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Game based learning & Gamification

Game based learning & Gamification
Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague. Game Based Learning Mobile Games for Adult Learning: What’s the Appeal?

http://list.ly/list/DF3-game-based-learning-and-gamification

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Maria's blog: Learn with Passion KEY... Keep Educating Yourself When I was invited by Shelly Sanchez Terrell to participate in the The 30 Goals Challenge for Educators I thought about the tittle "Learn with Passion" but not from the students' point of view but... from the teachers' point of view. Why? Because we always think about students and never about us! Quest - Write text adventure games and interactive stories Quest lets you make interactive story games. Text adventure games like Zork and The Hitchhiker's Guide to the Galaxy. Gamebooks like the Choose Your Own Adventure and Fighting Fantasy books. The nine golden rules of using games in the language classroom I think you might want to download these activities so you can use them later… so here’s a handy PDF file of this blog post! I’ve long been an admirer of the use of games in teaching. Indeed, one of my most popular posts ever here on the Teach them English blog is the rather misleadingly titled ‘Why I don’t use games in the language classroom’ which, if you’ve got a spare ten minutes, gives you as good a background into the role of games in the language classroom as you’ll ever need (no need for me to be modest!).

Mobile Learning Learning is not the product of teaching. Learning is the product of the activity of learners.- John Holt I believe mobile devices transform learning when integrated effectively. Our students have powerful devices that they can carry in their pockets. With their devices students can capture images, make videos, record audio, access the Internet, and so much more! These tools will work without Internet access.

How Minecraft Teaches Kids Real-World Skills The point of Minecraft seems simple: build practically anything you can imagine. Some kids recreate famous pieces of architecture, others express their creativity through grand designs. Since 2009, Minecraft has sold over 20 million copies. And if that seems like a typical blockbuster, don’t be fooled — it isn’t. Badges, Do We Need Them? #3dgamelab Not sure, jury’s still out on that one for me. In my brief, 22 year career, I’ve tried incentives such as grades, stickers, beans in a jar, lotto tickets, class money, awards all the way to abolishing all of those, even the grades. The change to no rewards and punishments worked, but not as well as I imagined. I still wasn’t reaching all my students. So I tried gamification.

Awesome Websites to Get Your Kids Hooked on Programming - TheITBros The success stories of people who used MOOCs (Massive Open Online Courses) to pick up new skills and even change careers aren’t exactly rare nowadays. You probably have heard of people learning how to code by signing up for classes on sites like Coursera, eDX, and Udacity, then leveraging the knowledge that they’ve gained to find jobs and/or internships. But what if your ten-year old kid expresses an interest in becoming a computer programmer? These MOOC sites aren’t exactly kid-friendly, and most of the courses that are hosted there require at least highschool-level knowledege to fully comprehend (plus kids might not be so keen on participating in online class discussions if their classmates are scary grownups). Thankfully, there are a few child-friendly options that kids (and kids-at-heart!) can play and program with.

Game-Based Learning Units for the Everyday Teacher Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom. Play dough ● Imagination Box is an incredible creativity app that allows children to draw, color, sculpt, and make anything they want - Best Apps for Kids ● offers hours of fun, unlimited replay value and a an impressive number of tools that will sparks your kids imagination and creativity! - Fun Educational Apps ● absolutely a great art/creativity app suitable for preschoolers and early elementary schoolers - Real Kids Apps ● one of the “Best Creativity Apps for Kids of 2013″ according to Top Kids Apps Give your child endless possibilities for educational and open-ended creative play that will bring a huge smile to their face with Imagination Box! Every child loves play dough, but no one enjoys cleaning up the mess. This application takes care of that problem, and does so much more! This lite version of Imagination Box is a great “Try Before You Buy” option!

Adults Who Play Video Games [Infographic] I am a freelance graphic designer living in the Kansas City area. I graduated from VCU in 2003 with a BFA and I have been working as a designer ever since. After getting my start in the Washington D.C. area, I relocated to Kansas City in 2004 to be part of a growing art community. Since then I have worked for many companies as well as being featured in Photoshop Magazine twice (Design Makeover). After working for various companies and clients I have gained over a decade of experience.

Rewards and Gaming #3dgamelab The idea of badges and achievements in gaming is a problem for teachers who have abolished extrinsic motivators in their classrooms. In 3DGL there is a Badges section, an Achievements section and an Awards section. I’m really conflicted by the awards section because it’s more like rewards than badges and achievements in my eyes. I wrote a blog post years ago that led me to raise the discussion of awards ceremonies at my school. We used to have monthly awards ceremonies where we’d give out awards to some kids and choose a few students of the month. It never felt good and the many kids who sat with no award were not being motivated to try harder.

CodeSpells: Express Yourself With Magic by ThoughtSTEM When we were young, wizards like Gandalf and Dumbledore struck a chord in our minds. We spent hours pretending to be wizards and casting epic imaginary spells. Now, we want to bring that kind of creative freedom to video games. Instead of giving the player pre-packaged spells, CodeSpells allows you to craft your own magical spells. It's the ultimate spellcrafting sandbox.

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