Squeak by Example Programming in Lua This book is a detailed and authoritative introduction to all aspects of Lua programming written by Lua's chief architect. Programming in Lua provides a solid base to any programmer who wants to use Lua. It covers all aspects of Lua—from the basics to its API with C. The book is the main source of programming patterns for Lua, with numerous code examples that help the reader to make the most of Lua's flexibility and powerful mechanisms. When you buy a copy of this book, you help to support the Lua project. For the official definition of the Lua language, see the reference manual. Fourth edition The fourth edition updates the book to Lua 5.3 and marks a complete reorganization of the text. The book is available at the main online stores and also as an e-book. Third edition The third edition is aimed at Lua 5.2 and can be used with other versions. The book is available at the main online stores and also as an e-book. Second edition The book is still available at the main online stores.
Structure and Interpretation of Computer Programs A powerful programming language is more than just a means for instructing a computer to perform tasks. The language also serves as a framework within which we organize our ideas about processes. Thus, when we describe a language, we should pay particular attention to the means that the language provides for combining simple ideas to form more complex ideas. Every powerful language has three mechanisms for accomplishing this: primitive expressions, which represent the simplest entities the language is concerned with,means of combination, by which compound elements are built from simpler ones, andmeans of abstraction, by which compound elements can be named and manipulated as units. In programming, we deal with two kinds of elements: procedures and data. In this chapter we will deal only with simple numerical data so that we can focus on the rules for building procedures.4 In later chapters we will see that these same rules allow us to build procedures to manipulate compound data as well.
Higher-Order Perl by Mark Jason Dominus Order Higher-Order Perl online from Powell's Books Download full text here There are three versions available. License reminder Higher-Order Perl is copyright ©2005 by Elsevier Inc. You may download the book for your personal use, but you may not distribute it to other people, either individually or by uploading it to a file-sharing service. Although the text is available for free, Higher-Order Perl is not in the public domain and is not available under a free license of any sort. This is the publisher's own PDF proof of the second version, which was sent to the printers in August 2005. This is better than the bootleg copies available from download sites in at least three ways: It is the complete text of the second printing, which incorporates many minor corrections; the bootleg copies are all bootlegs of the first printing. Download the whole book. Reformatted with less marginal whitespace for mobile devices. Download individual chapters How was this created? MOD package
Lua Un article de Wikipédia, l'encyclopédie libre. Créé en 1993, il est conçu de manière à pouvoir être embarqué au sein d'autres applications afin d'étendre celles-ci, comme en témoigne la compacité de son interpréteur (95 à 185 ko pour la version 5.0.2, selon le compilateur utilisé et le système cible). Lua (qui signifie « Lune » en portugais) a été développé par Luiz Henrique de Figueiredo, Roberto Ierusalimschy (en) et Waldemar Celes, membres du groupe de recherche TeCGraf, de l'université pontificale catholique de Rio de Janeiro au Brésil. Il est particulièrement apprécié pour le développement de jeux vidéo comme pour l'interface du jeu World of Warcraft de Blizzard Entertainment, pour Garry's Mod ou Far Cry (et le moteur CryEngine en général) de Crytek Studios, voire encore pour SimCity 4 et Natural Selection 2 de Unknown Worlds Entertainment qui a entre autres développé Decoda, un IDE pour Lua. Généralités[modifier | modifier le code] Avantages [modifier | modifier le code] et ainsi que
Simple Scheme, for Android I was on the train, wanted to write some code, and I though, "I wonder if there are any good Scheme implementations for my phone?". I didn't find any that were simple, easy to use, and efficient (the first one I installed crashed my phone). I also wanted to be able to write graphical and interactive programs easily (see image examples and/or big-bang/interaction examples). So... I started an implementation of all the major features I could think of (see traditional Scheme forms and examples). The execution needed to be tail-recursive, and even non-tail-recursive functions shouldn't run out of stack space, so I implemented a continuation-passing style interpreter with efficient binding and lookup. While I tried to remain faithful to the term "Scheme-like", I made a few changes to the language (and the implementation) to make the it a little easier. Like traditional Scheme, Simple Scheme supports define, define-struct, begin, let, and many other forms/expressions. Simple stuff... Symbols...
Programming Pearls by Jon Bentley. Addison-Wesley, Inc., 2000. ISBN 0-201-65788-0. 239 + xi pp. $24.95 This book is a collection of essays about a glamorous aspect of software: programming pearls whose origins lie beyond solid engineering, in the realm of insight and creativity. The book is full of small case studies, real examples, and interesting exercises for learning about how to program. Steve McConnell describes the book as ``a celebration of design in the small''. What's new on this web site? From The BookTable of ContentsPrefacePart I: Preliminaries Column 1: Cracking the Oyster Column 2: Aha! About The BookWhy a Second Edition? Supporting MaterialSource CodeWeb Sites Relevant to the BookAnimation of Sorting AlgorithmsTricks of the TradeTeaching Material Other Links
LUA : pour les Débutants