
Getting started with GameGuru How to use The Game Creators' new tool aimed at hobbyists and smaller commercially-minded studios This series of quick tutorials will take you through designing a game with new development tool GameGuru. The tech is designed to be accessible, with no code required to build your own game. You can read more about it in our interview with The Game Creators here. For more information, visit the GameGuru website. Enjoy! This first tutorial explains the main interface of GameGuru. In this second getting started video learn about how to move around the map world and start creating your own 3D terrain, add some game entities and see it all in glorious 3D. In just a couple of minutes you will see how easy it is to start the basics of a game in GameGuru. Test Level mode allows you to set many different visual features of any game you make with GameGuru. When you're testing your game you can break into it and start making edits as you fly around the 3D scene.
A* Pathfinding for Beginners By Patrick Lester (Updated July 18, 2005) This article has been translated into Albanian, Chinese, Finnish, German, Greek, Korean, Polish, Portuguese, Romanian, Russian, Serbian, and Spanish. Other translations are welcome. The A* (pronounced A-star) algorithm can be complicated for beginners. This article does not try to be the definitive work on the subject. Finally, this article is not program-specific. But we are getting ahead of ourselves. Introduction: The Search Area Let’s assume that we have someone who wants to get from point A to point B. [Figure 1] The first thing you should notice is that we have divided our search area into a square grid. These center points are called “nodes”. Starting the Search Once we have simplified our search area into a manageable number of nodes, as we have done with the grid layout above, the next step is to conduct a search to find the shortest path. We begin the search by doing the following: [Figure 2] Path Scoring where [Figure 3] [Figure 4] [Figure 5]
Event Finder: Game Jam Two-Tiered A* Pathfinding In my main article, A* Pathfinding for Beginners, I described A* in very general terms, and described how to create a single all-purpose pathfinding function. Creating only one pathfinding function, however, can be needlessly limiting. Consider the following RPG situation, and a swordsman who wants to pathfind around a nearby wall: Given this kind of map, you could place nodes in a variety of ways, and use a variety of densities. In this example, let's use a high-density node network, as is shown below. In this graphic, the white nodes are walkable. As you can see, using this tightly packed node network, we can pathfind not only around the nearby wall but also between the wall and the nearby barrel in the process. Well, that is pretty cool in short-distance situations, but what do we do if we need to pathfind across the entire map? So let's look at an alternative. In this example, the nodes are in the center of the large isometric diamonds. Putting the Two Together Well, that's it.
Coder Corner » Archivio Blog » PEEL - public release 1.0 PEEL - public release 1.0 I am very happy to announce the first public release of PEEL - the Physics Engine Evaluation Lab. I briefly mentioned it on this blog already, here. Source code is included for the main program and most of the PINT plugins. Pre-compiled binaries for most of the plugins are provided, for convenience. Please refer to PEEL’s user manual and release notes for more information. Have fun! Download link (As usual, the bitcoin tip jar is here if you like what you see Divisor function Divisor function σ 0 ( n ) up to n = 250 Sigma function σ 1 ( n ) up to n = 250 Sum of the squares of divisors, σ 2 ( n ), up to n = 250 Sum of cubes of divisors, σ 3 ( n ) up to n = 250 In mathematics , and specifically in number theory , a divisor function is an arithmetic function related to the divisors of an integer . A related function is the divisor summatory function , which, as the name implies, is a sum over the divisor function. Definition [ edit ] The sum of positive divisors function σ x ( n ), for a real or complex number x , is defined as the sum of the x th powers of the positive divisors of n . where is shorthand for " d divides n ". The aliquot sum s(n) of n is the sum of the proper divisors (that is, the divisors excluding n itself, A001065 ), and equals σ 1 ( n ) − n ; the aliquot sequence of n is formed by repeatedly applying the aliquot sum function. Example [ edit ] For example, σ 0 (12) is the number of the divisors of 12: while σ 1 (12) is the sum of all the divisors: and
