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Daniel Widrig

Daniel Widrig

Brazil by Daniel Widrig London designer Daniel Widrig has created a wooden chair with three legs that morph into armrests and a back. Called Brazil, the design is broken down into components to be CNC-cut from laminated wood. Here's some more information from Widrig: ‘Brazil’, a limited-edition armchair designed by Daniel Widrig was launched at Martin-Gropius-Bau in Berlin last month. Featuring a structural bifurcation system, the chair has three legs that branch out from the floor and smoothly transform into armrests, a backrest and a seating surfaces in one fluid movement. Form-Finding The chair has been digitally prototyped, structurally and ergonomically tested and optimized through digital dynamics simulation as used in the aerospace, automotive, and biomechanics industries. Construction The chair is built from laminated wood sheets via a 5-axis CNC router. The prototyping and engineering process of the chair was a close collaboration with Filippo Moroni of the Italian company Monolito. See also:

Fashion X Technology: Naim Josefi Blending minimalism with a touch of whimsy, Swedish designer Naim Josefi has broken new ground on the runway. Drawing comparisons to icons like Alexander McQueen, Josefi has already established himself as a name synonymous with incredible innovation. Back in 2012, Josefi won an opportunity to showcase his collection at Mercedes Benz Fashion Week as a winner on fashion design reality show Project Runway, and has continued to inspire and amaze. Exhibiting an innate ability to stay one step ahead of the careening fashion curve, Josefi isn't afraid of experimenting with new materials and technology. In sharp contrast to the soft textural interplay of his hand-jewelry, Josefi turned the fashion world on its heel with his debut of the first ever 3D-generated shoe, printed by Materialise. Josefi joined industrial designer Souzan Yusouf to create the Melonia heel; a structural feat of technology customized to fit your feet. Images courtesy of Materialise

Polygon Triangulation - Graphics Programming and Theory Modern GPUs have an annoying habbit of only liking to draw triangles. Often when using 3D modeling programs or vector-based drawing applications to produce game art, you'll get instead a soup of arbitrary polygons. This is an issue if you plan to rasterize these polygons. Fortunately, polygons can be decomposed into triangles relatively easily.There are many different ways to decompose polygons into triangles. For Convex Polygons This one is by far the easiest. For this case, you can pick any vertex in the polygon and create a triangle fan outward. create a stack with all of the vertecies in CW/CCW order; pop the top vertex off the stack and store in p0; pop the top vertex off the stack and store in pHelper;while the stack is not empty pop the top vertex off the stack and store in pTemp; create a triangle with vertices p0, pHelper, pTemp; let pHelper = pTemp The created triangle soup will be a complete triangulation of the polygon, but it only works with convex polygons!

biography - Alexander McQueen From there he moved to the theatrical costumiers Angels and Bermans where he mastered 6 methods of pattern cutting from the melodramatic 16th Century to the razor sharp tailoring which has become a McQueen signature. Aged 20 he was employed by the designer Koji Tatsuno, who also had his roots in British tailoring. A year later McQueen travelled to Milan where he was employed as Romeo Gigli’s design assistant. On his return to London, he completed a Masters degree in Fashion Design at Central Saint Martin’s. In less than 10 years McQueen became one of the most respected fashion designers in the world. In December 2000, 51% of Alexander McQueen was acquired by the Gucci Group, where he remained Creative Director.

Chambre en bois : et si on prenait l’air ? - OrSériE - Le journal du Beau & du Bien-être Aujourd’hui, en réfléchissant à mon nid, ma douce chambre, et celle de mon petit garçon, j’ai eu envie de prendre le nid au mot. Et à peine je me mettais en quête dans l’immense espace Google que je trouvais la représentation presque exacte de ce dont je rêvais. C’est dans le blog de Oge Gallery que j’ai repéré ces deux photos. J’en suis devenue folle ! Mon fils et moi nous sommes deux petits oiseaux et nous avons besoin d’une chambre au royaume de la forêt. ♥ Vous rêvez déjà de nous rejoindre dans ces nids géants ? ♥ Cette photographie, vue sur le blog de Tiger Lily m’évoque l’imaginaire débordant qu’il y a dans la forêt. ♥ J’adore cette couverture vintage avec les imprimés Bambi. ♥ Cette chambre, j’adore !!! ♥ Il est pas trop canon bébé ours !!!! ♥ Bien évidemment il me faudra impérativement la robe de maman ours histoire de chasser papa ours jusqu’au fond de la grotte. ♥ Le charme de la taxidermie... ♥ Une chambre en bois ça sent la montagne et le grand air.

