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Trying Out Gamification In the Classroom? These Tools Are For You

Trying Out Gamification In the Classroom? These Tools Are For You
Getting students actively engaged and learning by leveraging the power of gamification in the classroom is a hot trend these days. The idea of getting students learning, sharing, and laughing by using gamification shows great promise, to be sure. But where should you start in terms of finding the tools that will actually help you out? PBS Learning Media thought it might be useful to give you a little help in that department. Below are just a select number of useful apps and web tools that they’ve curated and know will help any classroom take a different approach to learning about some basic ideas. For example, Star Swiper is a very fun way to get younger students (pre-k through 2nd grade) clapping in order to get stars to appear. There are certainly a lot of innovative tools like this out in the wild. Top Gamification Tools Worth Trying 1) Star Swiper Give your young learners some counting practice with this fun, interactive game from the popular PBS KIDS program PEG + CAT.

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The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence To cite this article:Theng Yin-Leng, Lee Jason W.Y., Patinadan Paul V., and Foo Schubert S.B.. Games for Health Journal. -Not available-, ahead of print. doi:10.1089/g4h.2014.0114. Using Games for Learning: Practical Steps to Get Started Joan Ganz Cooney Center Part 19 of MindShift’s Guide to Games and Learning By now, you’ve probably read enough to be convinced that it’s worth trying games in your classroom. You understand that games are not meant to be robot teachers, replacing the human-to-human relationship.

Pumpernickel! Another word guessing games! Have your students learned adverbs of frequency? (usually, always, sometimes) Can they ask questions? Do they know different locations? Do they know lots of different verbs? Then they are ready for this game! I've always called it pumpernickel because I think that's a fun word to say! Social Network Analysis and Gaming: Survey of the Current State of Art We report on the current state of the art of social network analysis based on the enormous datasets that exist in massive multiplayer online games and multiplayer online arena games. At least since the rise of World Of Warcraft as a massive multiplayer online game, the online gaming world is slowly becoming a center of attention for game developers and players, but there is still little analysis done on the connections between the players of a game. In this paper, an overview of what can be entailed by such an analysis is given, including a wide range of possible approaches, including classic social network analysis, or how to find a not predefined order of referral between the players. The biggest problem for this new area of research is the dynamic of connections coupled with the enormous amount of data and the unknown relations between players in their real lives and other games.

6 Steps To Get Started With Gamification Getting started with gamification is easier than you think. A playful attitude and curiosity prepare you for understanding the power of gamification. If you are interested in getting started with gamification check the following 6 steps! Gamification has seen a lot of buzz in the past year. But while many misunderstand it as “building games,” the truth is far from it.

7 Tools for Building Review Games This week I received at least a half dozen emails from people who were looking for suggestions for creating review games or practice quizzes for their students. The following are the tools that I suggested in reply to those emails. One teacher's needs are little bit different from another's so this list covers a fairly wide range of options. TinyTap is a good iPad and Android app for creating your own review games based on pictures and diagrams. You can create games in which students have to identify parts of picture or diagram. You can also build games in which your students have to assemble a puzzle by dragging and dropping pieces into place (the puzzle does not have to follow the jigsaw puzzle format). The dark side of gamification How well do you chop your cucumber? It’s a ridiculous question, I know, but in the short film Sight the protagonist plays an augmented reality game that awards him points for the consistency in the thickness of his slices. The scene irked me. The last thing I would want while preparing dinner is a computer judging me.

Three iPad Apps for Creating Multimedia eBooks One of my favorite things about iPads and the web in general is the ease with which anyone can create a multimedia product. Teachers can create and organize multimedia reference materials for students and students can create multimedia products to show off their ideas. The following three iPad apps allow you and your students to create multimedia ebooks. Story Creator is a free iPad app that makes it easy to create narrated picture books on your iPad.

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