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Mission Zigomar : un jeu pour découvrir les musées de la ville de Paris

Mission Zigomar : un jeu pour découvrir les musées de la ville de Paris
L’art est-il réservé aux adultes ? C’est ce que pense le terrible Zigomar… à moins que vous n’arrivez à lui prouver le contraire ! C’est la mission que vous confie Paris Musées dans le jeu Mission Zigomar. Vous incarnez Gab, une jeune parisienne qui sèche l’école pour échapper à une visite de musée qui, pour elle, est synonyme d’ennui. Actuellement, quatre missions sont proposées : “Les têtes de l’art” sur le thème des portraits ; “Même pas peur” sur les monstres ; “Au pied de la lettre” sur l’écriture et “Voyage dans le temps” sur Paris 1900. Chaque mission présente plusieurs musées de la ville de Paris et alterne entre des jeux éducatifs, des explications sur les œuvres et des jeux d’action totalement dédiés à l’amusement. Je suis convaincu que Mission Zigomar peut changer le regard des enfants vis-à-vis des musées et j’espère que certains d’entre eux demanderont à leurs parents d’aller visiter “en vrai” les musées parisiens. Alors, cap d’affronter Zigomar ?! Un peu plus de culture : Related:  .caisson

The Ultimate multiverse Le jeu en classe de langue Curieux d’en savoir plus sur les jeux vidéo ? Découvrez le dossier que Thot Cursus y a consacré. Au menu (liste non exhaustive) : Créer son premier jeu vidéo avec Unity Cette formation vidéo, accessible aux débutants, vous permettra d’apprendre les bases de Unity le plus simplement possible, en créant votre premier jeu vidéo avec ce logiciel. Créer une chaîne de Streaming Pro facilement Dans ce tuto vidéo, vous apprendrez à créer votre chaîne de streaming grâce au logiciel gratuit et open source OBS (Open Broadcaster Software) sur la plateforme Twitch TV. Construire des mondes virtuels Assassin’s Creed, Call of Duty, Halo: autant de jeux vidéo inter¬actifs adoptés par des millions d’amateurs à travers le monde. VTS Editor, logiciel auteur pour créer rapidement et simplement vos Serious Games Serious Factory propose un éditeur de simulations comportementales pour le marché du Digital Learning, Virtual Training Suite™ Editor. Génération gamers : qui a peur des jeux vidéo ?

Level II: Universes with different physical constants Jeux avec des dés | Bonjour FLE ! Posted by tmofle on August 11, 2014 Après avoir trouvé cette idée sur internet, j’ai fait quelques planches. J’ai corrige une grosse coquille !! Like this: Like Loading... Level III: Many-worlds interpretation of quantum mechanics Jeux sérieux gratuits 2 À l'assaut : Selon le principe des livres dont vous êtes le héros, vous tenez le rôle d'un soldat dans les tranchées lors de la Première guerre mondiale. Vos choix influeront alors sur votre vie ou votre mort. Une reconstitution cathartique en dessins animés qui touchera les plus jeunes. suiteLe bélier d'Antaka : Par le biais de jeux questionnaires et d'animations, vous irez à la recherche d'un petit jouet créé il y a 22 siècles. De plus, vous en apprendrez davantage sur l'archéologie et les civilisations anciennes. suiteLe code perdu : Ce jeu d'enquête se situe dans 3 lieux historiques du Québec. Vous devrez fouiller ces lieux pour résoudre des énigmes et obtenir le fameux code perdu. Une façon rafraîchissante d'en apprendre sur la vie des colons du 18ème siècle. suiteJeux Historiques : Connaissez-vous vos rois de France ?

Level IV: Ultimate ensemble Eternal inflation Eternal inflation is predicted by many different models of cosmic inflation. MIT professor Alan H. Guth proposed an inflation model involving a "false vacuum" phase with positive vacuum energy. Parts of the Universe in that phase inflate, and only occasionally decay to lower-energy, non-inflating phases or the ground state. In chaotic inflation, proposed by physicist Andrei Linde, the peaks in the evolution of a scalar field (determining the energy of the vacuum) correspond to regions of rapid inflation which dominate. Chaotic inflation usually eternally inflates,[1] since the expansions of the inflationary peaks exhibit positive feedback and come to dominate the large-scale dynamics of the Universe. Alan Guth's 2007 paper, "Eternal inflation and its implications",[1] details what is now known on the subject, and demonstrates that this particular flavor of inflationary universe theory is relatively current, or is still considered viable, more than 20 years after its inception.[2] [3][4]

