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Life With Alacrity: Tracing the Evolution of Social Software

Life With Alacrity: Tracing the Evolution of Social Software
The term 'social software', which is now used to define software that supports group interaction, has only become relatively popular within the last two or more years. However, the core ideas of social software itself enjoy a much longer history, running back to Vannevar Bush's ideas about 'memex' in 1945, and traveling through terms such as Augmentation, Groupware, and CSCW in the 1960s, 70s, 80s, and 90s. By examining the many terms used to describe today's 'social software' we can also explore the origins of social software itself, and see how there exists a very real life cycle concerning the use of technical terminology. 1940s — Memex The earliest reference that I can find to people using computers to collaborate with one another is from the 1940s. Near the end of World War II, in 1945, Vannevar Bush wrote a seminal article on the future of computing in As We May Think. Later on, the article discusses Memex's further benefits to groups: "And his trails do not fade. 1960s — Augmentation

Clay Shirky's Internet Writings Social Software Timeline - Many-to-Many Space Douglas Engelbart writes Augmenting Human Intellect paper J.C.R. Licklider & W. Clark, MIT: On-Line Man Computer Communication Ray Tomlinson invents email program Doug Brown writes the Talkomatic group chat program for the PLATO system. David Woolley writes PLATO Notes, an online forum/message board system. Steve Walker creates the first ARPANET mailing list, MsgGroup. Robert Parnes writes the computer conferencing system CONFER for the Michigan Terminal System. Roy Trubshaw writes the very first Multi-User Dungeon (MUD) wrong. sorry, this is right, and widely documented. and elsewhere the reference to Plato is probably to 'Avatar', a Dungeons and Dragons style game, one of several that inhabited the Plato system - however the development of Avatar appears to have come after the development of MUD1 - -- Stephen March - Yahoo! July - Pitas launches

Characteristics of Social Networks | LoveToKnow There are more people than ever before who are fascinated by the characteristics of social networks. It is now much more common to see a university research study focus on Internet social networks, rather than just interpersonal social networks, when analyzing what makes a social network succeed or fail. Five Major Characteristics of Social Networks The best way to understand what makes social networks unique from other websites is by taking a look at what academic studies have found regarding those sites. The Rice University Study A 2007 research study conducted by researchers from Rice University, the University of Maryland, and Max Planck Institute for Software Systems analyzed what characteristics of very large online social networks made them so successful. Core Characteristics What these observations imply is that there are five basic characteristics that differentiate a social network from a regular website. The Future of Social Networks Post a comment

SocialSoftware MeatballWiki | RecentChanges | Random Page | Indices | Categories 1. Description 2. History 3. 4. 1. Wisdom? Counterwisdom? The Truth. SocialSoftware is a label for software that supports group interaction, including Loosely speaking, it is an attempt to distill the commonality between OnlineCommunities, Computer-Supported Collaborative Work, and newer classes of software like (support for real world gatherings), (a game that bridges online and offline social space), and (a Wifi-enabled boombox that creates emergent playlists.) Unsurprisingly, many people have differing opinions about what a good definition is. Social software treats triads of people differently than pairs. Some refined the first axiom, demanding that "social" implies three or more people, despite the resulting loss of PeerToPeer from the definition. And Meg Pickard [resurrected] that out-of-fashion word, community: 2. 3. 4. The (a?) -- HeatherJames

Blog de Pablo Mancini Quality not Quantity Social software is ripe for a major wake-up call. Right now, just like in the early days of the portal wars, everyone is focused on traffic and page views (the much maligned eyeballs). MySpace has XX users! Facebook has XXX pageviews/user! YouTube is growing at XX% per month! While the economic and business model are not clear for these social networking sites, there is a lot of excitement and money flowing into these companies based on pure traffic numbers. But ultimately, just as Google figured it out with PageRank, GoTo figured out with auction-based keyword advertising, quality has the potential to beat quantity, and in a sustainable way. But as early as 1999, epinions.com used the “popularity” of a product review to bubble up & down content, and was quickly overtaken by organized spammers who formed log-rolling circles who voted each other highly with little regard for the true quality of reviews.

Web 2.0 and social software: An introduction The terms Web 2.0 and social software are now used widely in the education sector. While often difficult to determine an exact definition, with many new tools and applications released on a regular basis, most commentators agree that these terms apply to a set of characteristics1 in the context of the internet and applications served over it. Web 2.0 and social software in education As broadband becomes more affordable and widely available, and the relative price of hardware falls, many more people are finding it easier to access rich content and interaction on the internet. Case studies have indicated that whilst content is accessed on virtual learning environments (VLEs), courses and modules are also discussed in a variety of other media, such as instant messaging tools (eg MSN and Skype) and social networks (eg Facebook). Many of these tools can bring benefits in a range of ways: Table 1.1: Web 2.0 characteristics and examples There’s always a but… System stability Branding Preservation

Microblogging para la educación El microblogging es un servicio que permite a sus usuarios publicar mensajes breves, de unos 140 caracteres de longitud (Wikipedia). El paradigma e impulsor del resto de servicios es sin duda Twitter, del que ya hemos hablado en otras ocasiones en este mismo blog. No obstante, como veremos, existen otros servicios que en muchas ocasiones podrán resultar más interesantes y versátiles que Twitter. Las experiencias realizadas hasta ahora con alumnos en España e Hispanoamérica son muy escasas y los pocos docentes que las han puesto en práctica son auténticos pioneros. Mapa conceptual sobre microblogging educativo. Beneficios en el uso del microblogging Podemos destacar algunas características: Medio de comunicación no invasivo de la intimidad para profesores y alumnos que puede ser en tiempo real o a medio plazo. Qué hacer con el microblogging Utilizarlo como diario de clase, donde los alumnos y/o el profesor va escribiendo las experiencias y lo que hacen. Otros servicios de microblogging

iMente, Información Inteligente. Sigue tu marca de forma ilimitada ¿Quieres seguir todo lo que se dice sobre tu marca en medios, blogs y redes sociales, pero tu sistema de monitorización te envía información irrelevante? No sería perfecto si pudieras…: Configurar búsquedas por palabras clave basadas en los términos que tú decidas Filtrar y analizar tus resultados de tu monitorización en tiempo realCrear newsletters e informes rápidamente Pide una demo Usa Augure Monitor durante 15 días sin compromiso Indicadores relevantes en tu monitorización Destaca tu cobertura digital y el impacto de tus campañas:Amplio abanico de indicadores (audiencia, equivalencia publicitaria, retweets, Me Gusta…)Informes e-reputación, benchmarks, ROI de campañasExportación en Excel los resultados de tu monitorización

List of social software - Wikipedia, the f This is a list of notable social software: selected examples of social software products and services that facilitate a variety of forms of social human contact. Blogs[edit] Clipping[edit] Instant messaging[edit] Internet forums[edit] Comparison of Internet forum software Internet Relay Chat (IRC)[edit] Internet Relay Chat[2][3] eLearning[edit] Massively multiplayer online games[edit] Media sharing[edit] Media cataloging[edit] Online dating[edit] Web directories[edit] Social bookmarking[edit] Pligg[5] Web widgets[edit] Websites[edit] Enterprise software[edit] Social cataloging[edit] Social citations[edit] Social evolutionary computation[edit] Social login[edit] Janrain Social networks[edit] Social search[edit] Virtual worlds[edit] Wikis[edit] References[edit] Jump up ^ Rettberg, Jill Walker (2008).

The Importance of Social Software in the Enterprise Over the next few years, there will be a big transformation in the workplace as large numbers of Gen X and Y individuals start entering the workforce. As these same individuals rely on social networks such as Facebook and Twitter for communication, employers are pressured into bringing similar tools into their enterprises but, in a secure manner. Back in June, we announced limited availability for Cisco Quad, our software-based enterprise collaboration platform, and the response has been overwhelming. When applied against specific operating problems, enterprise social software is a mission critical application for those companies that want to grow, expand into new markets and increase productivity. It can transform the workplace and provide unmatched benefits to an organization: Easier access to resources and expertise, allowing the user to reach out to a large number of relevant participants and bring them into a virtual discussion around a specific problem or challenge.

Niño estadounidense crea web que solo da buenas noticias | Wihe Un niño estadounidense al parecer quiere alegrar un poco al mundo quitando las malas noticias con su sitio de internet en donde se ha especializado en publicar todo lo bueno que pasa en el mundo. Max Jones, armó un imperio televisivo en línea que sólo da buenas noticias, además se ha hecho muy popular ya que recibe 5.000 visitas diarias y logró atraer a colaboradores adolescentes de todo el mundo para contribuir con textos y vídeos. El joven emperador sueña con tener una cadena de 15 sitios web algún día, además afirmó lo siguiente. “Realmente creo que una persona puede hacer la diferencia en el mundo, solo poco a poco” Max desea ser periodista online, ya que piensa que con los años los diarios caerán ante los medios de internet y busca liderar esa transición. En el año 2008 Max convirtió su armario en un estudio de televisión, donde pasa 5 horas diarias escribiendo artículos de opinión, grabando vídeos, consiguiendo colaboradores y asociándose con sitios similares.

Contexto Educativo - Revista digital de Educación y Nuevas Tecno l filósofo Platón inventó el "mito de la caverna" para aludir al mundo de las apariencias. En su obra explica este mito, según el cual los hombres serían prisioneros encadenados en una oscura caverna y que, por estar en tan incómoda situación, sólo pudieran ver frente a sí las sombras proyectadas de otros hombres y de las cosas, a causa de un fuego que tuvieran tras de sí, pero que no podrían ver. Por no tener otra manera de percibir su mundo, esas sombras serían, para ellos, . urante toda la historia del arte occidental, los artistas, los espectadores, los comitentes, los críticos, se han debatido en torno a la cuestión de si el arte debe ser mimesis, es decir, tratar de imitar a la naturaleza o, en cambio, debe buscar la forma más "eficaz" para la función para la que está destinado. l semiólogo Omar Calabrese, en su Documento de Trabajo titulado "La intertextualidad en Pintura", realiza una detallada lectura del cuadro , del pintor Hans Holbein el Joven. Galería Nacional. {*style:<i>

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