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UX: Psychology of great design – part 1

UX: Psychology of great design – part 1
The World Wide Web turned 20 in April 2013. In its first 20 years the web matured from a largely static medium into the rich, collaborative and wonderfully interactive medium we know today. As such, the interactions and relationships between users and systems have become increasingly complex. Consequently, web designers need to understand the experience of the website or app they are making. The term ‘user experience’ was originally coined by Don Norman while he was Vice President of the Advanced Technology Group at Apple: “I invented the term because I thought human interface and usability were too narrow. However, in the specific context of the web, the User Experience Professionals Association (UXPA) defines the term ‘user experience’ rather neatly: “User experience design as a discipline is concerned with all the elements that together make up that interface, including layout, visual design, text, brand, sound, and interaction. > Why is it being made?

UX Myths Wireframing, Prototyping, Mockuping - What’s the Difference? Introduction I’m very happy to welcome you all to the first part of this online course on wireframing and creating design documentation. I hope you’ll all have fun and learn useful, applicable techniques that will make your everyday work life much easier. I’m Marcin Treder and I currently serve as CEO of the popular User Experience Design Application – UXPin, but I’m also a seasoned User Experience Designer and a manager of User Experience teams. In a series of 7 articles I’ll discuss, in detail, methods of wireframing and, in general, creating design documentation. Articles are meant to be highly practical so expect just a little bit of design philosophy and a lot of real life stories. All the examples of design documentation are created in UXPin – the first ever User Experience Design application. Sign up to UXPin for free (14-day trial) to keep up with my examples. Wireframe, prototype, mockup – what’s the difference? – a display house provides a test drive for future residents Wireframe 1.

5 Principles of User Experience, Part 1 This is the first of a three-part series highlighting five user experience principles to keep in mind when designing your site. Applying these principles will help provide a great experience for users on your site. After the series we’ll host a live Google+ Hangout On Air on October 9th at 10:30am PT, when we'll put these principles in action by helping an AdSense publisher make UX improvements to their site. Today, we've provided our first two important design tips and techniques to help you identify goals for both your site and its users.1. Step back and first ask yourself, “How can I give my users what they want while getting what I want?” Tips: Some questions to ask yourself when starting out are: How are your users finding your site? No matter what page a user lands on, you only have a few seconds on that first screen with the space above the fold to get their attention and show them what you’re all about. Another thing to keep in mind is the information architecture of your site.

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