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Www.instituteofplay.org/wp-content/uploads/2014/03/IOP_PrintPlay_SocraticSmackdown_v1.pdf

Www.instituteofplay.org/wp-content/uploads/2014/03/IOP_PrintPlay_SocraticSmackdown_v1.pdf
Related:  Speaking

Giving Opinions Four Corners ESL/EFL Speaking Activity - Pre-intermediate - 25 Minutes In this fun class activity, students practice expressing and defending their opinions. The teacher places a different sign (Strongly Agree, Agree, Disagree, and Strongly Disagree) in each corner of the classroom. Then, the teacher reads a statement that requires the students to give an opinion, e.g. Celebrities earn too much money. Four Corners.PDF Our Opinions ESL/EFL Writing and Speaking Activity - Pre-intermediate - 40 Minutes In this productive teaching activity, students practice expressing and giving reasons for opinions, and writing simple sentences summarizing the results of a questionnaire. Our Opinions.PDF How to improve your English ESL/EFL Speaking Activity - Pre-intermediate - 30 Minutes This engaging teaching activity helps to teach students how to express opinions and ask others for their opinion. How to improve your English.PDF I Think That ... I Think That....PDF The Cycling Holiday The Cycling Holiday.PDF

Socratic Smackdown - A Game for Learning and Practicing Discussion Strategies Socratic Smackdown offers a fun approach to having students practice discussion strategies. Socratic Smackdown is a printable game designed to be played with up to forty students at a time. In the game students are awarded points for using each of six questioning and discussion methods. Students can lose points for interrupting or distracting others. The play of Socratic Smackdown can be organized around a text-based question or organized around debate a question delivered verbally. Check out the video below for a short overview of Socratic Smackdown. Applications for EducationSocratic Smackdown provides a great framework through which your students can develop discussion and debate skills.

Print & Play Games At Quest Schools, Institute of Play game designers and curriculum specialists partner with teachers to design, produce, play-test and refine games and other learning materials that engage students in exciting new ways. Since 2009, Institute of Play has developed over 70 original classroom games. Straight from the games library at Quest Schools, Print & Play Games are downloadable board-and-card or discussion-based games for grades 6-12. Each game pack includes game materials, plus tools and resources for educators – roll-out tips, assessment guides, video tutorials and more. The first two games are now available for free download, with more soon to come! Absolute Blast: multiplayer math board game for grades 6-8Socratic Smackdown: versatile discussion-based humanities game for grades 6-12 Check out Print & Play Games on our partner sites:

Intro to debate Getting Classroom Observations Right - Teacher evaluation research It is widely understood that there are vast differences in the quality of teachers: we’ve all had really good, really bad, and decidedly mediocre ones. Until recently, teachers were deemed qualified, and were compensated, solely according to academic credentials and years of experience. Classroom performance was not considered. In the last decade, researchers have used student achievement data to quantify teacher performance and thereby measure differences in teacher quality. Among the recent findings is evidence that having a better teacher not only has a substantial impact on students’ test scores at the end of the school year, but also increases their chances of attending college and their earnings as adults (see “Great Teaching,” research, Summer 2012). We find, first, that the ratings assigned teachers by the districts’ evaluation systems are sufficiently predictive of a teacher’s future performance to be used by administrators for high-stakes decisions. Observations vs. Grover J.

Blox Games | Web de diseño y desarrollo de juegos de mesa y cartas Teaching Your Students How to Have a Conversation I was recently in a third grade classroom and was struck by the presence of rules that were posted for how to have a conversation. The poster said, "Each person must contribute to the discussion but take turns talking. Ask each other, 'Would you like to add to my idea?' or 'Can you tell us what you are thinking?' Ask questions so that you understand each other's ideas. Having visited many middle and high schools, I think these same rules could -- and probably should -- be posted there as well. Maybe you have also observed how common it is nowadays for students to not know how to have a conversation. 8 Tips for Speaking and Listening While it is impossible to know all of the reasons, there is no doubt that learning to listen and talk is an extremely important way to broaden knowledge, enhance understanding and build community. 1. Make a point of having one-to-two minute interactions, one-on-one, at least a few times each week with students who struggle conversationally. "Really?"" 2. 3.

Five Peaceful Steps To Delivering Critical Feedback I know of something even more difficult and frightful and face-flushed-all-red than getting feedback. Giving it. In my role as assistant principal, I give a lot of feedback. Reflecting on years of giving feedback, and watching other people give me feedback, I believe that our surface perception of the feedback experience is inverse to what is really happening: the giver of feedback is as or more likely to feel stressed by the encounter as the recipient. Well, that is a challenging paradox to confront when our leadership role requires us to do it! Giving feedback is just as critical to good leadership as possessing the openness of mind and heart to receive it - and, when appropriate, practicing new behaviors in response to it. I have a few thoughts on the ideal conditions leaders can strive to meet in order to have meaningful, respectful, and healthy feedback conversations that strengthen relationships and nourish professional growth. 1. How can we avoid being angry? Dr. 2. 3. 4. 5.

Diario de WKR » Descent Os dejo la traducción libre de las reglas de Descent, un juego abstracto y táctico para dos jugadores, diseñado por Rey Alicea, que casí me he encontrado por casualidad buceando por BGG, pero que por su simpleza me ha parecido curioso y además cumple a la perfección mi dogma del reciclaje lúdico. 6 peones, 3 blancos y 3 negros (si lo prefieres puedes usar pirámides de icehouse) 48 losetas cuadradas Forma una cuadricula (imaginaria) de tamaño 4×4 y apila en cada escaque (casilla) tres losetas. Adyacencia: – En este juego existe adyacencia ortogonal y/o diagonalmente. Un jugador lleva negras y otro blancas. Se decide quién es el jugador inicial de cualquier manera, entonces cada jugador juega alternadamente. En su turno, un jugador puede: Mover un peón de su color a una pila adyacente vacía que esté en la misma altura, o en 1 nivel superior o inferior, y a continuación, eliminar una loseta vacía de un pila adyacente. Hay dos formas de ganar: Espero que os guste.

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