Meet the Designer: Carlos Pariente Carlos Pariente keeps busy as a UI designer at Redbility—a Madrid-based, all-purpose digital design agency—and stays busy with personal projects outside the office that allow him to realize his own self-directed branding, UX, and UI experiments. We got the scoop from Carlos on the importance of functional design, the inspirational power of networking, and why coffee and cacti make a major difference in the creative process. 1. Why Group Brainstorming Isn't a Waste of Time Alex Osborn was really onto something in the 1950s when he first introduced brainstorming, but since then social experts have spent many words trying to prove that the social limits of a brainstorm hinder it’s productive capabilities. So what happens if we take the social element out of brainstorming and just get down to the ideas? In this article about Why Group Brainstorming Is a Waste of Time, Dr. Tomas Chamorro-Premuziche cites 4 reasons why traditional brainstorming doesn’t work. Brainstorming using Stormboard solves all 4 of these points, not to mention the time and money it can save companies. Here are the original problems and how we solve them:
European word translator: an interactive map showing "wall" in over 30 languages Enter one or two lower-case English words to see translations from Google Translate. Examples: banana the cat she runs Random words: closed speech A few things to keep in mind: Translations are generated by Google Translate. Pixelbit In contexts in which we are, in which the "Information and Communication Technology' (ICT), become an element of development and empowerment of our schools and training institutions. Pixel-Bit, Journal of Media and Education, aims to provide a platform for the exchange of ideas, experiences and research on the application of ICT, regardless of the format in which they are submitted and training contexts in which they develop, whether these formal, non-formal or informal, and educational level. Pixel-Bit, Journal of Media and Education, aims to be a channel of distribution and exchange of ideas and information between researchers in different countries and communities concerned about the introduction, improvement and understanding of ICT in training processes.
Classroom 2.0 Join us on February 27th when we will be hosting an "Open Mic" show on the topic of “Using Games in the Classroom." We are using an "Open Mic" format for this show and hope you will be as excited about it as we are. We love the Open Mic format because it provides a way for all of our participants to be actively involved in the live show. Creating Usability with Motion: The UX in Motion Manifesto The 12 Principles of UX in Motion Easing and Offset & Delay relate to timing. Parenting relates to object relationship. Transformation, Value Change, Masking, Overlay, and Cloning all relate to object continuity.
Masculinities & Social Change The Journal on Masculinities and Social Change (known by its Spanish acronym MCS) is an Open Acces four-monthly journal that publishes research outcomes with significant contributions to masculinities and their influence on social transformations. MCS does not only collect research outcomes from different disciplines and methodological approaches, but also research carried out by interdisciplinar research teams. In this line, disciplinar and intedisciplinar works related to masculinities studies will be welcomed. Saskatoon Public Schools - The following videos are from ROVER on Gender and Stereotype MEDIA AND REALITY Series: MIXED MESSAGES: WOMEN IN MEDIA Looks at the portrayal of women in informational, entertainment and dramatic programming. It reviews issues of gender stereotyping, humour, gender equity and the commercial exploitation of stories of women as victims.
E-Learning Academic Journals These journals and magazines publish distance learning research, cover education technology news and developments, review course management systems, and offer best practices for e-learning use and integration. American Journal of Distance Education AJDE is the internationally recognized journal of research and scholarship in the field of American distance education. Distance education describes teaching-learning relationships where the actors are geographically separated and communication between them is through technologies such as audio and video broadcasts, teleconferences and recordings; printed study guides; and multimedia systems. Australasian Journal of Educational Technology
10 Trends to Personalize Learning in 2015 2015 is the year the focus will finally turn the corner by organizations in education and the business world to get it right: it is about the learner. It is not about calling it “Personalized Instruction” or “Personalized Education.” It is not about the technology, the curriculum, or instruction. It is about the learner making learning personal for his or herself. It is about teacher and learner roles changing. It is about calling students “learners.”
11 Tips For Building Great Color Palettes – Prototyping: From UX to Front End Whether you’re a novice or an old hand, how to use color is one of the most contentious and elusive questions in design. Colors have myriad cultural, social, and emotional meanings, and the complexity of choosing a palette isn’t made any simpler by the fact that a designer’s options are practically infinite. In this week’s article, our in-house design guru, Patrick Multani, shares his tips for how to build great color palettes. Let us know what you think in the comments – and feel free to share any other tips that you use in your work! Before starting to pick colors, I often think of Dustin Senos’ short article about design principles. He explains that, at Medium, they use principles like “direction over choice,” “appropriate over consistent”, and “evolving over finalized”.
ICTlogy, review of ICT4D » Introducing the Hybrid Institutional-Personal Learning Environment (HIPLE) NOTE: this is a two-part writing on the Hybrid Institutional-Personal Learning Environment (HIPLE). You might thus be interested in reading part II: The Hybrid Institutional-Personal Learning Environment (HIPLE) into practice: an example with Twitter. In Funnelling concepts in Education 2.0: PLE, e-Portfolio, Open Social Learning I made a plead for equidistance and eclecticism and performed a first exploration on how to cope centralization with decentralization, the institutional and the individual, the traditional Learning Management System (LMS) with the undefined and polymorphous Personal Learning Environment (PLE). Two concurring projects in the last weeks make me revisit that topic: Common issues