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30 amazing examples of WebGL in action

30 amazing examples of WebGL in action
WebGL is a JavaScript API based on the well-known OpenGL 3D graphics standard, and it gives JavaScript plugin-free access to the graphics hardware, via the HTML5 canvas element. It's thanks to WebGL that we can include real-time 3D graphics in web pages. Apple are supporting the standard too, so we can (hopefully!) So sit back, crank up your latest browser, and check out these demos - if you think you can do better, go for it: there are some hints and tips on how at the end. 01. Multicoloured lighting and an interesting application of light and shade are put to good effect in this dramatic, slow-motion avalanche of macaroni. 02. Just a Reflector is an interactive music video created by Google Data Arts Team and Unit 9 for Arcade Fire. 03. The premise of Nouvelle Vague by ultranoir is relatively simple: take some tweets and put them into a 3D landscape. 04. As you'd expect with a new technology, there are a lot of people using WebGL to do cool demos, and fewer real tools. 05. 06. 07. 08.

Verold :: Interactive 3D for the Open Web SELECTED WORKS (2004 - 2011) / Fiction Go Back Augmented Reality and WebGL | technotecture AR, and especially vision based one, has just some small but hard constraints on an accompanying 3D engine. Firstly, there should be some sort of support for video textures if we are doing vision based AR in perfection with undistorting the image etc. pp.. In my particular scenario that wasn't really necessary or a requirement. Now here we go: osg.js has all of above, but it is as its larger cousin OpenSceneGraph already large.

2011 Poster in Illustrator and Photoshop Last week I decided to come up with a new variation of the Abduzeedo symbol, as I have been doing this every year pretty much since the beginning of the blog. So for this year my ideas was to create something more minimalistic with a sort of vintage style. I also wanted to reduce the light effects, make them very subtle. So in this tutorial/case study I will show you how I created the Abduzeedo 2011 symbol. Step 1 Using Illustrator I started editing my 2010 black and white symbol. Step 2 To create the crystal effect was pretty simple, I just created 3 copies of each element, in the image below you can see the red one. Another important factor is the colors, I used 3 shades of red in order to create the 3D effect. Step 3 Here is the crystal in wireframes. Step 4 Now it's time to go to Photoshop. Step 5 Here I copied the symbol in Illustrator and pasted it Photoshop. Step 6 Duplicate the symbol and go to Filter>Blur>Gaussian Blur. Step 7 Step 8 Step 9 Here I started adding some textures. Step 10

Getting started with Augmented Reality and the FlarToolKit | Flash | Web Designer Author: Imagine Admin 24th November 2009 Learn the basics of Augmented Reality using ActionScript 3.0, Papervision and Flex Builder One of the biggest buzzes at the moment is Augmented Reality, and the reason for that is because unlike two years ago when you could only make 3D objects attach themselves to physical objects using C# and a desktop application, we can now do the same using ActionScript 3.0. Admittedly it’s not as responsive as the C#, but nonetheless we can still have fun producing the likes of the GE smart grid example. Tutorial files for this tutorial are available here 01 Get the pattern Before you start anything you need a pattern for the webcam to match, but to save time let’s use the pattern from the last page of this tutorial, or if you want visit click on the right printer icon and a PDF will open, you need to print this onto a piece of paper. 02 Pattern maker 03 Create the pattern Pages: 1 2 3 4 5 Follow our

25 HTML5 speed tips | HTML5 For the past few years I've been part of the IE team at Microsoft looking into ways to improve the online experience. Along the way we've learned a lot about web performance and developed an in-depth understanding of what goes into making sites and apps fast. Creating high-performance web applications is essential for every web developer, whether we're talking about websites that run on a standards-based web browser or apps for the Windows Store. The goal of the developer is to improve web performance by reducing the following factors: Display time The most important objective is what we refer to as 'Display Time'. Elapsed time Most sites continue to perform work in response to the user action after the content has been displayed to the screen. CPU time Web browsers are almost exclusively limited by the CPU; the work a browser performs on the CPU and how efficiently that work occurs will make the single largest impact on performance. Resource utilisation Power consumption 01. 02. 03. 04. 05.

