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Minecraft Modding Classes - ThoughtSTEM

Minecraft Modding Classes - ThoughtSTEM
Beneath the world of Minecraft is an equally fascinating world of hardware and software -- built upon 150 years of computer science history. This class introduces students to this new world by exploring client/server architectures, network security, operating systems, and computer programming. To explore this world, students will be guided in setting up Minecraft servers and building Minecraft mods – while also being taught key computer science principles. The class is taught in a project-based style – with minimal lectures – making it both fun and educational. A talk by ThoughtSTEM's CEO. Why we use Minecraft to teach.

http://thoughtstem.com/minecraft

Related:  Programming and CodingMinecraftEducational GamingGames in Educaiton

Stencyl Build Worlds If you're used to graphics editors like Photoshop, you'll feel right at home in the Scene Designer. Familiar features, such as a selection tool, zooming, grid-snapping and flood fill, will help you quickly craft complex worlds out of Actors, Tiles and Terrain. Create Actors Drop in graphics from your computer to create Actors on the fly. What is 3D GameLab? - 3D GameLab 3D GameLab™ is a gamified content creation and student tracking platform where teachers can design and share quests and badges to create personalized learning for their students. Students “level up” through the curriculum, choose quests they want to play, and earn experience points, badges, and awards. Quests can be aligned to standards, including Common Core and NGSS, for real-time achievement reporting. Class is literally turned into a game, providing the opportunity for true mastery learning. Includes monthly professional development on gamification and tech integration strategies. Used in kindergarten through graduate school in over 16+ countries!

The K–12 Center at ETS: Invitational Research Symposium on Science Assessment September 24–25, 2013 Washington, D.C. This two-day research meeting brought together more than 250 leaders in science, education and assessment from academia, industry and government, including teams from some 30 states, to explore the skills and competencies called for in the Next Generation Science Standards (NGSS) and the measurement challenges and opportunities they pose. Commissioned papers were presented on the design of both summative tasks and formative systems that adhere to the vision of instruction underlying the NGSS. In addition, the policy and practice work ahead, including the difficult trade-offs to be made in the designs of comprehensive science assessment systems, were discussed. The closing two sessions were made available on the web in real time and the videos can be viewed below.

Games Learning Society In Crystals of Kaydor, you play the role of an advanced robot created to explore and learn, who crash lands on an alien planet. Discover the flora, fauna, and local residents, and help them solve problems through interpreting body language and nonverbal cues. In return, they may help you overcome obstacles of your own as you explore more of the environment. As you gather your missing parts, can you help restore balance to the planet?

Online Resources Explore the role chemistry has played in everyday life through biographies of those who have advanced our understanding, chemistry activities, and online resources. Iconic Innovators › Iconic Innovators features modern scientists, educators, and leaders who have helped change the world through their contributions to the chemical and molecular sciences. Women in Chemistry › Games Some Struggles Teachers Face Using Games in the Classroom Lack of time and administrative support are just some of the obstacles to using games in the classroom. Continue Reading The MindShift Guide to Digital Games and Learning The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.

Harvard STEM Teaching Videos Posted on May 28th, 2013 by Mary Lord Looking for a way to make probability come to life in your multicultural math class and assess which students “got it?” How about a fun activity that gives high-school students a hands-on feel for fundamental calculus concepts and also meets state content standards? The Harvard-Smithsonian Center for for Astrophysics has compiled a digital video library full of curriculum-enhancing lessons, assessment tools, and case studies - all developed and used by teachers in their classrooms. These “Videos to Enhance Understanding and Teaching of K-12 Learning Goals,” as the project is called, feature: • Clinical Interviews of Student Ideas • Demonstrations of Phenomena • Case Studies of Instruction or Research • Interviews with Experts • Correlations to state and national curriculum standards

Playing Games In School It doesn't take a PhD to know that when students are engaged, they learn. Any game that fails to engage students gets chucked into the trash or relegated to a yard sale. Ergo the hypothesis that if "education" is more like a game, kids will be engaged and learn. Of course, the experimental evidence is mixed. Plenty of games have found a role in the classroom, from Monopoly to Oregon Trail and more recently, Minecraft. Bootstrap Bootstrap leverages students' excitement around videogames to teach algebraic concepts through programming. "This program Bootstrap is the best thing that happened to my son Omari, in one week dealing with math and computer programing for video games, then a whole year of math in school. His excitement to continue programing and his newfound love for college level math is going to propel him in the upcoming year. Great job, Bootstrap. See you next Year." —Kalif A., NY

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