
Konstruct – AR iPhone app « James Alliban Konstruct – AR iPhone app In the coming years, once Augmented Reality glasses are commonplace, I hope to see apps that allow for creative user generated content to be distributed in virtual space. These tools would give people the opportunity to virtually build sculptures, paint on walls and leave trails using gesture and voice as they wander through cities. Others plugged into the same AR channel would see these digital artefacts seamlessly attached to the places they were created. Apps such as TagDis have explored this area, but, as with all mobile AR, there is a sizable barrier in the act of navigating to and using an app on a handheld device. Ubiquitous AR experienced via a head mounted display could transform whole cities into virtual art galleries. Konstruct explores this vision by investigating generative art in an Augmented Reality environment. Konstruct is a free app available on iPhone 3GS and 4 running iOS 4+. So on to the technology. Like this: Like Loading...
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sans titre NixIT Teaching Technology Internet Buttons | Welcome James Alliban Total Immersion Develops First Ipad 2 Augmented Reality Application Posted on March 14, 2011 by Total Immersion Front and Rear-Facing Camera Features Enable A Whole New Level of Interactivity LOS ANGELES, CA (March 14, 2011) –Total Immersion, the global leader in augmented reality, revealed today the first augmented reality application developed for the iPad 2. This playful application titled, “AR Magic Mirror” gives users a selection of wacky virtual hairstyles, glasses and accessories to try on, or to try on their friends. The app uses facial recognition to identify the user and apply virtual 3D enhancements to their video image in real time through augmented reality functionality. Built on Total Immersion’s patented D’Fusion® platform, “AR Magic Mirror” is a preview of a segment poised for significant growth. Like this: Like Loading... Filed under: Mobile, New Projects, Press Release Tagged: | AR, Augmented Reality, Bruno Uzzan, Consumer products, D'Fusion® Mobile, Face Tracking, Interactive Experience, Ipad 2, Total Immersion, Total Immersion US
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Opensource Code For Augmented Reality Productions Augmented Reality is the name given to technology that integrates virtual data on real world in real time, using for it something technologic. We have some nice examples of uses on our blog. Some people call it "Reality Expanded," but the term "Augmented Reality" was the most famous and there is nothing to do about it. Let's call it "A.R." from now on, to save characters and save the nature and the world. In the future, we will have a section "Learning", explaining details of the process. For now, you can use our to create one, without having to sweat a lot. Now you can use the full power of your 3Ds with textures and animations! You should be able to do and ARs created with ! EZFlar is the official library of the brazilian newspaper 'O ESTADO DE S.PAULO' to create Augmented Reality. Don't panic; Keep Calm and Look Busy.
La réalité augmentée Selon Ronald Azuma, chercheur à l'université de Caroline du Nord, la réalité augmentée doit respecter trois règles fondamentales : combiner le réel et le virtuel, de manière interactive (en temps réel) et en respectant l'homogénéité perspectiviste. Cette définition exclut donc les simples collages 2D qui ne respectent pas la cohérence 3D, ainsi que la composition en post-production qui n'est pas temps réel. En revanche, elle n'impose aucune contrainte sur le réalisme photométrique des compositions (par exemple, les objets virtuels peuvent être affichés en mode filaire). La visualisation peut se faire à l'aide de lunettes stéréoscopiques particulières, qui permettent de voir la réalité en même temps que les objets synthétiques représentés en relief. Les premiers mélanges entre images filmées et images numériques ont été réalisés pour le film Tron de Steven Lisberger (1982). Le pendant interactif du cinéma des effets spéciaux est le jeu vidéo. Cohérence spatio-temporelle