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The Dancing Traffic Light

The Dancing Traffic Light

Air 雨傘:沒有傘面,借助空氣 “力場” 驅趕雨點 | 雷鋒網 | 數碼講 - FanPiece 關於雨傘,一直有人在嘗試革新,目前世面上已經有了太陽能雨傘,能預測天氣的智能雨傘等多種款式,雷鋒網《11款讓你意想不到的雨傘》一文中就有諸多介紹,但它們在避雨方式上都是直接遮擋。現在,一個來自國內的團隊開發了一款Air雨傘,它能用空氣“力場”來避雨。 Air雨傘外形看起來就都會像一個噴頭,內置有發動機和風扇,由鋰電池驅動,能在傘的頂端產生氣流形成保護層,就像製造絕對領域,防止使用者被淋濕。那它能形成多大範圍的保護?設計者表示,目前開發階段,Air能讓兩個人避雨,如果雨不太大,還能擠下更多人。 其實,用氣流擋雨的理念不算新穎,早在2010年就有兩位設計人員構思了類似的產品,但它一直沒面世。 目前,團隊成員在開發三款Air,外形都一樣。 不過問題來了,不論遮雨效果如何,下雨時拿著這麼一個噴頭在路上走,還是有點奇怪,也許會被誤認為沒打傘。 目前,Air正在Kickstarter上眾籌,目標是1萬美元,到10月14號已經籌集了1.3萬多,目標已經達成,預計發貨時間是明年12月。 視頻: via Kickstarter 資料來源:雷鋒網編輯:张驰 Gamification frameworks What are they? The gamification frameworks are the set of pre-established procedures that serve to gamify a process. In other words, a framework provides us a previously tested pattern that will allow us to gamify a process with greater guarantees of success. Why use them? Using a framework has several advantages: - Having a guide that helps us to order in a logical way our efforts in organizing gamification, this translates into the minimization of errors, which consequently saves the time and money. - Increase our chances of success. Are the frameworks the magic solution? Obviously the answer is no, for the following reasons: - The gamification is not an exact science. - Obviously it also depends on the framework that we use. - The frameworks offer general recommendations which we will have to adapt to the specificities of our concrete situation. This does not mean that we should not use them; on the contrary, they can be of great help. What are the frameworks based on? - Research. Final note

Patterning : Drum Machine Create dynamic drum patterns with the swipe of a finger. Make evolving, poly-metric rhythms, four-on-the-floor dance party jams, or laid back R&B grooves. Use Patterning’s independent loop settings to explore untapped rhythmic possibilities. Patterning comes loaded with classic drum machine samples as well as exclusive drum kits created and curated by contemporary producers and musicians. With an extensive and uncommon feature set, Patterning redefines what an iOS drum machine can be. “This is brilliant.” - Sebastian Dittman, Audiobus & Audanika "Patterning is fantastic…. "The honest truth is this: Patterning really does live up to the hype.” - Doug Woods, thesoundtestroom.com Media Kit for Version 1.1 Specifications iOS 8.1 + Recommended for iPad 3 and newer. Extensive built-in help in English, Deutsch, Español, Français, Italiano, 日本語, 简体中文, and 中國傳統. Patterns Unique circular sequencer with independent settings for each loop in each pattern. Audio & Ableton Live Set Export Samples Drum Kits

Gamificación Vs Serious Games Vs Simuladores Vs Juegos Vs… Ya habíamos hablado en un post anterior sobre el concepto de gamificación; pues bien vamos a ver algunas figuras con las que tiene la gamificación similitudes, en concreto: diseño gamificado, “serious games”, simuladores y juegos. Antes de adentrarnos en terrenos doctrinales, aportemos una primera orientación, no sin antes aclarar que muchas veces las fronteras entre estos conceptos son difusas. – Juegos: Los juegos son actividades lúdicas, cuyo principal objetivo es el entretenimiento. Ello no descarta que puedan tener efectos colaterales, por ejemplo la socialización, el desarrollo de capacidades motrices…; pero lo que predomina en ellos es el elemento de “diversión” – Los advergames, son una variante de los juegos, proviene de los términos del inglés advertising y games.Se trata de juegos (mayoritariamente videojuegos) que son utilizados por las marcas para exponer sus productos o servicios. – Gamificación. Empecemos por este interesante vídeo. – Gamification 2 – Games!

早該普及全世界的20個天才生活小發明!太實用了 | 樂土家園 生活中如果稍加用心,一個小小的改善都能令我的生活品質大幅度提升。如果應用到商業層面,這些生活小發明,如果當真能夠應用到我們生活中,相信一定會火的一塌糊塗。 小編收集了一些創意小發明,看完了你一定會問,怎麼這些產品早沒普及到全球各地呢? 1、衛生間地板上鑲嵌的電視,便秘時的最佳伴侶! 2、能夠顯示倒計時的紅燈 3、能夠從任何物體上采色的筆 4、能夠收起來的頭盔(動圖) 5、能夠直接通過手機USB線充電的電線板 6、電線板順帶的照明燈 7、擴充版電線板,你可以把電線板想擴展多遠就多遠 8、可以定位的小鑰匙扣,再也不怕丟東西了 9、不會弄濕桌子的杯子 10、顯示空位的停車場指示燈,停車太方便了! 11、下山好辛苦,何不造個滑梯,多好玩! 12、再也不怕垃圾扔的到處都是了吧? 13、防風防雨的套頭背包 14、用冷、熱飲品為手機充電的杯子座 15、太陽能手機充電器 16、自動退錢的飲料瓶回收機,大家再也不亂扔瓶子了吧! 17、雙輪車與吸塵器二合一,打掃衛生也是那麼有趣! 18、去除梳子上的頭髮這個是不是太方便了? 19、耳機線用這個拉鏈一弄是不是再也不會亂纏了? 20、很容易拆包裝的膠帶,把中間紫色線一撕即開 這麼多創意小發明,是不是讓我們的生活變得極為方便了呢? Defining competencies via Gamification Build out Learning Competencies through a Gamification Strategy – something simple and something that works! Competency development is one of the most foundational and tricky areas of learning. Building out good competencies- which map to good learning, that map to good assessment- allows for a full feedback model that you can use to track learner development and understand and address knowledge gaps. The challenge with delivering training on a competency model after it is built out is that often times it is presented in a way that is much too formal for the average learner to get much use out of. Many times you have built excellent terminal and enabling objectives, fantastic performance objectives and have spent a good deal of time mapping everything to a learning plan with assessments and gap assessment models built in. A strategy that I really like and have implemented in the past is to build out a Gamification model that maps competencies into tangible elements. Assign Points: Author:

Self-Driving Vehicles Development Platform | NVIDIA DRIVE PX NVIDIA DRIVE™ PX 2 is the open AI car computing platform that enables automakers and their tier 1 suppliers to accelerate production of automated and autonomous vehicles. It scales from a palm-sized, energy efficient module for AutoCruise capabilities, to a powerful AI supercomputer capable of autonomous driving. The new single-processor configuration of DRIVE PX 2 for AutoCruise functions —which include highway automated driving and HD mapping—consumes just 10 watts of power. Plus, it enables vehicles to use deep neural networks to process data from multiple cameras and sensors. DRIVE PX 2 can understand in real-time what's happening around the vehicle, precisely locate itself on an HD map, and plan a safe path forward. The scalable architecture is available in a variety of configurations. With a unified architecture, deep neural networks can be trained on a system in the data center, and then deployed in the car.

index.html La introducción de la gamificación en la enseñanza es una de esas cosas en las que las opiniones de los expertos no sólo son totalmente dispares, sino que habitualmente ocupan posiciones muy extremas: o totalmente a favor, o totalmente en contra. Algunos expertos son totalmente fanáticos de esta tendencia, y si por ellos fuera, remodelarían todo el concepto educativo en torno a ella; mientras que otros opinan que el valor educativo de la gamificación es poco o nulo. Sin embargo, aquellos que realmente han decidido apostar por la introdución de las mecánicas y temáticas de los videojuegos en la educación, saben que, al igual que otras innovaciones, debe ser desplegada de una manera medida y sistemática, con el objetivo de maximizar sus beneficios y reducir al mínimo las consecuencias negativas, que como en todo, las hay. En contra: – Coste. – Distracción de otros objetivos. – Aislamiento social. – Reducción del tiempo de atención. A favor: – La alfabetización tecnológica. Comentarios

MECATRÓNICA Person 2 Person Engagement: 3 Powerful Gamification Examples from The World’s Leading Gamification Companies Super-Motivate Employees, Build High Performance Teams and Ignite Organizational Transformation with Bunchball Tired of team underperformance and dysfunction? Want to bring your team and your team leadership role to truly high performance levels? How about literally employee performance coaching for nothing short of continuous discretionary effort and active employee engagement? In addition to its extraordinary cloud-based loyalty and branding initiatives with hundreds of the world’s leading companies (must read: This is why Bunchball is the world’s leading gamification company) Bunchball provides arguably the ultimate set of job performance management tools for results driven team building and real time behavior based performance management. Bunchball seamlessly integrates big-data with applied behavioral science to super motivate employees around totally customizable data-driven performance goals. Quickly Grow Customer Loyalty, Incentivize Repeat Business and New Referrals with Belly

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