Fashion X Technology: Pierre Renaux A recent graduate from Antwerp’s esteemed Royal Academy of Fine Arts, Pierre Renaux has already amassed a transformative body of work. Renaux’s debut collection—also his Master's thesis—"Liquidation Totale" is a futuristic love letter to his fascination with the female body and its duality. The featured garments use synthetic materials such as neoprene and plastic to depict stylized states of distress, speaking to Renaux’s vision of powerful women amongst a state of ruin. The collection’s title is derived from the final decree of closure commonly etched on French storefronts. Renaux’s previous collections, "Mode Sans Echec" (Fashion Without Fail) and "Tout Doit Disparaitre" (Everything Must Disappear) round out "Liquidation Totale" as a triptych body of work. For his 2011 "Tout Doit Disparaitre" collection, Renaux paired with 3D data developers 4DDynamics to create digital body scans of his pieces. Images courtesy of Pierre Renaux and Materialise

Plethora Project DigitalArtifacts Computer aided design and 3D modeling has more traditionally been used to create perfect images, trying to eliminate glitches and unpredictable elements. A lot of digital art is now celebrating these imperfections though, and many designers are translating the glitch aesthetic back into tangible objects. Why is this blurring of boundaries interesting for you? Well my design process is actually two parts – I spend hours and hours making small details by hand working with materials, and then I spend hours and hours sitting behind my computer exploring effects and watching tutorials and getting to know programs. Why is this blurring of boundaries interesting for you?

LACE FENCE is a design of Dutch Design House Demakersvan. It is s a high-end metal fabric that gives new insights in how you can create unique environments Meet The Eyecatcher: A Wearable That Combines Art, Fashion And Technology The Eyecatcher is a wearable device launched by LookSee Labs as a Kickstarter campaign. Some of its ‘eye-catching’ features include a battery life that can last for a year, customizable bracelet design, and an always-on e-ink display.(Photo : Kickstarter) LookSee Labs attempts to combine the power of technology with a person's individual sense of fashion into a unique wearable device that promises to look good on anyone's wrist with its "eye-catching" design. Aptly called "Eyecatcher," the device is a brainchild of LookSee Labs, a startup company with headquarters located in Oakland, California. The wearable, which is touted for its smart and large display as well as longer than the usual battery life, is now launched in a campaign at Kickstarter. As of this writing, the campaign already earned support from 230 backers and raised almost $56,000 pledge amount out of the $75,000 goal. "We realized they were not interested in information," said Per Ljung, founder of LookSee Labs.

Nicholas Felton | Comprendre la néoténie - Revue Etho-logique « Tout ce qui est petit est mignon » dit la sagesse populaire qui, comme souvent, ne se trompe pas de beaucoup. En fait, pour être plus précis, tout ce qui est jeune est mignon. Durant son ontogenèse, un individu passe par plusieurs stades de développement jusqu’à la forme adulte propre à son espèce. On remarque cependant que chez la plupart des animaux, les vertébrés en particuliers, les stades juvéniles se caractérisent souvent par une tête plus grosse, des yeux plus grands et des formes plus rondes par rapport aux proportions du corps de l’adulte. On remarquera aussi que les individus juvéniles inhibent le plus souvent les réactions agressives des adultes de leur espèce, voire, dans certaines circonstances, les réactions d’adultes d’autres espèces. Le monde néoténique de Disney Tout le monde aime Mickey. Les caractéristiques néoténiques sont assez répandues dans le monde du dessin animé, comme celui des mangas. Déclinaison in design Design 70’s Le loup néoténique

John Giskes • crossing borders