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Inside Virtual Goods - Tracking the Virtual Goods and Social Gam

Inside Virtual Goods - Tracking the Virtual Goods and Social Gam

Technology Review: The Authority on the Future of Technology Inside Mobile Apps - Tracking the Convergence of Social Platforms, Virtual Goods, and Mobile Apps Slashdot Inside Network - Providing news and market research to the Facebook platform and social gaming ecosystem Welcome to The Influence Project Obviously you're totally connected and know someone who knows someone because you're here on the inside at the outset. Actually, you're more than connected. You're an early adopter and a fearless explorer of the world of online influence. I'd like to thank you for participating in The Influence Project. What the Influence Project aims to do is remove some of the mystery behind the inherent passivity of social network numbers. The clicks and networking and connectivity (out to six degrees!) Of course, as powerful as influence can be, it's also a fragile and slippery seductress. Personally I'm fascinated to see what happens as I immerse myself in the social media currents. I've always been an optimist and already I find myself imagining how this all works out. Something tells me it's going to feel a little weird. Good weird. But weird.

Facebook Marketing Bible - Marketing Strategies for Advertisers, Brand Marketers, and Developers on Facebook What is the Facebook Marketing Bible? The Facebook Marketing Bible is the comprehensive guide to marketing your brand, company, product, or service on Facebook. In the Facebook Marketing Bible, you will find detailed summaries about the inner workings of Facebook, the best strategies to mobilize your business, specific how-tos, successful case studies, and insights from social media experts across the board. Our Mission Our goal with the Facebook Marketing Bible is to consistently bring you the best content and strategies that will help to elevate your business to the next level. Where do I start?

Facebook Sets July, 1, 2011 Deadline to Make Credits Sole Canvas Game Payment Option Starting at its developer conference last April, Facebook has been saying publicly for the past year that Credits would eventually be the only payment option in social games on the site (although it started saying so to developers months before). It had originally slated all developers to have completely made the switch by the end of 2010. While that has mostly happened, there are still many games not using Credits. So the company is announcing today that all developers who have games on canvas pages will need to move to only use Credits by July 1st of this year. For users, that means no more paying for currencies directly with credit cards or other methods that don’t somehow use Credits. For developers, it means more costs and benefits to plan for. Credits, along with whatever benefits it brings, also comes with a 30% revenue cut that developers have up to this point not had to pay. New Credits Promotions, More Stats

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