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What Technology Does What: An #edtech Chart For Teachers

What Technology Does What: An #edtech Chart For Teachers
What Technology Does What: The Ultimate #edtech Chart For Teachers by TeachThought Staff Okay, we’ve had this post half-finished for long enough that some of the apps we had here are no longer relevant, so we figured it was probably time to go ahead and publish it even if we couldn’t figure out the best way to format it. This is what we hope will be an ongoing collection of the most effective ways to use technology in the classroom. We’d like to see it crowdsourced, so we may convert it to a public document/wiki-type file at some point. We’ll also try to add to it ourselves as technology suggests itself that we haven’t considered (or just plain forgot about). We may even just crowdsource it–open it up as a wiki and let you add your expertise. Maybe something like this? As a teacher I want students to… General …work with pdf files iBooks, iAnnotate PDF, Papers, Noteshelf, GoodReader …Stay Focused 30:30, Simply Noise, Simply Rain …Save content privately Pocket , pearltrees, Evernote Edshelf Hardware

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5 Online Tools to Help Combat Plagiarism All K-12 educators know how students are complaining about the piles of homework they get. If you ask for their opinion, teachers will tell you that they don't assign more homework than students can handle, but they do have trouble convincing them to pay attention to even the simplest assignments. All students complain when they need to write an essay. Some will fail to deliver it, and others will deliver what educators hate the most -- a plagiarized paper.

Evidence of the month: "Scaling up" learning design Each month, we highlight one of the new additions to the LACE Evidence Hub, which brings together evidence about learning analytics. You are welcome to add to the Hub site, which you can visit via a tab at the top of this page. The evidence of the month for January 2016 is a paper from Rienties, Toentenel and Bryan (2015): “”Scaling up” learning design: impact of learning design activities on LMS behavior and performance”. This paper is the first empirical study linking learning design information for a substantial number of courses with Learning Management Systems (LMS)/Virtual Learning Environment (VLE) data and with learning performance. The paper used hand-coded learning design data for 87 modules: the amount of time learners were expected to spend on each of seven types of learning design activity: assimilative; finding & handling information; communication; productive; experiential; interactive/adaptive; assessment. : Bart Rienties, Lisette Toetenel, and Annie Bryan. 2015.

5 Tech Tool Combinations for Taking Your Class Global Few students in the United States today have any memory of a time before the Internet. With a world of interactions (both good and bad) a mere click away, it is crucial to prepare our students for a connected existence that values respect, awareness, and collaboration with others from diverse backgrounds – in essence, to make truly global citizens. How can it be done? WoWinSchool / FrontPage This is a collaborative workspace for the development of instructional items for the use of MMORPGs, like World of Warcraft, GuildWars2 and others, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills.

Research Paper, Networked Learning Conference 2016 - NLC2016, Lancaster University UK Francesca Pozzi, Andrea Ceregini, Donatella Persico, Istituto per le Tecnologie Didattiche (ITD), Consiglio Nazionale delle Ricerche (CNR) This paper tackles the issue of how to support the design of effective collaborative activities in networked learning contexts. At the crossover between the ‘learning design' and the ‘networked learning' research sectors, notions such as ‘collaborative techniques', ‘design patterns' or ‘scripts' are often used to describe and/or run online collaborative learning activities. Based on these concepts, technological tools have been implemented that reify these notions and support several phases of the learning design process, including the sharing and reuse of design representations.

Thinglink Tutorials Tagging tools bring images to life # Upload, tag, share and manage your interactive images across different platforms In addition to normal links, you can tag your images and videos with these rich media contents Engage with interactive video# Tag and share videos from YouTube or Brightcove Copy & paste video URL and start tagging You can tag your images and videos with these rich media contentsAccess directly from your ThingLink profile Only available for teacher and not added students Flexible student login options # Three Working Models to Integrate Technology in Your Teaching May 6, 2014 Technology is obviously an essential element in our instructional toolkit. Knowing how and when and for what purposes to use this technology is much more important than the technology itself. Technology integration in instruction requires much more than just digital literacy and technical knowledge, it requires foresight, clear intentions, and well planned goals. The purpose is to meet students learning needs and as such technology is only a means to an end and not the end itself. An important step in the process of effective integration of technology in education is having a pedagogical approach supported by a theoretical framework to ground your technology practices inside the classroom.

UCL Digital Education team blog By Natasa Perovic, on 24 March 2016 Digital Education has now run 21 of our popular rapid learning design workshops. ABC uses an effective and engaging paper card-based method in a 90 minute hands-on workshop. Presentation Ideas As more and more Haiku Deck users work with the app for selling products or representing their company’s vision, the need for slides to showcase a company’s brand identity with logos and custom background colors has become a top request. Beginning today, iPad users can update Haiku Deck to version 3.3, and web app users can sign in to haikudeck.com, to give these awesome new features a try. Here’s how they work: Creating a Logo Slide Select the orange Text button on the left, then the Logo Slide type that now appears at the bottom of the “SELECT FORMAT” options.

ACOT2 ACOT2 has identified six design principles for the 21st century high school: Understanding of 21st Century Skills and Outcomes Establishes as a baseline that educators, students and parents must be well versed in the 21st century skills that students need to acquire to be successful. Teachers should be able to make relevant and useful choices about when and how to teach them, and whether or not students are making progress toward their personal demonstration of accomplishment. THU: The Potential of Video Concept Cards(Uffe Frandsen) Join the OU H818 'The Networked Practitioner' Online Conference 2017 for my presentation on the 9th of February at 11:15-11:30 Format: Activity Theme: Innovation Link to Poster:

Great Infographic Making Tools for Teachers 1- Visual.ly This is my favorite tool. It helps you easily create awesome infographics using pre-designed templates. It also lets you create an infographic out of any Twitter Hashtag provided you are signed in which you can do using your Twitter account. 2-Easel.ly This is another great web tool to create infographics.

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