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Microsoft’s New Holographic Nerd Helmet Is Awesome At an event held for the media at its corporate campus in Redmond, Washington, Microsoft unveiled HoloLens, a face computer that blends holographs into your world using see-through lenses. And it is somewhat remarkable. After the morning’s keynote wrapped, the company guided the accumulated technology press through a series of demos using incomplete hardware and software. The hardware we used was non-wireless, bulky, slightly uncomfortable, but functional. Sit Back, Relax, and Enjoy This Patent-Pending Virtual Reality Helmet Image: US Patent and Trademark Office We like to romanticize commercial air travel. We fantasize about bathroom sex, and are afforded a God's eye view of the landscapes far, far below. But really, flying is a drag. Anyone who’s been confined to a tiny airborne cylinder with a crying baby and an especially chatty cross-section of humanity can attest to this. Flying sucks.

I just saw the first movie from Oculus, and it is the future You’ll have to excuse me. I’m going to sound a little excited now. Earlier today Oculus announced Story Studio, its in-house production team dedicated to producing virtual reality movies. We’ve been seeing VR narrative experiences for years at this point, and while they’ve been getting more and more impressive, they’ve still been iterative steps forward. The Augmented Web: Simplifying Augmented Reality In Education The Augmented Web: Simplifying Augmented Reality In Education by Maria Politis, Head of Content and Community at buildAR If you spend time on twitter looking at the #augmentedreality and #edutech hashtags you will know that there is quite a lot of discussion going on about Augmented Reality, and how it can be used as an educational tool. And with good reason. The web is full of innovative examples of how Augmented Reality is used in classrooms around the world every day. The ability to overlay digital content and information onto the real world, using triggers like images and locations opens up a world of rich learning opportunities.

Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match.

Creating Augmented Reality for Education The cARe project explores two examples of how Augmented Reality (AR) could be used to enhance learning. The examples focus on the use of AR with nursing students. Further details of the projects are described below. Paired With AI and VR, Google Earth Will Change the Planet The James Reserve is a place where the natural meets the digital. Part of the San Jacinto mountain range in Southern California, the James is a nature reserve that covers nearly 30 acres. It’s closed to the public. It’s off the grid. Vehicles aren’t allowed. But Sean Askay calls it “one of the most heavily instrumented places in the US.”

PROJECTS Sunao Hashimoto, Akihiko Ishida, Masahiko Inami, Takeo Igarashi Abstract The most popular remote control method for robot is a joystick and a gamepad.

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