background preloader

Putting the World In Their Hands: Augmented Reality in the Classroom

Putting the World In Their Hands: Augmented Reality in the Classroom
Augmented reality at Avenues: The World Schools By Courtney Pepe When many of today’s teachers who grew up in Generation X are asked to reflect on traditional learning objects from their classrooms of the 1980’s and 1990’s, they think of paper, pencils, chalkboards, and textbooks. When they’re shown a series of pictures of those classroom’s from the ’70s, ’80s, and ’90s, and asked to describe them, they use adjectives like “utilitarian, boring, and two-dimensional.” The classrooms in which Millennials and Generation Z learn are a world apart from those of Baby Boomers and Generation X. In 2014, using augmented reality as a launching pad into discovery is becoming more common. Even the sound of learning has changed in today’s classrooms, from the vocal command of the teacher directing students toward the sound of students working together in groups, or listening to audio or visual content on their devices through their ear phones. Related

How To Use Augmented Reality In Education When you were a kid, did you watch RoboCop and totally love the heads-up display? What about the fascinating visuals in Minority Report or Iron Man? They’re basically a form of augmented reality (AR for short). Augmented reality is not something limited to just Hollywood blockbusters though. Before you get your feathers all ruffled, though, let’s clear something up. In an effort to shed some light on the current tools and teachers using AR, I thought it might be useful to assemble a list of what we’re seeing these days. In any case, here are just a handful of interesting AR use cases that you should check out. Project Glass The most famous AR project is being, of course, led by the folks at Google. MITAR Games The MIT Teacher Education Program, in conjunction with The Education Arcade, has been working on creating “Augmented Reality” simulations to engage people in simulation games that combine real world experiences with additional information supplied to them by handheld computers.

20 Ways to Use Augmented Reality in Education Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Augmented Reality Development Lab: Affiliated with Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL involves creating interactive, three-dimensional objects for studying purposes. Reliving the Revolution: Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first! Players assume different historical roles and walk through everything on a real-life map of the Massachusetts city. FETCH! Driver’s ed: Toyota teamed up with Saatchi & Saatchi to deliver the world’s cleanest and safest test-drive via augmented reality.

How to Transform Your Classroom With Augmented Reality Augmented Reality is changing education. What started out as something that was simply “cool” has become a way to engage learners like never before. In fact, while I was first introduced to Augmented Reality through the Aurasma App, I never imagined that while walking through a trendy neighborhood in Washington D.C. this past summer, I would come across the first public interactive augmented reality mural dedicated to the life of the actor Paul Robeson. Designed by artist Corey L. Stowers, this mural allows viewers to scan and thus trigger images of his artwork with their mobile devices, accessing historical videos and original content that depict the life of the great athlete, performer, and civil rights activist. It was at this moment that I realized that Augmented Reality was a way to bring a new dimension to learning. What is “Augmented Reality”? How can I start using AR in my classroom? And why exactly should I start doing this? What are the best AR apps and resources out there?

Mergecube y cómo crear enigmas de Realidad Aumentada en tu Escape Room Educativo Hoy quiero hablarte de una herramienta que descubrí hace poco para crear experiencias de realidad aumentada muy muy potente. Se llama Mergecube y en este artículo espero animarte a problarla en tu próximo Escape Room Educativo. Si te gusta más leer, adelante con el artículo. En el él encontrarás toda la información detallada. Si en cambio, te gustan más los vídeos, aquí tienes un videotutorial detallado sobre cómo utilizar Mergecube y sus aplicaciones de realidad aumentada en tu juego de escape. Espero que en cualquier caso el contenido te sea útil. ¿Qué es Mergecube? Mergecube es una herramienta para la visualización e interacción con modelos 3D mediante realidad aumentada (RA). Los desarrolladores de Mergecube lo definen como “hologramas en la palma de tu mano”. Esta herramienta holográfica se compone de dos elementos esenciales: el cubo Mergecube (hardware) y las aplicaciones (software). El cubo Mergecube El corazón de esta herramienta es el propio cubo Mergecube. Mergecube original vs.

Related: