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Plastic Network | Database for Algorithms in Nature eat-a-bug Tafoni Tafoni features have been found across the Earth, with dramatic forms found in the Jodhpur-Ajmer section of India's Thar Desert, Petra, Jordan, Coastal California and Australia, and even in the Arctic regions, and Antarctica (Paradise 2011). The etymology of the word "tafoni" is unclear. Tafoni may come from the Greek word taphos, "tomb", or it may stem from a Corsican or Sicilian word for "windows", taffoni, or from tafonare meaning "to perforate". The earliest known publication of the term “tafoni” was in 1882.[1] Conventionally, the word 'tafoni' is the plural form of 'tafone'. See also[edit] Honeycomb weathering, a similar weathering feature References[edit] Stoppato, Marco, and Alfredo Bini. External links[edit]

Digital [Sub]stance | Architecture +Design + Computation Sanghee Kim arCHI+lab | SELECTED WORKS OF KONRAD SOBON This week's post will not be a tutorial. It's more of a summary of what I was working on recently. It's too much content to compress it into a 15min tutorial. I will break it down into short lessons starting next week. For, now I have the complete GH definition and some pictures that demonstrate how it works. Complete definition breakdown. This definition works by creating a mesh surface on top of any imported surface geometry. Ecotect analysis visuals. Side by side comparison of Ecotect analysis driven paneling. Steps making up the complete process of analysis driven paneling. Keep in mind that for this definition to work properly you will need the following software and plugins: 1.

Alexander Pincus - Architecture, Design & Everything Else - Kinematic Curvature While I was working for Peter Eisenman last summer, he freaked out on me about a curve I drew poorly. The upside was that he sat down for half-an-hour to explain the properties of a good curve. It had much to do with a gradual increase in its degree of curvature, and a bit to do with something ineffable. Regardless, I’ve discovered a better way to make consistently elegant curves. Playing around with inverse kinematics and dynamics in Maya, I figured out that you can produce curves with a kinematic armature that have gradual parametric curvature. Kinematic curves are curves produced by machinery, or a combination of motions, as distinguished from mathematical curves.

rh lattice tesselation01////////////////////////////////////////// Option Explicit'Script written by Davide del Giudice'Script copyrighted by www.madeincalifornia.blogspot.com'Script version venerdì 28 agosto 2009 16.07.36'Original code SUPERMANOEUVRE MsgBox " LATTICE TESSELATION/// Script written by Davide del Giudice/// www.madeincalifornia.blogspot.com " Call DivideSurface()Sub DivideSurface()'--------------------'DEFINE INPUTDim strSrf:strSrf= rhino.getobject("Select surface",8,16)If isNull(strsrf) Then Exit SubDim intUint: intUint= rhino.getInteger(" U divisions", 20,4,100)Dim intVint:intVint= rhino.GetInteger(" V divisions", 20,4,100) Dim IntNPts: intNPts = Rhino.GetInteger("how many samples?" If isNull(intUint) Then Exit SubIf isNull(intVint) Then Exit SubIf isNull(IntNPts) Then Exit Sub '----------- 'SCRIPT BODY rhino.print" script started now, enjoy!" '----------------- 'Get V values Dim arrSrfDomV : arrSrfDomV= Rhino.SurfaceDomain(strSrf,1)Dim vMin: vMin= arrsrfDomV (0) Dim vMax:vMax = arrsrfDomV (1)Dim vStep:vStep=(vMax-vMin)/intVint 'first panel

Graham Wakefield Makeshift Computational Composition, 2009 An attraction of the machinic is the potential to investigate both abstractly and precisely the interplay of structure and change. In this work I am drawing upon evolving graphs (dynamic networks) as a model for individuation, in part inspired by the complex systematic networks responsible for our own biological development. In Makeshift, thousands of directed connections act as conduits for attractive forces and torque, smeared over time. Exhibited at Soongsil University Information Science Gallery, Seoul, Korea: June/July 2009 Allobrain An Interactive, Stereographic, 3D Audio Immersive Virtual World, 2009 The Allobrain project is an interactive, stereographic, 3D audio immersive virtual world constructed from brain data and installed as inaugural content in the CNSI Allosphere. The project originated in the ideas of Marcos Novak–exploring a virtual architecture derived from fMRI data of his own brain. t0 Coincident Asterisk An earlier incarnation:

grasshopper code . a collection of codes & grammars for Grasshopper, a generative modeling tool for Rhinoceros. 3D Hilbert Curve This definition generates a 3D Hilbert Curve, a continuous fractal space-filling curve. 3D_Hilbert_Curve_Co-de-iT_1.0007.zip nGon mesh tessellation Starting from a closed surface it builds a nGon mesh tessellation nGon_tessellation_Co-de-iT_1.0007.zip Curves Sorter Starting from a list of curves it takes the first one then it looks for the closest curve and it eventually flips the direction to optimize the toolpath lenght. Curves_Sorter_Co-de-iT_1.0007.zip froGH A sparse collection of tools for Grasshopper. See the code, explanation and download here. Clusterizer This definition groups indexes of connected points into separate clusters. Clusterizer_Co-de-iT_0.9.0076.zip Spirograph This definition simulates a spirograph tool. Spirograph_Co-de-iT_0.9.0076.zip 3D Differential mesh relaxation This definition explores the 3D relaxation of a mesh effected by an image gradient. Vorospace Math surfaces .

Voronoi Shattering (Part I) – Jose's sketchbook The project I’ve been working on for some time now is an implementation of a shattering algorithm used to break objects into pieces which could then be plugged to a physics simulation. The technique I went for is so-called because it applies Voronoi Diagrams to generate the fragments, being fairly easy for the artist to define the distribution of those cracks and the overall look. Shattering a mesh into pieces is an interesting problem that involved a lot more work than I initially thought! – as it is often the case with this kind of geometric algorithms, getting the basic prototype running for easy cases is not too bad, but turning that into a more robust algorithm became 80% of the work. I think it will still be interesting to describe the things that worked along those that didn’t, so I’m splitting this into a couple of posts to keep them manageable. The problem Generally speaking, we want to split an object into many fragments given by closed surfaces. Fig 1. {*style:<b><b> </b></b>*}

sketches.of.code | with… two cups of good, hot, black coffee. Dna: dust eye / dust architecture - Marco Mancuso Dna: Dust Eye / Dust Architecture Design Interviews Media Architecture Architecture and technology, design and digital media: a more and more daring connection that may seem outrageous because of its hybrid and audacious nature. I’m talking about doubleNegative Architecture (dNA) , a Japan based agency made of architects, designers, sound & visual artists and graphic designers coming from all over the world. These themes are vital sap to doubleNegative Architecture : their architecture structures are digital creatures in a constant mutation with the organic humus they live in, a multimedia mirror of a nature that is never so live and visible, a planning transfer of a natural environment that has never been so tangible and assimilable. Corpora in Si(gh)te photo: Ryuichi Maruo(YCAM) According to dNA “architecture is above all an instrument to measure space”. Corpora in Si(gh)te photo: Ryuichi Maruo(YCAM) Audience can see that virtual structure on the augmented reality screens. www.g–r.com/

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