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3 Edtech Tools You Can Use To Gamify Your Classroom

3 Edtech Tools You Can Use To Gamify Your Classroom
Gamification is one of the buzzwords in education right now, and for a good reason: Gamification is empowering, exciting, and under the right circumstances can be the disruptive innovator many teachers desperately need in order to change the dynamics between knowledge and the learner. There is an explosion of EdTech tools destined to gamify the classroom, most of which are web-based, while others come in the form of an app. Understandably, a teacher might wonder what is the best way to navigate through this sea of new, and subsequently, not thoroughly tested activities and tools. Throughout the school year I tried several game-based platforms with my students. Here are three game-based classroom solutions that helped me transform my fourth grade classroom into a dynamic learning environment. All three tools are completely free. Socrative The first, and probably the most popular game-based classroom platform is Socrative. Here is a short introductory tutorial on Socrative Kahoot FlipQuiz

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10 Specific Ideas To Gamify Your Classroom - 10 Specific Ideas To Gamify Your Classroom by Mike Acedo In today’s classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. It is not only imperative for students to learn the required material, but also critical that students gain a sense of confidence toward their work, and find motivation to expand their learning. However, this can be difficult for some students, who may struggle in traditional, lecture-based class styles.

Design Your Class Like A Video Game How Video Games Have Mastered Learning Engagement Terry Heick Agreeing on how to best establish what a learner understands isn’t simple — if for no other reason than understanding isn’t simple. Gamification and game-based learning (which are different, by the way: the former uses encouragement mechanics to promote engagement, while the latter uses video-games as core sources of learning material or cognitive action) is one response. By embedding diverse achievements into activities and assessments, learning progress can be refracted infinitely. AMC - Conception et correction automatique de QCM - Accueil About AMC Auto Multiple Choice is a piece of software that can help you creating and managing multiple choice questionnaires (MCQ), with automated marking. AMC is a free software, distributed under the GPLv2+ licence. Features

30 Facts About Gamification in eLearning How Can Gamification Improve eLearning? What is the Future of Gamification in eLearning Industry? Judging by the following 30 Facts about Gamification in eLearning, the future of Gamification in eLearning is brighter than ever. eLearning Industry in numbersThe eLearning market is now more than 16 years old (the word “e-learning” was coined in 1998). Gamification in Education The breakthrough happened after the student took the Bartle's Gamer Profile Quiz and we found out that he was a "killer." Off-the-charts killer, but achievement meant nothing to this student. Just like grades. No, we haven't identified the next school shooter, and I sure wish that Bartle hadn't named one of the four gamer profiles "killer" -- but nonetheless, this student identified with this profile. Jane McGonigal mentioned it in her Gaming Can Make a Better World TED Talk when she discussed an epic meaning. My so-called "killer" student (and we really should rename this when applying it to education!)

6 Steps To Get Started With Gamification Getting started with gamification is easier than you think. A playful attitude and curiosity prepare you for understanding the power of gamification. If you are interested in getting started with gamification check the following 6 steps! Gamification has seen a lot of buzz in the past year. But while many misunderstand it as “building games,” the truth is far from it. LinkedIn, Amazon, or Loyalty programs are all heavily gamified systems.

‘Oh no, not another test’!! – How to Engage and Evaluate? Ask any school-kid, the consensus sways towards a general apathy towards exams and tests. But moving on from our school days, do we really look forward to assessments in corporate learning as well? If our assessments are immersive and successfully capture learner-interest – Then, yes, your learners too can look forward to assessments. Here are a few innovative ways of assessing your learners, carving a path for not just recall – but actual application of knowledge gathered. Ask the right question Objective questions can be successfully utilized to assess learner understanding.

9 Techniques For Online Educators To Gamify Their Digital Classrooms - eLearning Industry Involve and motivate your students into the process of online learning with the help of gamification. Check what gamification is, and what gamification techniques you can use as online educator to make your digital classroom more interesting for your online students. Check the following 9 techniques that will help you gamify your digital classroom. Every educator's worst nightmare is his/her inability to motivate students and make them interested in the process of studying itself.Being educators, we perfectly understand the importance of techniques we use in a classroom, and the consequences these techniques may bring as a result. Times change, and today's schools (as well as modern students) differ much from those ones we had 20 years ago.

Tips to Craft Good Multiple-Choice Questions Assessments are an essential part of instruction. They are used by the instructor to test student’s understanding of the subject matter, to prompt learners to think more about course content before moving forward, and to identify the learning curve of the students in order to direct them towards remedial information (if required), in an online training. When it comes to designing assessments for online courses, multiple-choice questions are widely used because of their efficiency and rapidness. Ed Games Week Highlights the Emergence of Video Games in Education Ed Games Week wrapped up with a 48-hour Education Game Jam that brought together over one hundred veteran and independent game developers, teachers, and students. (Photo credit: U.S. Department of Education) Games and play are a central part of childhood and can stimulate creativity and learning.

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