in gamified solutions, more and more people understanding what gamification is all about and several well known technology companies taking the plunge into gamification. As well as some interesting vendor offerings in the field. The interest in gamification for learning is larger than it’s ever been and continues to grow (but not as fast as some predicted…more about that later). This year I found myself traveling to Mexico to help with gamification projects, visiting California to conduct several gamification workshops for technology and biotech companies, writing an academic book chapter on gamification, creating a Lynda.com course on gamification and speaking about the topic with many people at conferences and within their own organizations.
The Difference between Gamification and Game-Based Learning By Steven Isaacs Have you tried to gamify your classroom? Do you incorporate game-based learning into your curriculum? Gamification and game-based learning have become buzzwords in education yet some general confusion still exists regarding what each is and what each is not. I would love to clear up any misconceptions. 5 Ways to Collect Digital Exit Tickets One of the strategies that I use when creating lesson plans is to reflect on the previous lesson. Part of that reflection includes feedback from students. This can be done by simply asking students to raise their hands in response to a "did you get it?" type of question, but I like to have better record of responses than just a hand count. Here are some tools that can be used for collecting exit information from students.
The Gamification Aesthetics Color Wheel A Gamification Design toolkit by @victormanriquey & @isidrorodrigo (Download it for free. Now and always.) A brief story on The Gamification Aesthetics Toolkit 2 years ago Isidro Rodrigo and I released The 35 Gamification Mechanics Toolkit to help Gamifiers design better experiences. It was one of our more ambitious projects because it involved creating a whole new framework that would really be useful for the people doing gamification at that time.
Gamifying My Class “Flipside: A Middle School Language Arts Adventure” (FLIPSIDE UPDATE 8/7/15: The Mission areas of each quest are no longer Password Protected. A new Area 5 has been added and each Area is being reconfigured to support the five Common Core ELA strands.
Does gamification play Pavlov with learners? DOs & DON'Ts The massive success of online games led many to suggest that games and gamification, could be used to turbo-charge online learning. Take a little magic dust from gaming, sprinkle generously and we’ll all find it more fun, be more motivated and learn to love learning. But there’s pros and cons here, as it can both help and hinder learning. If gamification is simply scoring, bonuses and badges, the 21st century version of Pavlov's dogs, that would be a disappointment. Whatever happened to gamification? It wasn’t long ago that leading experts were making a big fuss about it. In 2012, Gartner, for instance, predicted that by today the use of gamified services for consumer goods marketing and customer retention would become as important as Facebook. The research house also forecast that more than 70% of Global 2000 organisations would have at least one gamified application by 2015, and that the gamification industry would be worth US$2.8 billion by 2016. Big numbers. Big predictions.
Spiral You start by creating an online class group for your students. Your students can then use any internet-connected device, such as a tablet or mobile phone, to create their own profile on Spiral and join your online class group. You’re now good to go! Epic Fail or Win? Gamifying Learning in My Classroom Every week for 17 years, I've heard my students ask, "What do I need to do to get an A?" Historically, many have focused on their grade rather than on fundamental skills. My attempt to change this mindset started two years ago when I gamified learning in my classes.