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Project-Based Learning Through a Maker's Lens

Project-Based Learning Through a Maker's Lens
The rise of the Maker has been one of the most exciting educational trends of the past few years. A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product. In the classroom, the act of Making is an avenue for a teacher to unlock the learning potential of her or his students in a way that represents many of the best practices of educational pedagogy. A Makerspace classroom has the potential to create life-long learners through exciting, real-world projects. Making holds a number of opportunities and challenges for a teacher. What Do You Want to Do? The first step in designing a PBL unit for a Maker educator is connecting specific content standards to the project. Essential Questions Making requires partners. Failure Is a Preferable Option

http://www.edutopia.org/blog/pbl-through-a-makers-lens-patrick-waters

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MakerSpace Reflections #makered #ctedu On Tuesday, I’m participating as a moderator and discussion-group leader with the Connecticut Education group on Twitter, talking about MakerSpaces in schools. That’s on Twitter from 8:00pm to 8:30pm (eastern time), on Tuesday 28 July 2015, on the #ctedu hashtag. My co-moderators are David Saunders, who wrote about this makerspaces conversation here, and Nicholas Provenzano, otherwise known as the Nerdy Teacher. Origins CASES Online: Creating Active Student Engagement in the Sciences What is CASES Online? CASES Online is a collection of inquiry-based lessons to engage K-12 and undergraduate students in exploring the science behind real-world problems. Through CASES, you can transform your students into motivated investigators, self-directed and life-long learners, critical thinkers and keen problem solvers. Our cases are grounded in Problem-Based Learning (PBL), Investigative Case-Based Learning (ICBL), and related student-centered pedagogies. [more]

Creating Makerspaces in Schools Two weekends ago, I attended EdCamp NYC at The School at Columbia, an independent school on Manhattan's Upper West Side. One of the things I love about attending edcamps is that the day is always unpredictable because you don't know what will be discussed or who will be leading conversations until that morning. What ensued was an inspiring day focused on tinkering, exploration and innovation. A Day of Play and Exploration The day began with a discussion led by Don Buckley, The School's Director of Technology and Innovation, focused on design thinking in schools. Reflecting on Becoming a Maker Educator As I wrap up my work for CEP811, a course focused on the Maker Movement and adapting innovative technologies to education, I took time to reflect on all of the different projects I have worked on over the past seven weeks. I realized that each project was a piece of a larger #MakerEd puzzle. The thread of making runs through them all and by engaging in each one of them (e.g., remixing, playful exploration, creating lesson plans and assessments, etc), educators can begin to own and embody the mindsets associated with the Maker Movement. Stepping back to look at each project, I reorganized them in a cycle that I think could help educators begin to dip their toes into making and become more comfortable with it before integrating it into their teaching and later their classroom (design) and everyday practice. Although I organized the cycle to be completed as an ongoing, step-by-step process, educators could jump in at any point.

High Tech High - Project Based Learning Seven Successful PBL Projects In March 2005 High Tech High received a $250,000 grant from the California Department of Education to disseminate project-based learning methods to teachers in non-charter public schools. As part of the project, High Tech High teachers have documented successful projects to share with collaborating teachers from local districts and across the HTH network. Howard Lee's Hot Dog Drawing Challenge YouTube video goes viral An artist from Aberystwyth, Wales, is leaving internet users confused with his drawing of a hot dog. Howard Lee's artwork is so realistic that when placed next a real hot-dog, it is nearly impossible to tell the difference between the two. A video on YouTube, titled Hot Dog Drawing Challenge, demonstrates just how he created the artwork and reveals the secret to which hotdog is real, much to the collective astonishment of internet users.

Making MAKEing More Inclusive Update/Addendum: Last evening I traveled to Albuquerque with a friend to see the makerspace there and attend their monthly meeting. It is a very well-appointed makerspace and there was good attendance for the meeting. I discussed with my friend on the drive back home my concern with the homogeneous demographic make-up of those in attendance. They were mostly white men and women who seemed to have a comfortable income. I stated that given that this makerspace is fairly well established with a five year history, the folks running the space should now be more proactive in increasing the diversity of their membership and becoming more inclusive. Making Games: The Ultimate Project-Based Learning Gamestar Mechanic Part 6 of MindShift’s Guide to Games and Learning. As game-based learning increases in popularity, it’s easy to get pigeon-holed into one particular way of thinking about it or one way of employing it. This is true regardless of how teachers feel about gaming in the classroom, whether they’re for or against it. One common objection to game-based learning is that students will sit in front of screens being taught at.

Introducing Each Other: Interviews, Memoirs, Photos, and Internet Research ReadWriteThink couldn't publish all of this great content without literacy experts to write and review for us. If you've got lessons plans, videos, activities, or other ideas you'd like to contribute, we'd love to hear from you. More Find the latest in professional publications, learn new techniques and strategies, and find out how you can connect with other literacy professionals. Reflecting on the Making Process My background is in experiential education. One of the strategies used in experiential education is debriefing or reflecting on the experience. In other words, learning from direct experience is not left to chance. The educator becomes proactive in debriefing or processing the experiences to increase the chances that learning occurs. This is in line with John Dewey’s ideas: ‘We do not learn from experience, we learn from reflecting on experience.’

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