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Audio Tools Skip to main content Create interactive lessons using any digital content including wikis with our free sister product TES Teach. Get it on the web or iPad! guest Join | Help | Sign In cooltoolsforschools Home guest| Join | Help | Sign In Home Presentation Tools Collaborative Tools Research Tools Video Tools Slideshow Tools Audio Tools Image Tools Drawing Tools Writing Tools Music Tools Organising Tools Converting Tools Mapping Tools Quiz and Poll Tools Graphing Tools Creativity Tools Widgets File Storage & Web Pages Other Helpful Sites Creative Commons Teacher Resources Apps for Mobile Devices (NEW - Under Construction) Tools index for this site A-Z email Lenva <a href=" Live Blog Stats</a> Actions Help · About · Blog · Pricing · Privacy · Terms · Support · Upgrade Contributions to are licensed under a Creative Commons Attribution Share-Alike Non-Commercial 3.0 License. Turn off "Getting Started" Loading...

Digital Storytelling in the Cloud Magenta Ain't A Colour A beam of white light is made up of all the colours in the spectrum. The range extends from red through to violet, with orange, yellow, green and blue in between. But there is one colour that is notable by its absence. You should have seen a green afterimage, but why is this significant? The afterimage always shows the colour that is complementary to the colour of the image. It is a common misconception that red is complementary to green. All the colours in the light spectrum have complements that exist within the spectrum – except green. The light spectrum consists of a range of wavelengths of electromagnetic radiation. When our eyes see colours, they are actually detecting the different wavelengths of the light hitting the retina. If the eye receives light of more than one wavelength, the colour generated in the brain is formed from the sum of the input responses on the retina. You can find out more about Liz on her Nullpage. -Biotele A note from Biotele:

Create Matching Games Now Matching Game also available for your favorite device with HTML5 This activity consists in making groups of words with similar topic. To group the related words, they must be activated in a consecutive manner. The activity will show the number of words that forms the active group, and also the number of words already selected by the user. A typical usage example involves the search of word pairs, such as antonyms, synonyms, etc. Another variant for this activity is to ask the user to find all the entries of a single group instead of all of them. When you create a "Matching Game" activity you can set a maximum number of attempts available. Do you like "Matching Game" activities? Look for all the "Matching Game" activities that other users from the web have created in the Matching Games Gallery. Do you want to create Matching Game activities? Go on, it’s free, you only have to register.

Des outils simples d'accès pour créer des jeux vidéo Généralement, la création des jeux vidéo commerciaux est l'apanage de professionnels dotés de solides compétences en programmation informatique. Pourtant, de nombreux amateurs créent également des jeux vidéo, seul ou en petit groupe. Diffusant gratuitement leurs réalisations sur Internet, ils compensent leur manque de formation technique par l'utilisation d'outils adaptés. Ces outils permettent de créer, rapidement et sans connaissance technique particulière, des petits jeux vidéo fort intéressants, bien qu'ils ne soient pas technologiquement équivalents à ceux des professionnels. Créer des jeux vidéo en contexte pédagogique ? Si ces outils mettent la création vidéoludique à la portée des élèves et des étudiants, on peut se demander quel serait l'intérêt pédagogique de créer des jeux vidéo à l'école ou à l'université. Quelques outils simples de création vidéoludique Ecrire pour créer : la fiction interactive Quandary Jeu de Rôle Creator Novelty La création de jeux vidéo avec graphismes 2D Kodu

ExamTime - Changing the way you learn Ten things you don't know about black holes Well, they’re black, and they’re like bottomless holes. What would you call them? -Me, when a friend asked me why they’re named what they are Ah, black holes. The ultimate shiver-inducer of the cosmos, out-jawing sharks, out-ooking spiders, out-scaring… um, something scary. But we’re fascinated by ‘em, have no doubt — even if we don’t understand a whole lot about them. But then, that’s why I’m here. So below I present ten facts about black holes — the third in my series of Ten Things You Don’t Know (the first was on the Milky Way; the second about the Earth). 1) It’s not their mass, it’s their size that makes them so strong. OK, first, a really quick primer on black holes. The most common way for a black hole to form is in the core of a massive star. As the core collapses, its gravity increases. The region around the black hole itself where the escape velocity equals the speed of light is called the event horizon. OK, so now you know what one is, and how they form. So there you go. Hmmm.

Super Teacher Tools Créer un podcast augmenté : Tutoriel Créer un podcast augmenté avec Scenari 4.0 est un nouveau tutoriel proposé par le CLEMI pour apprendre à réaliser un podcast augmenté (pièce sonore contenant sons, images fixes, animées et textes) à partir du logiciel libre Webmedia 2 de la chaîne SCENARI développée par l’IUT de Compiègne. Il s’agit d’enrichir de l’audio avec d’autres médias (textes, images, …) pour permettre une écoute partielle en donnant accès à la consultation de ressources complémentaires. Application utilisée : Webmedia2 qui est un outil de saisie de contenu libre et gratuit pour la webradio. Réaliser un podcast avec des outils libres Le podcast augmenté est donc un fichier audio contenant des éléments textes, images et vidéos interagissant pendant l’écoute. Le tutoriel est également disponible en version téléchargeable : Produire un podcast augmenté avec Scenari 4.0 (48 pages, pdf). Sommaire du tutoriel créer un podcast augmenté Introduction : le podcast augmenté Installation du logiciel en 3 étapes

blubbr - Play & create video trivia games 35 Ultimate Psychology Facts 35 Ultimate Psychology Facts Amazing Psychology facts which you don’t even find in google search. These are psychology facts which are taken from the most experienced and top level psychologists. 1.When it comes to placebo, studies have found that a capsule works better than a tablet, and a syringe works better than a capsule (in terms of how successful the placebo effect is). 2. 3. 4. 5. 6. 7. 8. 10. 11. 12. 13. 14. red makes anyone more sexually attractive, but i learned that wearing blue makes men especially more attractive to women. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. Stay tune for new posts!

7 Apps to Help Anyone Improve Their English Grammar In a world of spellcheck and texting abbreviations, few people want to take the time to learn about subjects, objects, and dangling modifiers. Besides, computers can fix our sentences for us. However, as anyone who’s suffered an autocorrect embarrassment knows, computers don’t always get it right. Language is a human tool and requires the insight of human minds. Plus, employers still care about this stuff. So what’s the best way to improve your grammar skills? You may cringe at the thought of those endless worksheets from elementary school. With these seven apps, you can practice your grammar on the go, whenever you have time. Practice English Grammar (iOS and Android, Free) This free app is a nominee for the 2014 Best Education App. The basic content is free and you can make in-app purchases (most of which are $0.99 each) to access additional features and lessons. Download: Practice English Grammar for iOS (Free) | Android (Free) Grammaropolis Complete (iOS, $12.99 and Android, $9.99)

About Us What is MIT App Inventor? MIT App Inventor is an innovative beginner's introduction to programming and app creation that transforms the complex language of text-based coding into visual, drag-and-drop building blocks. The simple graphical interface grants even an inexperienced novice the ability to create a basic, fully functional app within an hour or less. Mission The MIT App Inventor project seeks to democratize software development by empowering all people, especially young people, to transition from being consumers of technology to becoming creators of it. History Google's Mark Friedman and MIT Professor Hal Abelson co-led the development of App Inventor while Hal was on sabbatical at Google in 2009. Today In 2015, the MIT App Inventor community consists of nearly 3 million users representing 195 countries. Our Goals The MIT App Inventor team has five primary objectives: Our Partners We partner with other organizations within and beyond MIT that share our vision including: