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The Greatest Fake Religion of All Time

The Greatest Fake Religion of All Time
Some other will have to finish it... best by creating a refutation of his work Flagged Why refutation? Anyway, it's been almost a couple of decades since the last part was published. I don't see a great chance of it being ever completed. A shame, since they were very good books. By refutation I mean someone having fun by pretending his work is serious scholarship and writing counter-arguments to any points real or otherwise RAW might have been making. Wilson actually wrote plenty of serious non-fiction, as well, meant to discuss his philosophy a more matter of factly, instead of relying on Operation Mindfuck all the time. But Historical Illuminatus Chronicles is a series of novels that doesn't really lend itself well to that kind of thing, in any case.

Related:  Alternate Reality Games2

Alternate reality game An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones, email and mail but rely on the Internet as the central binding medium. Defining alternate reality gaming[edit]

Download 78 Free Online History Courses: From Ancient Greece to The Modern World - Perhaps the foremost cliché about history—from a 1905 quote by George Santayana—says that those who fail to learn the lessons of the past are doomed to make the same mistakes. Philosopher G.W.F. Hegel, sounded a much more pessimistic note in the 19th century: “We learn from history that we never learn anything from history.”

» 3301 ClevCode Lately there has been a lot of attention about the Cicada 3301 puzzles, and my work on them, after this article:The internet mystery that has the world baffled For more information about Cicada 3301 and my solutions for the 2012 challenge, keep on reading… If these kinds of puzzles and challenges interest you, you might also be interested in looking at the old GCHQ challenge:GCHQ: solve the online code, become a real-life spy My solutions for that challenge are available here: Note that the GCHQ challenge is a bit more technical in nature than the Cicada 3301 puzzles, so it might not be for everyone. ;) If you appreciate my writeups, feel free to send me a donation. :) The Turin Erotic Papyrus: The Oldest Known Depiction of Human Sexuality (Circa 1150 B.C.E.) With the old joke about every generation thinking they invented sex, Listverse brings us the papyrus above, the oldest depiction of sex on record. Painted sometime in the Ramesside Period (1292-1075 B.C.E.), the fragments above—called the “Turin Erotic Papyrus” because of their “discovery” in the Egyptian Museum of Turin, Italy—only hint at the frank versions of ancient sex they depict (see a graphic partial reconstruction at the bottom of the post—probably NSFW). The number of sexual positions the papyrus illustrates—twelve in all—“fall somewhere between impressively acrobatic and unnervingly ambitious,” one even involving a chariot. Apart from its obvious fertility symbols, writes archaeology blog Ancient Peoples, the papyrus also has a “humorous and/or satirical” purpose, and probably a male audience—evidenced, perhaps, by its resemblance to 70’s porn: “the men are mostly unkept, unshaven, and balding […], whereas the women are the ideal of beauty in Egypt.” Related Content:

Chasing the Cicada: Exploring the Darkest Corridors of the Internet By Jed Lipinski When an unsuspecting researcher followed a mysterious command on a 4chan board, he found himself drawn into a scavenger hunt that led him down the darkest corridors of the internet and stretched across the globe. But in a place where no one shows his face and no one plays by the rules, how do you tell where the game ends and reality begins? It was 10 p.m. on a Friday night in January, and Jeff Kinkle was procrastinating. The 32-year-old cultural studies PhD was alone in his Brooklyn studio, working on a paper about institutional secrecy and the national security apparatus. His workspace offered an unobstructed view of the glittering Manhattan skyline, but the young academic, who makes his living as a writer and translator, wasn’t feeling inspired.

Stanford Archive Presents 178,000 Images Showing the History of the Automobile: From Jags to Gremlins The Revs Program at Stanford, dedicated to producing scholarship about the past, present and future of the automobile, recently advanced its cause by launching a new website featuring 178,000 images of cars. Divided into 12 collections, the Revs Digital Library features lots of race cars, and then some more race cars. But there are some more everyday models too — like the Beetle, Citroën, Corvette, Mini and even the Gremlin. You won’t find, however, any trace of the much-maligned Edsel. The images came to Stanford as a gift from the Revs Institute for Automotive Research, located in Naples, Florida. If you’d like a quick primer on finding and gathering information about vintage cars in the archive, watch the introductory video below.

Geocaching Geocaching /ˈdʒiːoʊˌkæʃɪŋ/ is an outdoor recreational activity, in which participants use a Global Positioning System (GPS) receiver or mobile device and other navigational techniques to hide and seek containers, called "geocaches" or "caches", at specific locations marked by coordinates all over the world. History[edit] This is where the very first geocache was placed by Dave Ulmer, 360° panorama view Ever heard the sound of a nuclear bomb going off? Historian unveils one of the few surviving audio recordings of blast from 1950's Nevada tests By Eddie Wrenn Published: 11:49 GMT, 16 July 2012 | Updated: 16:22 GMT, 16 July 2012 Troops of the United States Sixth Army after an Atomic blast at Yucca Flat in Nevada on June 1st 1952 They are surely the most horrifying offshoot of modern technology - nuclear warheads which can smite hundreds of thousands of people dead within seconds, and leave lasting scars on a landscape for generations. And while most of us will have seen archive footage of nuclear explosions before, one thing we are unlikely to have heard is their sound. For, according to one expert, most films we see of a nuclear blast use stock 'explosion' sound effects for the bang - and audio footage is few and far between.

Filippo Tommaso Marinetti Childhood and adolescence[edit] Emilio Angelo Carlo Marinetti (some documents give his name as "Filippo Achille Emilio Marinetti") spent the first years of his life in Alexandria, Egypt, where his father (Enrico Marinetti) and his mother (Amalia Grolli) lived together more uxorio (as if married). Enrico was a lawyer from Piedmont, and his mother was the daughter of a literary professor from Milan. They had come to Egypt in 1865, at the invitation of Khedive Isma'il Pasha, to act as legal advisers for foreign companies that were taking part in his modernization program.[1] His love for literature developed during the school years.

Download 10,000 of the First Recordings of Music Ever Made, Courtesy of the UCSB Cylinder Audio Archive Three minutes with the minstrels / Arthur Collins, S. H. Dudley & Ancient City. Edison Record. 1899.