String theory landscape The string theory landscape refers to the huge number of possible false vacua in string theory.[1] The large number of theoretically allowed configurations has prompted suggestions that certain physical mysteries, particularly relating to the fine-tuning of constants like the cosmological constant or the Higgs boson mass, may be explained not by a physical mechanism but by assuming that many different vacua are physically realized.[2] The anthropic landscape thus refers to the collection of those portions of the landscape that are suitable for supporting intelligent life, an application of the anthropic principle that selects a subset of the otherwise possible configurations. Anthropic principle[edit] Bayesian probability[edit] Some physicists, starting with Weinberg, have proposed that Bayesian probability can be used to compute probability distributions for fundamental physical parameters, where the probability of observing some fundamental parameters is given by, where and . Criticism[edit]

The Landscape multiverse Many-worlds interpretation The quantum-mechanical "Schrödinger's cat" paradox according to the many-worlds interpretation. In this interpretation, every event is a branch point; the cat is both alive and dead, even before the box is opened, but the "alive" and "dead" cats are in different branches of the universe, both of which are equally real, but which do not interact with each other.[1] The many-worlds interpretation is an interpretation of quantum mechanics that asserts the objective reality of the universal wavefunction and denies the actuality of wavefunction collapse. Many-worlds implies that all possible alternate histories and futures are real, each representing an actual "world" (or "universe"). Before many-worlds, reality had always been viewed as a single unfolding history. Outline[edit] Hugh Everett (1930–1982) was the first physicist who proposed the many-worlds interpretation (MWI) of quantum physics, which he termed his "relative state" formulation. Interpreting wavefunction collapse[edit] where

4-manifold In mathematics, 4-manifold is a 4-dimensional topological manifold. A smooth 4-manifold is a 4-manifold with a smooth structure. In dimension four, in marked contrast with lower dimensions, topological and smooth manifolds are quite different. There exist some topological 4-manifolds which admit no smooth structure and even if there exists a smooth structure it need not be unique (i.e. there are smooth 4-manifolds which are homeomorphic but not diffeomorphic). 4-manifolds are of importance in physics because, in General Relativity, spacetime is modeled as a pseudo-Riemannian 4-manifold. Topological 4-manifolds[edit] Examples: Freedman's classification can be extended to some cases when the fundamental group is not too complicated; for example, when it is Z there is a classification similar to the one above using Hermitian forms over the group ring of Z. For any finitely presented group it is easy to construct a (smooth) compact 4-manifold with it as its fundamental group. See also[edit]

Spacetime In non-relativistic classical mechanics, the use of Euclidean space instead of spacetime is appropriate, as time is treated as universal and constant, being independent of the state of motion of an observer.[disambiguation needed] In relativistic contexts, time cannot be separated from the three dimensions of space, because the observed rate at which time passes for an object depends on the object's velocity relative to the observer and also on the strength of gravitational fields, which can slow the passage of time for an object as seen by an observer outside the field. Until the beginning of the 20th century, time was believed to be independent of motion, progressing at a fixed rate in all reference frames; however, later experiments revealed that time slows at higher speeds of the reference frame relative to another reference frame. The term spacetime has taken on a generalized meaning beyond treating spacetime events with the normal 3+1 dimensions. Spacetime in literature[edit]

Quaternion Graphical representation of quaternion units product as 90°-rotation in 4D-space, ij = k, ji = −k, ij = −ji History[edit] Quaternion plaque on Brougham (Broom) Bridge, Dublin, which says: Here as he walked by on the 16th of October 1843 Sir William Rowan Hamilton in a flash of genius discovered the fundamental formula for quaternion multiplicationi2 = j2 = k2 = ijk = −1 & cut it on a stone of this bridge Quaternion algebra was introduced by Hamilton in 1843.[7] Important precursors to this work included Euler's four-square identity (1748) and Olinde Rodrigues' parameterization of general rotations by four parameters (1840), but neither of these writers treated the four-parameter rotations as an algebra.[8][9] Carl Friedrich Gauss had also discovered quaternions in 1819, but this work was not published until 1900.[10][11] i2 = j2 = k2 = ijk = −1, into the stone of Brougham Bridge as he paused on it. On the following day, Hamilton wrote a letter to his friend and fellow mathematician, John T.

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