6 elements of a successful iPad implementation By Samantha Messier and Stephanie Schroeder 11/17/2014 Topics: Mobile Learning, 1-to-1, Professional learning As more districts across the United States move to 1:1 initiatives, a common barrier is financial resources, and a common temptation is to regard these initiatives as technology enterprises rather than instructional transformations. In a three-year pilot project, the Boulder Valley School District (BVSD) addressed these challenges by implementing a creative approach designed to entice public funders by providing all students with equitable access to digital devices. A key feature of our model was synergy among multiple, interdependent program elements: Community engagement A strong instructional model Digital devices and apps for students Logistical support Guidance toward high-leverage resources Ongoing, embedded professional development
SAMR Model Explained for Teachers Below is a great video explaining the SAMR model in 120 seconds. SAMR is a framework through which you can assess and evaluate the technology you use in your class. Here is how the video below shared by Candace M explains the SAMR's four levels: Substitution In a substitution level, teachers or students are only using new technology tools to replace old ones, for instance, using Google Docs to replace Microsoft Word. the task ( writing) is the same but the tools are different. Augmentation Though it is a different level, but we are still in the substitution mentality but this time with added functionalities. iCollaborate: making the most of collaborative learning in an iPad classroom? I started my teaching career at an international school in Egypt. This school had a very structured curriculum and used standardized testing very often. I learned a lot from working there, I have to admit. But one thing I found rather displeasing about the curriculum was that it only encouraged and facilitated individual learning. There weren’t many opportunities for group work or collaborative learning.
24 Apps, Games, and Websites Teachers are Using in STEAM Classrooms In February, we highlighted apps, games, and websites that support science, technology, engineering, art, and math learning (STEAM). And we invited educators to write Field Notes telling us how technology supports their teaching in these subject areas. Of the many Field Notes teachers wrote, 24 submissions caught our eye. In them, educators of various grade levels and subject areas explain how they use these tools in their teaching. Here's our list of STEAM apps, games, and websites that our educators enjoy using in the classroom. Educational Technology and Mobile Learning: Samrl model What will I gain by replacing the older technology with the new technology? Have I added an improvement that could not be accomplished at the fundamental level? Does the modification fundamentally depend on the new technology? Cool Tools for 21st Century Learners, my blogd97cooltools.blogspot.co.uk Research:Students can quickly access flexible search engines to find information. Writing:Students will begin to write more than with handwritten text.
18 Ways iPads Are Being Used In Classrooms Right Now iPads are quickly becoming a popular and powerful educational tool for classrooms. Beyond the immediate benefit of engaging students, iPads can improve education efficiency and standards. However, many teachers are unsure of how to use them effectively. Coupled with concerns over the costs involved, iPad implementation in schools is seen as an unnecessary and expensive risk. Back to School with an iPad? 5 ways to go paperless this term. Back to School. The phrase that strikes horror into students (and teachers) of all ages up and down the land. Back in the day, there was the excitement of writing neatly on the first page of your new exercise book, and then slightly less so on the second page which was not quite so nicely padded on all those leaves of fresh paper. Now, many students are just as likely to walk into the classroom with a piece of tech as they are with a pencil case. Here are the top 5 cost effective, paper busting productivity apps for a student going back to school in 2014 armed with an iPad, in no particular order. 1 – iWork: Free/$9.99 for each app
What Is Successful Technology Integration? Technology integration is the use of technology resources -- computers, mobile devices like smartphones and tablets, digital cameras, social media platforms and networks, software applications, the Internet, etc. -- in daily classroom practices, and in the management of a school. Successful technology integration is achieved when the use of technology is: Routine and transparentAccessible and readily available for the task at handSupporting the curricular goals, and helping the students to effectively reach their goals
Tablet First, Mobile Second. Editor’s note: Tadhg Kelly is a game designer with 20 years experience. He is the creator of leading game design blog What Games Are, and consults for many companies on game design and development. You can follow him on Twitter here. For the past six months I have owned the epitome of geek chic: an iPad 3 with a Logitech Ultrathin. I bought it because it seemed like a neat and lightweight solution to a persistent back pain problem that I have with laptops. However as I used it, it would draw much attention.
Design Thinking with iPads Design thinking is a powerful tool to really get your students thinking about and tackling a problem or topic at a much deeper level. It is a structured task that focuses on giving considerable time to thinking about and empathising with the people within the situation (Target audience or client), designing and prototyping a possible solution that is immediately challenged in order to improve it. It is used much in business and the design industry but can be used as a general classroom task within any subject area. It also gets students to work quickly without much introduction. 10 Important Questions To Ask Before Using iPads in Class Digital Tools Teaching Strategies Lenny Gonzales By Terry Heick When it comes to deciding how or whether to use iPads, schools typically focus on budget issues, apps, networking logistics, check-in and check-out procedures, school and district tech-use policies, hardware precautions, and aspects of classroom management.