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Cable game

Cable game

The Arcade Wire: Oil God You are an Oil God! Wreak havoc on the world's oil supplies by unleashing war and disaster. Bend governments and economies to your will to alter trade practices. Your goal? Double consumer gasoline prices in five years using whatever means necessary. The game explores the relationship between gas prices, geopolitics, and oil profits. Key Features: 8 godly wraths to inflict upon a toy world below 4 governments and 3 economy types alter global trade practices A model of the crude oil futures market In-game tutorial and highscores Open Primer Horde of Directors A game about corporate connectedness. Created with T. Michael Keesey. Horde of Directors was designed and developed specifically for the Videogames with an Agenda exhibition, London UK Fall 2004. The game puts the player in the role of an activist trying to advance a social agenda in the complex world of interrelated corporate and government interests. Drawing on data from 2002 Ars Electronica Golden Nica winner They Rule by Josh On, players choose a real corporation or organization to influence, and set to work having heated arguments with those organization's actual board directors.

Games Lab | StoryLabs We are currently in a gaming renaissance as three forces, artificial and emotional intelligence, photo realistic visual rendering and natural body interface create a perfect storm. Alongside this we are seeing the widespread introduction of 3D games which will present challenges and opportunities. The potential for deep, cinematic and satisfying game creation is available to both traditional media creators and existing game producers who want to extend their abilities. But games are also becoming more casual and social too so these workshops and seminars will help storytellers create new game IP across console, casual, online & pervasive game story, level design and game play. The labs will merge expanded gameplay and interaction with ever-evolving storyworlds and narrative.

Windfall A strategy game about building wind farms to create clean energy profitably. Fulfill a specified energy offset goal as quickly as possible by building turbines smartly. Research locations carefully for the best wind conditions, and to avoid upsetting the local citizens by building turbines in undesirable places. Build turbines in key locations and connect them to the energy grid. But be careful—nobody wants to have a big, ugly wind turbine in their back yard. The game offers three levels (easy, normal, hard), each in a different region with an increasingly larger energy goal. As a direct embed: As a link to a popup window: <a href="javascript:window.open (' Windfall by Persuasive Games</a>

Flower The developer that brought you the award-winning PLAYSTATION Network title flOw is back with another concept that challenges traditional gaming conventions. Flower expands the team's tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In Flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary "character." The player will journey through a beautifully vivid and changing landscape in this fresh and genuine game only on PS3. The game exploits the tension between urban bustle and natural serenity. The goals and journey in each level vary, but all involve flight, exploration and interaction with the worlds presented to you. Both pastoral and at times chaotic, Flower is a visual, audio and interactive escape on PS3. Order Flower on PlayStation Network Store or GameStop

ESCAPE FROM WOOMERA Welcome to the final home of the Escape From Woomera project, archived here by the grace of selectparks.net. If you want to get in touch, here's a contact email that actually works: escapefromwoomera at gmail dot com And now for a long overdue revealing of the names of the other half of the project team. We had to keep these identities secret for professional reasons. Missing from the "Team" page on this site are: Katharine Neil (aka 'Kipper'), Creative Director. Matthew Jones (aka 'Matt Harrigan'), Programmer. Duncan Murray (aka 'Darren Taylor') Programmer. David Jewsbury, Programmer. Monique Jones, UI Artist and Web Designer. So there you go, four years on.

Points of Entry Compete to award Green Cards under the Merit-Based Evaluation System included in legislation recently debated in Congress. The system proposed a Federal standard for worker visa awards, based not on individual achievement, but on a single, standardized system for all immigrants. Some criticized the bill for rejecting family ties, others for putting business interests in the hands of the government. In either case, the promise of one single method to judge the absolute merit of immigrant workers demonstrates the real value of contemporary domestic policy: bureaucracy itself. During debate about the 380-page bill, neither legislators nor the popular press brought its details to the public.

Activism, The Public Policy Game Sponsored by the DCCC and released during the height of the 2004 general election, players are challenged to balance six public policy issues with limited time and resources. In the game, you manage 10,000 virtual "Activists" allocating them across 6 policy issues. You can play based on your own preferences or load a pre-played scenario from players across the nation. During the game, you need to simultaneously balance 6 mini-games representing some of the top policy issues faced by America in 2004.

Global Conflicts Portal Cruel 2 B Kind A Force More Powerful People Power is about politics, about strategy and about social change. As a leader of a popular movement you fight against tough adversaries who control the police, the army and bureaucracy, even the media. The only weapon in your hand is your strategic skill and ingenuity. A unique interactive teaching tool in the field of nonviolent conflict, People Power was produced for The International Center on Nonviolent Conflict (ICNC) by York Zimmerman Inc. People Power is built on nonviolent strategies and tactics used successfully in conflicts around the world. In creating People Power, our development team incorporated the hundreds of ideas and suggestions sent from users around the world who’d played our first game, A Force More Powerful. About the Game Audience – People Power is a learning tool for people who want to use nonviolent action in their own struggles for rights and freedom. This game is recommended for players age 14 and older, and is currently available in English.

Debt Ski A game about savings, debt, and its consequences. Commissioned by mtvU, MTV’s college network, and the Peter G. Peterson Foundation. The game is intended to spotlight the dangers of excessive debt, challenge young people to avoid destructive financial behavior, and spur fiscally responsible action. It is a part of mtvU's Indebted, acampaign that empowers young people to change the course of the financial crisis they are inheriting. Players of Debt Ski must maneuver the game's central character, Piggy Banks, through a series of obstacles to maximize his savings, limit his debt and maintain his level of happiness – all while making payments for necessities like housing and food. Spending tsunamis are the biggest threat to Piggy Banks' future as they represent unexpected life events – such as medical expenses or increases to the cost of living – and have the potential to significantly dent savings and increase debt.

Take Back Illinois Sponsored by the Illinois GOP, Take Back Illinois challenged players to explore four issues surrounding the 2004 state elections: Medical Malpractice Reform, Education Reform, Grassroots Activism, and Economic Reform. Take Back Illinois was a 2005 Slamdance Independent Game Festival Finalist. The game was created in four parts, released once a week for the month before the election (Four Issues, Four Games, Four Weeks). Players explored Illinois state legislative policiy positions on Medical Malpractice Reform, Education, Citizen Participation, and Economic Reform. Medical Malpractice Reform – provide health care to a community. Education - concentrating all education resources in one part of the state or share resources across state school districts. Citizen Participation - explore the responsibility of democracy as participation. Key Features: All four games were interrelated and your play in one affected your score in the others.

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