Hoppala AR Content Platform opens to all major mobile ar browsers | Hoppala Hoppala Augmentation, the world’s largest content platform for mobile augmented reality applications, expands beyond Layar exclusivity and adds support for Junaio and Wikitude mobile AR browsers. Hoppala Augmentation provides an easy-to-use graphical web interface to create augmented reality contents with just a few mouseclicks. It provides a login and a full screen map interface, and images and 3D models can be easily uploaded to a personalized inventory. Created once, Hoppala Augmentation publishes your contents to all major mobile augmented reality browsers. Publishing content on mobile AR browsers today still requires creating program code, and without any established standards, content creation not only becomes a technology decision, but even a platform decision as well. Hoppala Augmentation opens up mobile augmented reality to non-technical creatives as it takes away the hassles of technology. Concentrate on what you really want to work on.
Learnlets What is Layar? – Layar It's not a futuristic dream, it’s here now. Augmented reality (AR) is cutting-edge technology that allows for a digitally enhanced view of the real world, connecting you with more meaningful content in your everyday life. With the camera and sensors in a smartphone or tablet, AR adds layers of digital information – videos, photos, sounds – directly on top of items in the world around us. Ready to see what Layar can do for your business? Why Layar Make augmented reality part of your everyday life From exploring a new city with helpful tips to discovering additional content within the pages of a magazine, the possibilities for AR are nearly endless. With AR, it is easy to have a great digital experience on top of interactive magazines, ads, packaging, business cards and other items. What the market says
40 Best Augmented Reality iPhone Applications Augmented reality is one of the most exciting technologies around. AR apps for iOS have come a long way over the years. Whether you are looking for interactive games, educational apps, or rich travel guides, there is an app out there for you. Here are 40 augmented reality iOS apps well worth checking out: SpyGlass: turns your iPhone into a spyglass. Bowmaster: an AR archery game that lets you shoot at targets around you on your smartphone. Transparent Earth: a nifty app that lets you see the other side of the world under your feet. Anatomy 4D: uses AR to provide your students with a more interactive learning experience. Iron Man HUD for iPhone: an AR application that uses your iPhone’s camera to create a HUD on your screen. InkHunter: lets you try augmented reality tattoos before getting a real one. 1600: an interactive AR app that gets kids and adults familiar with what happens at 1600 Pennsylvania Avenue. Flow: powered by Amazon, this app shows you info about items all around you.
AR-media™ Plugin for Trimble SketchUp™| .:: Inglobe Technologies ::. Description With AR-media™ Plugin, Trimble SketchUp™ users are allowed to visualize their 3D models using Augmented Reality directly in the real physical space which surrounds them. In a very precise sense, through AR-media™ Plugin, SketchUp™ 3D models can be visualized out of the digital workspace directly on users' desktop, by connecting a simple webcam and by printing a suitable code. FlarToolkit made easy : SimplARSeb Lee-Delisle | Seb Lee-Delisle As cool as bell-bottom pants according to Keith Peters! Which is pretty damn cool. And it can be really fiddly setting up the FLARToolkit, so I’ve finally released some of my AR code. Just in time for it to go out of fashion. It uses the Alchemy branch of the FLARToolkit and includes everything you need to get up and running. Here’s a quick intro : It’s easy to use, there’s just one class. Check out the screencast below to see how to use a custom marker, handle when the pattern is lost and found, and load a 3D model in. You can check out the project from my googlecode repository at : There area couple of extra things I’d like to add to the code, at the moment the size is fixed at 640×480 and the image is not mirrored; both things I would like to fix in the future. I’d like to thank thesven.com for his FLARToolkit Alchemy code that saved me masses of time! .
What Instructional Designers Do-Updated What is instructional design? Instructional design involves the process of identifying the skills, knowledge, information and attitude gaps of a targeted audience and creating, selecting or suggesting learning experiences that close this gap, based on instructional theory and best practices from the field. Ideally, workplace learning improves employee productivity and value and enhances self-directed learning. What is the instructional design process? Although the approaches people use to design and develop online instructional events vary widely, the common denominator is that the process is systematic and iterative. The standard instructional design process can expanded by including design thinking. What does an instructional designer do? The tasks that an eLearning designer conducts are so varied that it would be difficult to list them all. Professional Foundations Planning and Analysis Design and Development Implementation and Management A Look into the Future
Daqri's Elements 4D augmented reality app aims to educate the masses | Cutting Edge Daqri is getting into the Kickstarter game to promote an app aimed at bringing augmented reality into the mainstream. Elements 4D enables an augmented reality experience using six physical blocks engraved with different symbols of the periodic table. Combining the blocks creates various chemical reactions that appear on a tablet or smartphone screen in 3D in the Elements 4D app viewer. "It is the first killer app for augmented reality," the company boasted. "We wanted to design a product from the ground up that had augmented reality [which Daqri calls '4D'] at its core. Up until now it's been layered on top of something and more of an afterthought," said Daqri CEO Brian Mullins. Anatomy 4D, a Daqri app available for iOS and Android, allows users to see detailed 3D images of the human anatomy and bodily systems by pointing a smartphone or tablet at a target image the company provides. Read: The next big thing in tech -- augmented reality
API for mobile augmented reality developers I ran an interesting workshop at Mobile World Congress for people interested in augmented reality. The topic, should I build a plug-in for another application was one of the groups discussion topics. Some of the audience members were in favour of building plug-ins and I can see the attraction. Products like Layar and Wikitude provide you with the application leaving you only to worry about your POIs. If you are not a marketing expert then you also have the opportunity to take advantage of their vast number of users with out doing a thing. With all these benefits there must be some drawbacks? Complexity: if you are looking for a solution that goes beyond clicking on a POI and displaying data then building a plug-in is not for you. The other option is building an application yourself; the obvious benefits are you control everything and if your application is chargeable you keep a lions share of the money, but it’s not without its draw backs either: Use the Wikitude API Did you like this?
How Google Glass will change mobile forever | Waracle November 26, 2013 Glass is the flagship ‘wearable technology’ product developed by Google. For the layman, Google Glass uses video-generated reality to overlay visual information onto real-world objects – all through a pair of glasses. What is Google Glass? A tiny computer attached to a head-piece, (or in nerd terms an optical head-mounted display) this little system is worn like glasses, but without the need for an eye test. There is a touchpad located on the side of the device, allowing users to flick through a virtual timeline. What is Augmented Reality? Augmented reality duplicates the area surrounding the user within a computer and then creates additional information or adds scenes to it. How does AR work within Google Glass? The augmented reality within Google Glass is designed to interface with built-in apps like Google Now, Google Maps, Google+ and Gmail. Rather than typing out a message, simply speak the message and who its for and it will be sent to that person.
Blog | Getting Started with Mixed Reality (MR) in 9 Easy Steps WRITTEN BY Shrek Posted on August 29 2016 Virtual Reality (VR) v.s. Mixed Reality (MR) Following the release of Virtual Reality (VR) products such as the HTC Vive and Oculus Rift, VR has already become the hottest topic of the year. We’ve listed all of our VR Ready products on this page for your reference. Now, let us talk about how to create mixed reality videos to create a virtual visual experience. (HTC Vive SteamVR Promotional Video) (Tilt Brush Promotional Video) (Sound Stage Promotional Video) Step 1: Purchasing Equipment, Introducing Concepts MR Shopping List If you already have a Vive and a VR Ready high-end PC, you will probably end up spending roughly US$900 buying everything listed in the MR Shopping List, excluding the video camera. Concept: There are a few Unity games that support mixed reality video, such as Space Pirate Trainer, Job Simulator, Zenblade, Tilt Brush, and so on. (Photo Credit: How to Create Mixed Reality Videos for the Vive - with Two Controllers)
The Rapid eLearning Blog Creating great interactive learning experiences requires a few core building blocks: relevant content, pull versus push, and real-world decisions. With those building blocks you're able to structure effective learning scenarios that are meaningful to the learner and helps meet the objectives of the course. One of those building blocks in creating relevant content or content that is placed in a meaningful context. Read the full article After last week's post on the different drag & drop interaction examples, I had quite a few emails asking for tips on how to create drag and drop interactions for elearning. Sliders are used as a means to make adjustments/selections or as a simple way to navigate content. It helps to look at what others are doing to get ideas and inspiration for your own work. This week I'd like to feature a number of drag and drop interactions that people in the community have created over the past couple of years. But there were two things that I really liked about ...
Tons of Classroom Examples Using Augmented Reality with @Aurasma - A Complete How-To Guide! How to Use Augmented Reality in Your Classroomthis post is read best via a desktop due to the embedded video content Augmented reality allows someone to add another layer to an existing image. For example, imagine holding your phone over a poster on the wall as if you were going to take a photo of that poster, and then instantly a video starts playing to offer you additional information about that particular poster. Pretty cool, right? The first time it happens, it seems like magic. After watching the video below, I knew I had to figure this augmented reality thing out. Aurasma is the app I use to create augmented reality. Sharing Aurasma with My Husband's Colleagues Not only is augmented reality amazing, it's also free and easy to do. While waiting for our table to be called for dinner, we were discussing the nice decorations displayed around the reception hall. His colleagues began instantly brainstorming how this could be used for their business. Augmented Reality Vocabulary Step 1:
Age of Technology: Generational Video Viewing Preferences Vary By Device and Activity Globally, consumers largely favor TV as the device of choice for watching video programming. However, there are a few regional and generational differences in how we watch. In Nielsen’s Global Digital Landscape Survey, respondents in Asia-Pacific, Africa/Middle East and Latin America prefer mobile phones for in-home video viewing more than those in Europe and North America. For example, among viewers who say they watch video programming when they’re home alone, 41% in Africa/Middle East, 40% in Asia-Pacific and 38% in Latin America say they do so on a mobile phone, compared with 24% in Europe and 22% in North America. When it comes to the devices used to watch video programming during activities that take place outside the home, mobile phone use tends to be similar in Asia-Pacific, Africa/Middle East and Europe. Meanwhile, usage is above the global average in Latin America and below in North America. Outside the home, a mobile phone is the device of choice for nearly all generations.