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The Babbage Engine (1820s 1830s)

The Babbage Engine (1820s 1830s)
Related:  History of Science, Invention, and World

Building Stonehenge - Wally Wallington Can Move Anything! Key Notes: Monuments like Stonehenge are found all over the globe, and can be dated back to a period beyond 4000 years. Many books and mainstream archaeologists suggest otherwise, that these monuments were built no longer than 4000 years ago. However, growing new evidence has come to light over the years that proves these structures are far older than we once 'til this day modern science and engineering cannot replicate the complexity and the ingenuity required to construct the wonders that are The Great Pyramids of Egypt. Previous MediaNext Media

Deciding on the Specs Posted By GlitterBerri at 3:31 PM on Saturday April 21, 2012 The following article by Masaharu Takano is a Oct. 3rd, 2008 reprint of “How the Famicom Was Born – Part 7″ which appeared in the Dec. 19th, 1994 edition of Nikkei Electronics. It was commissioned by Nathan Altice. The names and titles of the businesses and people mentioned in the series are unchanged from how they appeared at the time of the original publication. Summary In June of 1982, the development of the Family Computer had begun. Bringing Arcade Machine Specs to the Domestic Console The designers attempted to develop a domestic game console using the technology of Donkey Kong’s arcade version as a base. It was June, 1982 that Masayuki Uemura, head of Nintendo Manufacturing Headquarters’ Research & Development 2 (titles omitted below), started on the development of the Famicom. Motivated By Coleco’s Products During the Famicom’s development, Nintendo was sharply aware of one product in particular. Figure 1 Figure 2 Figure 3

Ada Lovelace, the First Tech Visionary | The New Yorker When Ada Lovelace was twelve years old, she wanted to fly. She approached the problem methodically, examining birds and investigating various materials that could serve as wings—feathers, paper, silk. In the course of her research, which began in February, 1828, according to her biographer Betty Alexandra Toole, Ada wrote and illustrated a guide called “Flyology,” to record her findings. She toiled away on this project until her mother reprimanded her for neglecting her studies, which were meant to set her on a rational course, not a fanciful one. Ada’s mother, Annabella Byron, was the straight-laced counterpoint to her father, Lord Byron, the Romantic poet, who called his wife the “Princess of Parallelograms.” But Lovelace reconciled the competing poles of her parents’ influence. Augusta Ada Lovelace is known as the first computer programmer, and, since 2009, she has been recognized annually on October 15th to highlight the often overlooked contributions of women to math and science.

History and Women: Maria Anna Mozart Maria Anna Mozart (30 July 1751 – 29 October 1829) Musician Maria Anna Mozart, beloved nicknamed Nannerl, was the elder and only sister of Wolfgang Amadeus Mozart. As children, both were considered gifted musical prodigies and their father, Leopold, arranged tours to display their talents to the masses in the grandest capitals of Europe. Both children could play the most challenging pieces and could compose into notes any song they heard. They enjoyed a pleasant childhood, indulging their musical creativity and creating their own childish kingdom. Thereafter, Leopold focused all his attentions on Mozart, not Nannerl. Victoria, one of her students, becomes her protégé. Even her choice of suiters were one-by-one turned away by Leopold. Nannerl grew ever more distant from Wolfgang, especially after his marriage to Constanze Weber. After her huband’s death, Maria Anna returned to Salzburg and supported herself once again by giving piano lessons.

Muriel Tramis I think it is no exaggeration to call Muriel Tramis the Roberta Williams of France. She authored or supervised several Tomahawk/Coktel Vision adventure games, among them Emmanuelle and Geisha. Her probably best known achievment is the Gobliins series. And like Roberta Williams, she seems to have (temporarily) met her fate at the live actor/full motion video craze. On 2005-03-29, she sent me an email with a complete list of her games, pointed out a few errors on this page and otherwise basically told me she was alive and kicking, and…had plans. This list is now complete except for the educational Adi series, four games covering maths, geography, sciences, French, and English from 1992 to 2001. Please support this site

Ada Lovelace, la programmeuse originelle Aujourd’hui a lieu la cinquième journée Ada Lovelace, dédiée à la visibilité du travail des femmes en science, en technologie, en ingénierie et en mathématiques. Mais savez-vous qui était Ada King, comtesse de Lovelace, en l’honneur de laquelle cette journée a été nommée ? Née en 1815 d’une union qui se solde très rapidement par un divorce (un scandale en soi à l’ère victorienne!), Ada Lovelace n’est d’emblée pas destinée à une vie ordinaire. En effet, elle est la fille du poète George Byron – et par ailleurs, sa seule enfant légitime. Elle grandit jalousement surveillée par une mère épaulée par une cohorte de « Furies » (petit surnom donné par Ada à ces amies de sa mère chargées de surveiller son comportement) et qui ne craint rien autant qu’un retour congénital de la folie furieuse et de la déviance morale qui sont les marques de fabrique byroniennes. En 1833, Ada Lovelace fait la rencontre de Charles Babbage, aujourd’hui considéré comme le « père de l’ordinateur ». Kit Kit

Automating Tinder with Eigenfaces While my friends were getting sucked into "swiping" all day on their phones with Tinder, I eventually got fed up and designed a piece of software that automates everything on Tinder. An update on Tinderbox: Well, I didn't think I'd do it. I even wrote in my post that I wouldn't. Since Tinder’s rising popularity, including its use by Olympic athletes such as snowboarder Rebecca Torr, Tinder has achieved critical adoption as a launchpoint for singles meeting singles. Dubbed "Tinderbox", the first version only took 3 weeks to build. The built-in bot builds facial models using your likes/dislikesBot examines profile images, cropping facesFaces are loaded into an "average" face representing choicesEigenfaces are computed from average facesBot then makes future selections based on Eigenface comparisonComparisons are essentially k-nearest neighbor selection Eigenface is a quick and easy algorithm to implement facial recognition without the use of complex software like OpenCV.

