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Socratic Smackdown

Socratic Smackdown
Related:  Pedagogy

Universal Design for Learning: An Introduction Universal Design for Learning aims to make modifications in three broad areas that together deliver a programme that will best meet the needs of all learners. In each area the barriers to success are identified and where possible removed or minimised. UDL identifies three essential Neural Networks that combine to produce effective learning, each network as a corresponding place in the learning process. Recognition Networks are the systems that allow us to gather information from our environment and we categorise and make sense of that. This is the ‘what’ of learning, the content and especially how it is presented. Present information and content in different waysDifferentiate the ways that students can express what they knowStimulate interest and motivation for learning Universal Design for Learning is about identifying the needs of all learners and then planning to deliberately meet these needs. Is UDL just making things easier, too easy? No. How can I learn more?

Pokémon inspira la ciencia | Divulgador Herbívoro Hoy quiero haceros una pequeña confesión: soy fan de Pokémon. Ese juego japonés (tanto de consola como de cartas, que se convirtió en serie de televisión y luego pasó a los cines) que trata de capturar a unos seres y hacerlos luchar contra los seres de otros jugadores. Durante un tiempo estuve bastante viciado y aún hoy intento hacer alguna partidilla por culpa del gusanito de la nostalgia. Muestra de algunos de los juegos Pokémon que han salido para las distintas consolas de Nintendo. Ligando el juego de Pokémon con mis estudios en biología y biodiversidad, llevo tiempo pensando que podría ser interesante mezclarlos de alguna manera. Esto, además, sigue la línea que comenté hace unas semanas de los juegos con conceptos científicos. Pues no sabéis cuál fue mi sorpresa cuando hace menos de dos semanas descubrí que se me habían adelantado. Todo esto mediante el crowdsourcing, es decir, con la colaboración de quien quiera. Éste es el aspecto que tienen las cartas de Phylo. Me gusta:

Eight Ways to Use Video With English-Language Learners This blog was co-authored by Katie Hull Sypnieski. This post is excerpted from their new book, The ESL/ELL Teacher's Survival Guide: Ready-to-Use Strategies, Tools, and Activities for Teaching English Language Learners of All Levels. "I like the way you use videos with us -- you get us moving, talking, writing and speaking. The problem is you make us think too much." -- "John," one of our English-Language Learner students We can think of far worse things a student might say to us, and John's comment demonstrates our perspective on using video with English-Language Learners (and, for that matter, with all students) -- research and our experience show that it can be a very effective learning tool, but it has to be used as an active one. Integrate and evaluate information presented in diverse media and formats, including visually, quantitatively, and orally. 1. The class could start off by watching this New York Times video about a father grieving his son's death from gang violence: 2. 3.

Diario de WKR » Descent Os dejo la traducción libre de las reglas de Descent, un juego abstracto y táctico para dos jugadores, diseñado por Rey Alicea, que casí me he encontrado por casualidad buceando por BGG, pero que por su simpleza me ha parecido curioso y además cumple a la perfección mi dogma del reciclaje lúdico. 6 peones, 3 blancos y 3 negros (si lo prefieres puedes usar pirámides de icehouse) 48 losetas cuadradas Forma una cuadricula (imaginaria) de tamaño 4×4 y apila en cada escaque (casilla) tres losetas. Adyacencia: – En este juego existe adyacencia ortogonal y/o diagonalmente. Un jugador lleva negras y otro blancas. Se decide quién es el jugador inicial de cualquier manera, entonces cada jugador juega alternadamente. En su turno, un jugador puede: Mover un peón de su color a una pila adyacente vacía que esté en la misma altura, o en 1 nivel superior o inferior, y a continuación, eliminar una loseta vacía de un pila adyacente. Hay dos formas de ganar: Espero que os guste.

edutopia Videos can be an effective tool for teaching and learning English (or, for that matter, any academic subject) if used strategically and not as a "babysitting" device. My colleague Katie Hull Sypnieski and I wrote a previous post for Edutopia titled Eight Ways To Use Videos With English-Language Learners that shares instructional strategies for many kinds of clips. Here are a few of my favorite videos to use with those exercises. Video Playlist: Resources for English-Language Learners Watch the player below to see the whole playlist, or view it on YouTube. Mr. More Resources on How to Teach ELLs With Video For more sources of good videos designed for English-language development, and for ideas on how to use them, visit these websites: The Best Popular Movies/TV Shows For ESL/EFL (& How To Use Them) is an exhaustive collection that I've developed.

Blox Games | Web de diseño y desarrollo de juegos de mesa y cartas The Thinker Builder: Step In, Step Out: A Strategy for Thinking Deeply About Text You're sitting at your guided reading table, your little group gathered around you, wide-eyed. Or are you the one who's wide-eyed? Sure, you know what you're doing, but maybe right now you're thinking your lesson plan doesn't fit the book like you thought it would. "Boy, I could really use a mini-lesson right now," you think. Here's something to try: I call it the "Step In - Step Out" strategy. Step In! Asking students to "step in" to the story means that students enter the world of the story to analyze the choices the CHARACTERS make. Why did this character make this choice? Step Out! Asking students to "step out" of the story means that students look at the story as a piece of writing, and analyze the choices the AUTHOR makes. Why did the author decide to write this part? Let's get back to your lesson. "Today, boys and girls, I want you to 'step in' to the story while you are reading. "Let's go back to when Sue Ellen went to the park. You tell students,

Print & Play Games At Quest Schools, Institute of Play game designers and curriculum specialists partner with teachers to design, produce, play-test and refine games and other learning materials that engage students in exciting new ways. Since 2009, Institute of Play has developed over 70 original classroom games. Straight from the games library at Quest Schools, Print & Play Games are downloadable board-and-card or discussion-based games for grades 6-12. Each game pack includes game materials, plus tools and resources for educators – roll-out tips, assessment guides, video tutorials and more. The first two games are now available for free download, with more soon to come! Absolute Blast: multiplayer math board game for grades 6-8Socratic Smackdown: versatile discussion-based humanities game for grades 6-12 Check out Print & Play Games on our partner sites:

20-Time In Education Inspire. Create. Innovate. Imprimir y Jugar | Asociación Cultural D20 Tu lugar de entretenimiento Asociación Cultural D20 Deja un comentario Imprimir y Jugar Se esta creando un movimiento en Internet llamado Print & Play, tanto de juegos oficiales como de juegos creados por autores sin respaldo de editoriales. Algunos sitios dedicados al Print & Play de donde descargar juegos de mesa originales: En español: Una de las paginas que mas apoya este movimiento es: Share this: Me gusta: Deja un comentario Blog de WordPress.com. | El tema Nuntius. Seguir Recibe cada nueva publicación en tu buzón de correo electrónico. Construye un sitio web con WordPress.com A %d blogueros les gusta esto:

Do2Learn: Educational Resources for Special Needs

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