Beginner’s Guide to Augmented Reality - Tuts+ Augmented Reality has been cropping up a lot lately, especially Flash-based AR. I will guide you through how to create some simple yet neat effects that you can put on your own website. Introduction: Augmented Reality Augmented Reality has been judged as one of 2010’s hottest trends. The concept behind it is pretty simple, over lay the physical world with cool graphics that appear to occupy the same space as you. Lots of companies have used it as a great promotional tool. Lego use it as a way to visualize what their products will look like when you’ve finished building them. Some freelancers use it as a very cool business card and promotional tool. In January of this year, I completed a project for university where I created a wearable augmented reality system. Check out the video on Youtube. I approached creating AR from a design point of view, knowing very little about coding in AS3. Introduction: flARToolkit Step 1: Getting to the Source Step 2: Play Time Step 3: There's Coding to Do

50 books to buy a web designer this Christmas | Inspiration Web design books made from dead trees, eh? Things from the past! Haven't you heard we've got that spangly new internet thing now? Additionally, the finest examples provide advice and insight in a manner that few single-shot website articles can compete with. Here leading designers, developers and web industry folk reveal their favourite web design books. Also read: 30 books every graphic designers should read 01. By Aaron Gustafson $22 (paperback edition) easy-readers.net £6.45 (Kindle edition) Buy now Gustafson's web design book helps you understand the history, mechanisms and practical application of progressive enhancement. 02. By Mark Boulton £29/[Amazon £29] paperback Buy now £15 digital Boulton's well-known in the web community for his work with layout, and this no-nonsense guide teaches techniques for designing sites using the principles of strong graphic design. 03. By Tim Harford £8.99/[£5.39] Buy now 04. By Adrian Shaughnessy £65 Buy now 05. 06. 07. 08. 09. 10. 11. 12. 13. 14.

Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Technology[edit] Hardware[edit] Hardware components for augmented reality are: processor, display, sensors and input devices. Display[edit] Head-mounted[edit] Eyeglasses[edit] HUD[edit] EyeTap[edit]

ARToolKit ARToolKit is a computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. To do this, it uses video tracking capabilities that calculate the real camera position and orientation relative to square physical markers in real time. Once the real camera position is known a virtual camera can be positioned at the same point and 3D computer graphics models drawn exactly overlaid on the real marker. ARToolKit was originally developed by Hirokazu Kato of Nara Institute of Science and Technology in 1999[1] and was released by the University of Washington HIT Lab. Features[edit] Single camera position/orientation tracking.Tracking code that uses simple black squares.The ability to use any square marker patterns.Easy camera calibration code.Fast enough for real time AR applications.Free and open source. Operating systems[edit] Spinoffs and related[edit] See also[edit] ARTag References[edit] External links[edit]

Layar Reality Browser / FrontPage Welcome to the Layar Developer Wiki! Sign up to be a layer developer at layar website ( Read API Documentation in the sidebar to get familiar with API technical details. Create your layer on the publishing site. 22/12/2011: Updated the public IP range of Layar server. 15/12/2011: Updated the documentation of Layar Publishing API (Layar Connect) v2.0. 08/12/2011: Added more guidelines and instructions on how to use the Layar Vision Search logo for your vision layer. 05/12/2011: Added a step by step tutorial on how to integrate iPhone Player SDK into a simple iPhone app. 16/11/2011: Released 3d model converter v3.0.1 with bug fixes and updated command line tool. 11/11/2011: Fixed and improved the Tutorial sample codes. 11/11/2011: Updated the Layar Vision logos, please use these to indicate Layar Vision usage on target objects, such as posters, magazines, etc.

10 Amazing Augmented Reality iPhone Apps While Lawnmower Man may have led us to believe the future was a virtual one, it seems that in fact augmented reality (the overlaying of digital data on the real world) is where we're headed. A buzz technology right now, augmented reality apps are quickly gaining momentum on the iPhone. So to add to the quick overview of six AR apps we brought you earlier, we sort the digital wheat from the pixellated chaff to bring you ten AR apps for the iPhone that vary from functional, to educational, to just plain fun. 1. Although the wisdom of getting drunk people to wave their iPhones around on today's mean streets is questionable, if you drink responsibly, as this Stella Artois-backed app urges you to, this could be a handy tool. 2. Another corporate-backed app, this time by Plantronics, is WorkSnug, an iPhone app that finds digital nomads a place to lay their weary laptop. 3. This star map app will spell out the stars, planets and constellations for you. 4. 5. 6. 7. 8. 9. 10. iPew

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