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Build a Bobsled Racer

Build a Bobsled Racer
Activity adapted from the Museum of Science, Boston‘s Design Challenges, a program of hands-on activities developed to help students and visitors explore the engineering design process, and from the version modified for classroom use by California’s Tech Museum of Innovation. Click on link to view the educator’s guide (.pdf) Summary Teams of students in grades 3 to 8 learn about friction, forces, and the engineering design process by building and testing miniature bobsleds to see which can race down an icy slope either the fastest or slowest. Grade level: 3-8 Time: 20 minutes for the activity, 10 minutes for setup and clean up. Learning outcomes After doing this activity, students should be able to: Standards International Technology and Engineering Educators Association Energy is the capacity to do work. Next Generation Science Standards The Challenge Design a bobsled to race down the icy slopes as quickly or as slowly as possible. Materials Procedure Before the activity Activity 1. 2.Create. 3. 4.

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Activity: Robot Basketball Lesson courtesy of TryEngineering Summary In this activity, students in grades 5 to 12 learn about accuracy and precision by working in teams to design and build a robotic basketball player that can nail three free-throw shots in a row. Grade level: 5 -12 Build a Big Wheel Lesson courtesy of TryEngineering, sponsored by the IEEE. Click here for a .pdf of the original activity. Summary In this activity, teams of students learn about the history and engineering behind big wheels (Ferris wheels) by constructing a working model using pasta, glue, and teabags. Grade level: K-12 Activity: Straw-Rocket Aeronautics (Lesson courtesy of NASA/Jet Propulsion Laboratory’s education office and a favorite of education outreach specialist Jojo Aguilar.) Summary In this fun activity, students of all ages learn about rocket stability by constructing and flying small “indoor” paper rockets, then analyzing flight data and interpreting the results. Grade level: K-12

The best educational iPad apps for kids Overview Monster Physics is an addictive creative app that encourages children to learn more about physics and explore physical phenomena that they will encounter in their daily lives. There are fifty missions where kids are challenged to complete tasks that involve a cute little monster, such as helping it reach some fruit to eat. Children complete these tasks by utilising a variety of parts and materials such as wheels, cannons, ropes, ice, propellers, wood and many more. Parts can be resized, flipped, rotated and manipulated in many different ways.

2nd Biannual NGSS STEM Education Conference Download the conference schedule and a map Session 1 Arms & Arteries: Adventures in Biomechanical Engineering Looking for ways to integrate engineering into your life science and biology classes? Try biomechanical engineering! How It Works: Machines by Geek Kids Overview As parents and educators we are constantly responding to questions of how and why. With the help of How It Works: Machines children can get a close look at how nine different everyday machines work, including a car, a hair dryer, a lawn mower and a vacuum cleaner. Activity: Be Inventive! (Class activity courtesy of the Museum of Science, Boston.) Time: 3 or more class periodsLevel: Grades 4-8 Overview Students combine their own ideas with the elements of machines to imagine and design inventions to solve specific challenges. Using a variety of materials, they can create small working models of their inventions to test and improve them.

Monster Physics To say that my family loves physics type apps is an understatement. We own a couple of other apps similar to Monster Physics; though my family enjoyed playing the others they always wished it could do more. Well, along comes Monster Physics and problem solved! Graphing Average Speed with Superworms My favorite lab in our force and motion unit is called graphing average speed with superworms. I’ve done this lab for the last several years in my class, and it’s always a hit with the students. The kids like it because they are working with a live organism, and it really helps solidify the concept of graphing motion.