Karateka Karateka Jordan created and programmed his first hit game, Karateka, as a Yale undergraduate. A 1980s classic and #1 bestseller, Karateka was one of the first games to blend fluid animation with cinematic storytelling. Karateka is now available for modern game consoles and mobile devices. Introducing Karateka Classic Update: Karateka Classic is now live in the App Store and on Google Play. I’ve heard from a lot of people who’ve expressed the desire to replay a certain 1984 side-scrolling, bird-punching game that traumatized them in childhood, exactly the way they remember it — on their mobile devices. So, by popular demand, I’m happy to announce that Karateka Classic is coming to the App Store and Google Play this Thursday. I’ll be curious to hear your thoughts. Download links will be posted here late Wednesday night. Karateka in the App Store I’m happy to announce that for the first time since 1984, Karateka is once again available for state-of-the-art Apple devices. Episode 1: Inspiration

Mary Somerville Un article de Wikipédia, l'encyclopédie libre. Mary Somerville Biographie[modifier | modifier le code] Elle reçoit une éducation décousue. Elle grandit à Burntisland, Fife[1]. Quand elle a dix ans, son père l'amiral, qui a été absent à cause d'un voyage en mer, la considère comme « une sauvage » et l'envoie à Musselburgh, un pensionnat où elle apprend à lire, à écrire (maladroitement), un peu de français, ainsi que de l'arithmétique simple. Après le décès de son mari, l'héritage lui permet d'acquérir la liberté de poursuivre ses études. William et Mary Somerville vont en Italie en 1838 ; William meurt à Florence en 1860 et Mary à Naples en 1872. Publications[modifier | modifier le code] En 1831, à la demande de Lord Brougham, elle publie Mechanism of the Heavens[7], qui connut un grand succès. Hommage[modifier | modifier le code] Son portrait apparaît sur les billets de 10 £ émis par la Bank of Scotland en 2017[8]. Références[modifier | modifier le code]

19 Maps That Will Blow Your Mind and Change the Way You See the World. Top All-time. You Won’t Believe Your Eyes. Watch. Many lists of maps promise to change the way you see the world, but this one actually does. The maps above don't count towards the 19, so your world view hasn't changed yet. However, the binocular-like image represents your upcoming experience. You look around. Nothing. Time to blow your mind. 1. Most maps focus on demographics, geological makeup, and natural phenomena such as temperature and wind. I give you exhibit number one. A whopping 38 percent of states end with the first letter in the alphabet, which amazes to no end. 2. In contrast, zero — I repeat, zero — states end with the last letter of the alphabet (i.e. The only viable solution is to change current state names to end with zed. 3. We raise similar issues when we look at letters at the beginning of state names. 4. Several mini-explosions are going off in your head at this very moment, so brace yourself for what comes next. 5. Filler text. Lorem ipsum dolor sit amet, consectetur adipiscing elit. 6. 7. 8. 9 through 18. 19.

Różne książki, te same okładki « KULTURĄ W PŁOT KULTURĄ W PŁOT już kilkukrotnie znęcało się nad brakiem kreatywności specjalistów od marketingu, skupiając się jednak głównie na tych, którzy odpowiadają za promocję filmowych hitów. Spore grono czytelników miało już okazję zobaczyć, że wszystkie plakaty filmowe są takie same, a polska szkoła plakatu białym tłem stoi. Przyszła jednak pora, by bliżej przyjrzeć się zjawisku powielania nie tyle pomysłów na okładkę, co samych książkowych okładek w całej ich okazałości. Popularne przysłowie głosi, aby nie oceniać książki po okładce, niemniej jednak zdecydowana większość czytelników dokonuje wyboru kolejnej lektury patrząc na obwolutę. Takie zachowanie próbują oczywiście wykorzystać wydawnictwa, które bardzo często starają się dobrać do miałkiej treści widowiskową oprawę. Ja jednak nie o tym. Polskie przykłady swoistych plagiatów odnalazłem na blogu Pani Joanny Gołaszewskiej. Plakaty filmowe, a brak kreatywności – wszystko takie same! Za kulisami: Fight Club (Podziemny krąg)

How it Works | Babbage Engine Difference engines are so called because of the mathematical principle on which they are based, namely, the method of finite differences. In general, calculating the value of a polynomial can require any or all of addition, subtraction, multiplication and division. An advantage of the method of finite differences is that it eliminates the need for multiplication and division, and allows the values of a polynomial to be calculated using simple addition only. If the first few values of a polynomial are known, the rest may be calculated using simple repeated addition. The next step is to calculate the first and second differences. With these initial values calculated the rest of the values of the function can be calculated by reversing the process. The process can then be repeated to yield the next first difference (11) which may be added to the last function value to get F(6) = 40, etc.