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Robots & Computers Club

Robots & Computers Club
One of our club parents has asked me if BeeBots would make a good Christmas present, and whether I have any other suggestions as well. So I thought I’d turn it into a post! BeeBots Yes, BeeBots make a great gift, but are particularly well-suited for group play or for setting challenging or creative activities. So perfect for getting down on the floor with your child to invent your own game. It’s possible to buy just one, and there are also some fun mats that are available (In the club we’ve been making our own, with a big clear sheet of PVC marked with a grid). LEGO Mindstorms I’m a huge LEGO Mindstorms fan, but they are indeed a bit pricey. This Early Machines Set on my wish list for the Club, if there are any generous Santa’s Helpers out there ;) Do check out all of the other LEGO Educational products, as there is quite a fantastic range. Sifteo Cubes They can be tilted, flipped, shaken, and put side by side. MaKey MaKey MaKey MaKey is an invention kit for the 21st century. Pico Boards

Related:  patriceabgrallBee-botBEE BOTS

BeeBot to Logo – engaging the primary mathematician! Programmable robots and on-screen robot simulations provide engaging practical learning in mathematics (shape, position and movement, angle, measurement & problem solving) in the primary classroom. There are a number of robots and online simulations available. Falkirk primary schools have Infant Video Toolkit software from 2Simple, Bee-Bot and Pro-Bot robots from TTS, Roamer robot from Valiant Technology, MSW Logo software and Roamerworld software. Each of these share the same basic principles of requiring the entry of logical statements in a set order to execute a sequence of commands to a floor robot or an on-screen simulation, with the end result being to follow a pre-determined path – from a simple straight line to ever-increasingly complex patterns and sequences. Each time consolidating and building on the learning which has gone on before.

Themed Bee-Bot Mats - Early Years ICT resources A collection of unofficial bee bot / programmable robot resources ideal to use to use as part of an early years ICT activity. Programmable robots are fantastic ICT early years resources that can be used for countless fun and engaging cross curricular activities. All of the resources in this section have been designed using original ELHQ artwork and have not been endorsed by the creators of the Bee Bot. They have been designed to help you get the most out of your bee-bot and respond to the individual interests of the children in your setting in a cost effective way.

ROBÓTICA EDUCATIVA INFANTIL Reconocimiento y discriminación visual de la letras del abecedario: Programa a Bee -bot para llegar hasta la letra... ( NIVEL 3 AÑOS) Crea diferentes trajes y tunea a Bee- bot para distintas actividades. Utiliza el molde para hacer tus propias creaciones y convierte a Bee-boot en el personaje que tú quieras, demostrando tu creatividad. Formación de Palabras: Programa a Bee - bot para crear la palabra ( mes, puré, lupa...). 15cm x 15cm programmable robot cards - ICT 15cm x 15cm directions cards (Ref: SB4327) A set of printable cards with directions and instructions such as ‘forwards’, ‘backwards’, ‘left/right turn’ etc. Each card is 15cm by 15cm - perfect for use with programmable floor robots.

Home - BeeBot Activities This was my first time using BeeBots with kids (as opposed to teachers) and with 22 kids, it was pretty noisy/chaotic/fun/exciting. Make your robot drive out, turn around and come back First real program ont he BeeBot - Forward, Forward, Turn, Turn, Forward, Forward. BeeBot Communication 4 All Resources to Support Inclusion This has opened in a separate window - just exit to return to the ICT page. Programmable Robot Resource Page! Story Time BeeBot Mat for Little Red Riding Hood (more available soon):click the image to download Bee Bot bee-bot Userguide Bee-Bot is an award winning programmable floor robot with a simple, child-friendly layout which is a perfect starting point for teaching control, bee-bot Ruler - Exchange21 - Home A Bee Bee-Bot Ruler A Bee-bot moves 15 cm with each step.

European Robotics Week Education #ERW2015: PROGRAMAMOS A BEE BOT PARA CONOCER A VAN GOGH A los peques les encanta la robótica y también los códigos QR así que en esta ocasión hemos combinado ambas cosas para descubrir a un personaje secreto (Van Gogh). Cada peque se ha encargado de llevar a la abejita a un código siguiendo el orden (del 1 al 12) para después capturarlo con la tableta. Así han ido descubriendo que se trata de un hombre que nació en Europa, a través de Google han buscado un mapa de Europa y al comparar cada país con el del dibujo escondido en el QR han descifrado que se trataba de Holanda, han descubierto que todos sus amigos Pisarro, Cezanne, Toulusse Lautrec eran pintores y que este último “pinta a muchas chicas porque probablemente quería que se enamorasen de él” (Elsa) y “ninguno pinta abstracto como Picasso” (Olivia) e incluso han reconocido algunos de sus cuadros porque están en casa de alguno de sus abuelos.

lospequesdemicole.blogspot Últimamente se habla mucho de programación y robótica en educación y aunque pueda parecer que no tiene cabida en infantil no podemos obviar el hecho de que nuestra sociedad es cada vez más tecnológica, los alumnos están continuamente en contacto con medios digitales, en el cole trabajan con la Pdi, el ordenador, la tablet, con diferentes juegos, app…a través de ellas dan instrucciones, ordenan procesos, crean, inventan…. Por tanto infantil es la etapa idónea para que tenga lugar el primer contacto con la robótica y la programación, esto va a permitir que los peques no solo conozcan cómo funciona el mundo tecnológico sino que ejerciten procesos cognitivos como el razonamiento lógico, la deducción, la reflexión, la organización espacial, la abstracción, favoreciendo el pensamiento creativo y la capacidad de aprender a través del ensayo-error. Llegados a este punto está claro que la robótica y la programación nos abre un mundo lleno de posibilidades con las que experimentar.

Coding alla scuola dell'infanzia - Scuola dell'Infanzia Hansel & Gretel Il MIUR, in collaborazione con il CINI (Consorzio Interuniversitario Nazionale per l’Informatica), ha avviato un’iniziativa che ha l’obiettivo di fornire alle scuole una serie di strumenti semplici, divertenti e facilmente accessibili per formare gli studenti ai concetti di base dell'informatica attraverso la programmazione (coding). Non solo gli studenti delle scuole dell’obbligo, ma anche gli alunni delle scuole dell’infanzia possono avvicinarsi al coding in classe. Con i bambini piccoli, ovviamente, è necessario utilizzare attività didattiche, software e attrezzature semplificati che utilizzino le immagini al posto delle parole scritte. In via sperimentale, in questo anno scolastico, vogliamo provare ad introdurre “l’ora di code” anche nella scuola dell’infanzia di Tetti Francesi utilizzando gli incontri del laboratorio di informatica Topy & Mouse, istituito a partire dal 2001. educare i bambini a riconoscere nelle tecnologie il mezzo.

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