Pixar Renderman RenderMan 20 Now Available! Highlights of version 20 include a game-changing noise reduction technology that accelerate render times from 2x to 10x. RenderMan 20 also expands the creative choices available to artists and studios through numerous advances in usability including a physical camera, a Visualizer for navigating and inspecting large scenes interactively, expanded shader libraries and presets, and new volume rendering features. Read all about RenderMan 20 ▶ Non-Commercial RenderMan RenderMan is now free for all non-commercial purposes, including evaluations, education, research, and personal projects. If you're ready to get started with Free Non-Commercial RenderMan ... then you may proceed to Download & Installation. Pick Your Plug-in RenderMan ships with artist-friendly plugins for Autodesk's Maya and The Foundry's Katana. Here is a complete list of artist plugins which are currently supported or in development: Stand Alone with RenderMan Download & Install Getting Started
Writing a game in Python with Pygame. Part I Introduction Games are one of the most applicative areas of programming. To write even the simplest games, you have to get into graphics, math, physics and even AI. If you’re a fan of Python (and even if you aren’t) and are interested in games, Pygame is a great library for game programming, and you should definitely check it out. There are quite a lot of Pygame tutorials on the web, but most of them are basic. This tutorial explicitly encourages you to tinker with the code. Preliminaries For reasons I’ve mentioned above, this tutorial is not for complete beginners. Here, I assume that you have the following knowledge: Python (you don’t have to be an advanced user, but not a complete beginner either)Basics of math and physics (vectors, rectangles, laws of movement, probability, etc.). Oh, and another thing… This tutorial will focus on a 2D game. 3D is a whole new level of complexity, and I prefer a simpler but complete game to a half-baked 3D demo. Let’s get started The code Pygame’s docs
Quintus JavaScript HTML5 Game Engine Tic Tac Toe An Introduction to Artificial Intelligence What is Tic Tac Toe? Tic Tac Toe is simply an awesome game. (Although I do have to say that I really think its original name - noughts and crosses - is a whole lot cooler). It is simple and easy to play wherever you are. The success of this simple but yet intriguing game is quite staggering and therefore even some mathematicians had a peek at it. There is some debate on where this game originated; theories are ranging from ancient Egypt to the Roman Empire. The Stats One could assume that there are 9! 131,184 (1st player)77,904 (2nd player)46,080 (tie) This might seem like a lot but for a Computer this is a joke. There are 138 terminal positions after assuming symmetries. 91 (player 1)44 (player 2)3 (tie) A little bit of Game Theory Mathematics has a really interesting branch called Game Theory. So how is this important for Tic Tac Toe? Tic Tac Toe is something called a zero-sum game. Perfect Play The famous Tic Tac Toe xkcd. (#832) The Setup Minimax #!
GDevelop : Logiciel open source de développement de jeux HTML5 et natifs sans programmation Donnez vie à vos idées ! GDevelop et son système d'évènements novateur permet aux néophytes ainsi qu'aux développeurs confirmés de créer des jeux en 2D, sans programmation et sans limites Le logiciel et l'aide sont disponibles en français et en anglais Il est possible de créer des jeux Web ( HTML5 ) ou natifs Le système d'évènements permet une création simple et puissante GDevelop est livré avec de nombreux exemples Jetez un coup d'oeil à quelques jeux créés avec GDevelop Moteur physique, lumières dynamiques, gestion des joysticks... Créez votre propre jeu ! Facile à utiliser, aucune connaissance en programmation n'est requise Environnement de développement complet aux nombreuses fonctionnalités Exemples et tutoriels en français inclus Créez des jeux HTML5 ou natifs Gratuit, payez ce que vous voulez Le logiciel est Open Source Et bien plus encore ! Jeux HTML5 et natifs Créer. Le système d'évènements vous laisse vous concentrer sur votre jeu. Exemples, tutoriels et forums GDevelop est open source!