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Educational Uses of Digital Storytelling

Educational Uses of Digital Storytelling
A Novel Educational Digital Storytelling Tool Focusing on Students Misconceptions Panagiotis Psomosa, Maria Kordakib Year: This paper describes the design and implementation of a new educational digital storytelling tool for the design and creation of multimedia digital stories to support students in reflecting on and overcoming their learning difficulties. In fact, this new digital story tool can assist students in creating digital stories using the ‘Educational W’ (Ed-W) story grammar (Kordaki, 2013). The digital storytelling tool enables the learner to design the storyline for every step of the Ed-W story grammar separately, and to combine the multimedia files he has uploaded to his digital library. Link: Citation: Panagiotis Psomos, Maria Kordaki, A Novel Educational Digital Storytelling Tool Focusing on Students Misconceptions, Procedia - Social and Behavioral Sciences, Volume 191, 2 June 2015, Pages 82-86, ISSN 1877-0428, Dr. Carmen Gregori-Signes, Barry Pennock-Speck Burcu Simsek A.

http://digitalstorytelling.coe.uh.edu/listpage.cfm?id=26&cid=26&sublinkid=53

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Webbing Tool Download the plug-in tools you need to use our games and tools, or check to see if you've got the latest version. Learn more Looking for ways to engage your students in online literacy learning? Find more interactive tools that help them accomplish a variety of goals-from organizing their thoughts to learning about language. More For The Win - Wharton Digital Press Millions flock to their computers, consoles, mobile phones, tablets, and social networks each day to play World of Warcraft, Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world’s first course on gamification at the Wharton School of the University of Pennsylvania. In their book, they reveal how game thinking—addressing problems like a game designer—can motivate employees and customers and create engaging experiences that can transform your business.

Cube Creator Summarizing information is an important postreading and prewriting activity that helps students synthesize what they have learned. The interactive Cube Creator offers four options: Bio Cube: This option allows students to develop an outline of a person whose biography or autobiography they have just read; it can also be used before students write their own autobiography. Specific prompts ask students to describe a person's significance, background, and personality. Mystery Cube: Use this option to help your students sort out the clues in their favorite mysteries or develop outlines for their own stories. Among its multiple applications, the Mystery Cube helps students identify mystery elements, practice using vocabulary from this popular genre, and sort and summarize information.

Brian Alger – Transformative Reading Can we read in a way that encourages personal transformation? A transformative writer writes entirely from the perspective of their own personal experiences in life. The raw materials of transformative writing wait for us deep within the realm of inner experience and the places in which we encounter our fears, vulnerabilities, wounds, regrets, and aloneness as well as joy, gratitude, belonging, vitality, and love. Powerful Tools for Teaching and Learning: Digital Storytelling About the Course Powerful Tools for Teaching and Learning: Digital Storytelling introduces educators to digital storytelling and explores ways to use digital stories to enhance students’ learning experience. The course is designed to be comprehensive yet fundamental.

Aaron Sorkin Discusses David Fincher Aaron Sorkin has collaborated with some of the best filmmakers working today. Bennett Miller (Moneyball), Danny Boyle (Steve Jobs), and David Fincher (The Social Network) — all of them made first-rate films out of Sorkin’s first-rate writing. The acclaimed screenwriter is finally tackling one of his own scripts as a director, an adaptation of Molly’s Game. In a recent interview, while the Academy Award-winning writer discussed his directorial debut and the rest of his career, he praised Fincher’s commitment and drive. Below, Aaron Sorkin discusses David Fincher, the opening of The Social Network, and more. With the opening scene of The Social Network, Sorkin quickly and cleanly establishes who Mark Zuckerberg (Jesse Eisenberg) is: ambitious, condescending, very much in his own head, and a bit lonely.

Story Creator 2 - E2BN Tools E2BN Tools Home | Contact us Technical Requirements Story Creator 2 Summary McSweeney's Issue 16 - The McSweeney's Store Issue 16 presents new stories from McSweeney's regulars like Roddy Doyle and Denis Johnson, and exploits a never-before-seen tripartite format to bring you a hilarious Ann Beattie novella and a special deck-of-cards story from Robert Coover, one of the great masters of American experimental fiction. This issue uses more cloth than any issue to date. Also, it comes with a comb. Table of Contents The Quarterly Brian Evenson – Mudder Tongue There came a certain point, in his speech, in his confrontation with others, in his smattering with the world, that Hecker realized something was wrong. - Google Story Builder 0 Comments July 19, 2014 By: Özge Karaoglu Jul 19 Written by: 7/19/2014 3:12 PM ShareThis I was really sad when Google had stopped Google Search Stories, but Google has a much better tool than this: Google Story Builder

Creative Writing In 2011 UEA's Creative Writing programme was awarded a Queen's Anniversary Prize for Higher and Further Education, the UK's most prestigious higher education award, in recognition of its continuing excellence in delivering innovative courses at a world-class level. The UK’s first MA in Creative Writing was established at UEA by the novelists Malcolm Bradbury and Angus Wilson in 1970. The UK’s first PhD in Creative and Critical Writing followed in 1987. Win Over Your e-Learners with Storytelling Storytelling is a powerful technique. Stories are what keep us captivated at the movies, through all 12 books in a series - and they’re what keep you glued to the couch for every Tuesday night episode of your favorite drama. But did you know that stories have been grabbing your attention in places you may not even realize? Some of the most engaging and persuasive TV commercials tell a story.

100 Digital Storytelling Tools for Your Digital Selves Natives, Part 4 “Storytelling is the most powerful way to put ideas into the world today.” Robert McKee Here is the last part of my series with 25 digital storytelling tools. Hermann Hesse on the Three Types of Readers and Why the Most Transcendent Form of Reading Is Non-reading Categories are how we navigate the world, for better or for worse — this impulse toward organization helps us (to borrow Umberto Eco’s wonderful phrase) make infinity comprehensible, but its perilous flipside is the seedbed of stereotypes. Hermann Hesse (July 2, 1877–August 9, 1962) placed this paradoxical nature of categories at the heart of his taxonomy of the three types of readers — a sort of fluid hierarchy of reading modes, which he outlined in an altogether magnificent 1920 essay titled “On Reading Books.” It was later included in My Belief: Essays on Life and Art (public library) — the terrific Hesse anthology that gave us the beloved writer and Nobel laureate on why the book will never lose its magic. From ancient mythology to modern psychology, Hesse notes, the human experience is strewn with such taxonomies of character.

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