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Starcraft and Starcraft 2 Live Stream List

Magic Boxes The term "magic box" refers to one of the less-known peculiarities of StarCraft's game engine that allows for high level execution when understood properly. In StarCraft, a group of units will maintain formation depending on how far apart they are from each other. Said simply, if you keep your units close enough, they will stay in formation, move in formation, and cast spells in formation. If your units are too far apart, they will lose formation, converge onto one location, and try to cast spells on the same location. Sometimes you want a group of units to stay in formation, such as when blanketing the screen with Psionic Storms or when laying fields of Spider Mines. [edit] How it works The following will explain how to keep your units and cast spells in formation. [edit] Fixed magic box The fixed magic box is the maximum distance your units can be from each other and still stay in formation when you issue an order. Ground - 195 x 195 pixels Air - 255 x 255 pixels [edit] Summary

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day9tv's Channel‬‏ Upload Watch Live Subscription preferences Loading... Working... Day9TV Day[9] HearthStone Decktacular #16 - Tempo Rogue - P1 132,707 views 3 months ago The Tempo Rogue is apparently a pretty sexy style that's different from the norm of NONSTOP hunters! Read more HotS Strategy Dailies - Heart of the Swarm StarCraft II Play All the episodes of the Day[9] Daily that feature standard analysis of professional StarCraft II Heart of the Swarm games! Funday Monday Play It's FUNDAY MONDAY, GOTTA GET DOWN ON MONDAAAAY! Funday Monday (Videos 1-200) Day[9]'s Day Off (Game Playthroughs) (List continued - P2) On Day[9]'s Day Off, I'll be playing through non-StarCraft (and generally non multiplayer) games as a continued exploration of my love of gaming :D. Day[9]'s Day Off (Game Playthroughs) Day[9] Fright Week - Scary Games In the Dark Day[9] plays through legendary horror games with the lights out. Day[9] Story Time (Comedy and Storytelling) A collection of my stories. Popular uploads Created playlists See all Add to

Sliding through Mineral Lines On some maps it is essential to be able to get your Workers across a Mineral Line. Some of these maps include Neo Requiem and the 2v2 map Iron Curtain. This technique exploits stacking, but is perfectly legal in all tournaments. This technique is often used to either get a Worker to a suitable expansion area or to get a unit to a strategic position. For other sliding techniques see Sliding through Mineral Ramp and Sliding through Building Ramp. Method 1: Using Workers[edit] You can use a Worker to glide any ground unit through a Mineral Line by using the following method: Step 1: Select the unit (1) (in the example a Vulture) in place and hotkey it. Step 2: Select your Worker (2) (in the example an SCV) and have it mine from the patch (3). NOTE: If your Worker is holding Minerals you can still tell it to mine, but it will shortly realize it's already holding something and will return to base. Using this method you can slide almost any StarCraft: Brood War ground unit over a Mineral Line.

The Importance of Upgrades Upgrades are one way to make your units more effective than your opponent's units. Remember that the more units you have, the more cost-effective and important upgrades become. Generally, attack upgrades are more important because of the fact that attack upgrades often add more than +1 damage, whereas armor upgrades always remove one point of damage (with the exception of units with multiple hits in their attack, discussed below). Shield upgrades are rarely invested in since shields take full damage from every type of attack. However, there are exceptional cases where upgrading armor would be more beneficial than upgrading attack. In one case, an armor upgrade would increase the amount of hits an opposing unit (usually one with relatively high cooldown) has to land in order to kill a unit. [edit] Important Basics For units that get more than +1 damage per attack upgrade or units that deal splash damage, it is nearly always better to upgrade attack before armor. [edit] Mirrors [edit] PvP

Army Positioning Positioning Your Army in StarCraft Overview[edit] In StarCraft as BOs are revealed and each side deploys, the amount of units increases drastically and each side has an Army ready to fight for the map. The ability to place this Army and use it to its fullest to control the map and fight the opponent is one of the most important skills in StarCraft. Factors that determine where and how to place your army[edit] The stage of the match. You should note that all these factors are not independent on each other, and your army positioning should be dependant as an overall result on them. Positioning by Game Phases[edit] Early Game[edit] Unless a cheese or timed attack is programmed your army positioning should always be oriented to prevent scouting and to scout your opponent yourself as long as it doesn't mean unit losses. Middle Game[edit] If your build is more oriented to an economic deployment, your army should be at your choke in defending position. Late Game[edit] Positioning by Matchup[edit]

How to practice When learning StarCraft, what's more important? Mechanics? Strategical knowledge? These issues have been discussed to death, but there is one general consensus by now: In order to improve, you need to become mechanically flawless. [edit] Developing a Practice Routine Starting in 2008 foreigners have gone to Korea again, starting with the acquisition of IdrA by first eSTRO, then CJ Entus, Tasteless as the commentator for GOM events, later Artosis as another shoutcaster and finally NonY as a recruit for eSTRO. The general doctrine about progamer practice was confirmed when foreigners made it back to Korea. The anti 3-Hatch Mutalisk build order given ... is an exact build order used by one of the best Terrans in the world. As you master this build order in TvZ you will have to learn how to adapt to various things different zergs do. The point of this:Mechanics are more important than any other aspect of the game currently. This view is by now the general consensus about how to improve.

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